OpenRCT2 v0.4.2 “Wafer-thin mint” has just been released by the OpenRCT2 team.
Here is an excerpt from the changelog:
Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests.
Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path.
Feature: [#13634] Add ability to sell merchandise in random colours.
Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements.
Feature: [#16283] Added parkinfo command line tool to list objects in a save file.
Feature: [#16662] Show a warning message when g2.dat is mismatched.
Feature: [#17107] Ride operating settings can be set via text input.
Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters.
Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition.
Feature: [#17877] Add three real-life flying roller coaster colour schemes.
Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns.
Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks.
Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster.
Feature: [objects#198] Add additional pirate roofs.
Feature: [objects#205] Add additional glass roofs.
Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1.
Feature: [#18050] Add asset pack manager and asset packs.
Improved: [#15358] Park and scenario names can now contain up to 128 characters.
Improved: [#15589] Numpad Enter can now be used to close text input.
Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves).
Improved: [#16840] Add support for rectangular heightmaps.
Improved: [#17575] You can now search for Authors in Object Selection.
Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked.
Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically.
Improved: [#17909] Track elements that are not supported by any train are now hidden by default.
Improved: [#17924] Improved performance when loading JSON object images from a .DAT file.
Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings.
Improved: [#18177] [Plugin] Widget tooltips can now be read and changed.
The mechanic called right above the ride is exactly 8-junction away, but I need to add more than 2 junctions to trigger the issue. At least this park clearly shows that height is ignored in distance calculations/estimations.
As I said, annoying but I don't think of them as "bugs".
This particular instance there are no junctions for several tiles. In this case I don't think a screenshot or save would help show the problem, as this particular ride is underground and immediately under a path. The ride is fully accessible as peeps can entre and exit without a problem. It's something I've never noticed happen before.
I appreciate the suggestions and the response, if I linked the park it may take a while for the problem to crop up, but I certainly can share the park. It's an observation tower named "Out of Darkness", under the mountain.
Just did a really quick comparison as an example of above and partly below ground. Doesn't really highlight what I was meaning though.