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    • OpenRCT2 v0.4.2 “Wafer-thin mint” has just been released by the OpenRCT2 team. Here is an excerpt from the changelog: Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests. Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path. Feature: [#13634] Add ability to sell merchandise in random colours. Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements. Feature: [#16283] Added parkinfo command line tool to list objects in a save file. Feature: [#16662] Show a warning message when g2.dat is mismatched. Feature: [#17107] Ride operating settings can be set via text input. Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters. Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition. Feature: [#17877] Add three real-life flying roller coaster colour schemes. Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns. Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks. Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster. Feature: [objects#198] Add additional pirate roofs. Feature: [objects#205] Add additional glass roofs. Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1. Feature: [#18050] Add asset pack manager and asset packs. Improved: [#15358] Park and scenario names can now contain up to 128 characters. Improved: [#15589] Numpad Enter can now be used to close text input. Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves). Improved: [#16840] Add support for rectangular heightmaps. Improved: [#17575] You can now search for Authors in Object Selection. Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked. Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically. Improved: [#17909] Track elements that are not supported by any train are now hidden by default. Improved: [#17924] Improved performance when loading JSON object images from a .DAT file. Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings. Improved: [#18177] [Plugin] Widget tooltips can now be read and changed. Downloads Source: Reddit
    • The mechanic called right above the ride is exactly 8-junction away, but I need to add more than 2 junctions to trigger the issue. At least this park clearly shows that height is ignored in distance calculations/estimations.
    • As I said, annoying but I don't think of them as "bugs". This particular instance there are no junctions for several tiles. In this case I don't think a screenshot or save would help show the problem, as this particular ride is underground and immediately under a path. The ride is fully accessible as peeps can entre and exit without a problem. It's something I've never noticed happen before. I appreciate the suggestions and the response, if I linked the park it may take a while for the problem to crop up, but I certainly can share the park. It's an observation tower named "Out of Darkness", under the mountain.  Just did a really quick comparison as an example of above and partly below ground. Doesn't really highlight what I was meaning though.   688807349_RockinRollercoasters.park
    • RCTObjectEditor123d, Pathmaker, Ridemaker. The object editor is still pretty functional. Pathmaker can be stubborn, and Ridemaker is full on hit or miss.
    • I would like to know if the developers have seen my suggestion and what they think about it. I know that they are very busy, but is there a way to send a message to them directly?
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