Jump to content

Gymnasiast

Developers
  • Posts

    747
  • Joined

  • Last visited

Everything posted by Gymnasiast

  1. RCTC is limited to 15000 sprites. Sprites include guests, staff, vehicles, litter, vomit, ducks, explosion debris and steam clouds. (Interestingly, this is higher than RCT2's limit of 10000.)
  2. I'm going to need a bit more information: Where did you obtain RCT2 Triple Thrill Pack? Can you run the unmodified version RCT2 TTP? What is the *specific* error you get? I need to know what it literally says. A screenshot is also fine.
  3. Don't you think it's an overly dramatic response? You had a bad experience on one server, and you then proceed to say that you hate this game. Have you spent a moment considering that: We don't run that server Not all servers are like that Judging an entire community and the programmers of a game based on one experience is stupid? Now, I'm not saying what the people in the server did was justified. But I have trouble seeing stuff from your side if you so easily dismiss a whole game and community based on one bad experience. Especially on this forum, which is here to help people, not a place to piss on the game.
  4. Not true. It affects all saves. @beatsaway You need to update your OpenRCT2 version. The bug was fixes 22 days ago.
  5. Ride types (Looping roller coaster, wooden roller coaster, twist) are always there, but the vehicles (including those from flat rides) are put into objects. There is no way you can have disabled a vehicle that was in use - even if the dialog would have allowed it, the game would have crashed. What you probably did is disable one of the other vehicles for a ride type. If you upload your save and tell me which ride you were talking about, I can tell what happened.
  6. Another thing to keep in mind is that the price that guests are prepared to pay for a ride is cut in four if they had to pay an entrance fee. If you want to make real money from rides, you should not ask an entrance fee.
  7. On Windows, custom objects go in Documents\OpenRCT2\object (create the folder if it does not exist).
  8. @jensj12No, you should not select the rct1deluxe_install folder. You should select the folder above it. @willygatti If it still fails, please give a listing of the directory you select.
  9. Custom tracks should go in Documents/OpenRCT2/track (assuming you're on Windows). Under no circumstance put anything in the RCT2 source folders like ObjData, Scenarios, Saved Games, Tracks and Data.
  10. There is a parameter: --user-data-path However, this only works if you have a shortcut that points to the actual EXE of OpenRCT2. Modifying the Launcher shortcut will not have an effect. If you just want to use the Launcher, the symbolic link is probably a better idea.
  11. You can already create custom JSON objects, but they can't be embedded in the SV6. That problem will be solved when we have our own save format. Support for PNG images was added this last month. You can now load images from CSG1, G1, an object DAT and embedded PNG. The default objects will continue using DAT images.
  12. That is not only what we planned, but also what we already use - checkout rct2.rckc.zip , which combines the JSON together with a PNG file for an extra preview.
  13. We have been getting the question since the dawn of time. The amount of code in the RCT2 is not the problem, nor is the hand-written assembly. The biggest problem is the SV6 file format, which enforces most of RCT2's limits. We have been working on decoupling OpenRCT2 from it, as well as creating a new save format.
  14. OpenRCT2 will not read custom objects from RCT2's ObjData folder, only original ones. Put your custom objects in C:\Users\username\Documents\OpenRCT2\object (create the "object" folder if it does not exist.)
  15. Nope, not the case. Only the Steel Wild Mouse has the spinning control toggle logic. The reason it doesn't work is that every ride type has a 'booster acceleration factor' that determines how fast the booster accelerates. On the wooden wild mouse, this factor is set to 0. Most of these values were directly taken from RCT2, even though it didn't have boosters as such, just launched lift hills, and then only on the Twister RC. Why RCT2 actually set proper acceleration values on many roller coaster types is not completely clear.
  16. You have provided way too little information. What is your operating system? Is it 32 bit or 64 bit? What does the message say exactly (i.e. quote it, do not vaguely describe it. Screenshots help.)
  17. 0.0.7 is an ancient version though. You might have more luck running the Windows version via Wine.
  18. I read about it a blog post by Jarno (yup, this site's maintainer) back in May 2014, IIRC. At that point, the project had only been public for a few months.
  19. Oh, this is really nice! (I think it would benefit if the Vertical Shuttle would be moved a little bit.)
  20. Ok, this is now fixed in our code. Thanks for reporting.
  21. RCT2 and older versions of OpenRCT2 display the technical size of the map. But since the map is surrounded by a ring of invisible tiles, this means that the usable area is two blocks smaller. So what RCT2 calls 256 x 256, OpenRCT2 calls 254 x 254, because that's the visible and usable area.
  22. I just pushed a fix for Amity Airfield. The problem is as follows: the scenario has people enter from a corner. To adjust this, I had added 16 to the y coordinate. So far so good, but it did not only apply this when starting the scenario, but every time the save was loaded! I have now pushed a better fix.
  23. /r/rct used to be swamped with images like this. Not being a young teen any more, they grow old quickly.
  24. They're on the Thrill Rides tab, as they're simply reskinned Twists.
×
×
  • Create New...