Jump to content

Forums

  1. OpenRCT2

    1. 4k
      posts
    2. 9.6k
      posts
    3. Parks

      Show off your parks or join community park projects.

      7.6k
      posts
    4. 1.7k
      posts
  2. Multiplayer

    1. Multiplayer Discussion

      Complaining about griefers? You're not the first.

      485
      posts
    2. 185
      posts
  3. Community

    1. News and Announcements

      Announcements regarding OpenRCT2 and our community.

      207
      posts
    2. Introductions

      Perfect place to say 'Hi'.

      780
      posts
    3. Small Talk and Offtopic

      For anything that doesn't fit the other forums.

      1.5k
      posts
  • Who's Online   0 Members, 0 Anonymous, 19 Guests (See full list)

    • There are no registered users currently online
  • Forum Statistics

    4.2k
    Total Topics
    26.1k
    Total Posts
  • Member Statistics

    5186
    Total Members
    897
    Most Online
    lisanne
    Newest Member
    lisanne
    Joined
  • Posts

    • I just started over and build it again.ade the most boring coaster ever but its almost good! Any feedback? Everytime I adapt it it gets worse
    • Examples to explain G forces: Lateral Gs: This is the physical force that pushes your body to the side in turns. There is a coaster type called wild mouse, which offers some unbanked turns. These push you from side to side.  Vertical Gs: These can be positive or negative. Positive vert. Gs press you into your seat, negatives lift you out of your seat. When coaster fans talk about "airtime" they mean this sensation. You can also watch this really easy to understand video: I think it's important to know how real life coasters work to design functional coasters in rct, so that's why I explained this.
    • Marcel Vos is Dutch. As for lateral G, banking turns and slower speeds are two ways to do it. As Marcel has said in his videos. As BE said, it takes time and practice, I don't play on mobile devices, so I don't know if there are cheats or not. I also try to use the widest turns I can in many places.
    • I want to give you some tips for future coasters (to get the intensity right): 1) Bank every Element! Its a good tip to bank every element that you are able to! If you are not able to bank the curve, add brakes to reduce the speed of the train.  2) Element sequencing! Sequence the elements in the right way! Put the biggest elements first, put the smallest later in your layout. For example: Chainlift, Drop, Big Loop, big hills (Coaster Enthusiast often say Airtime Hill), Brakes higher off the ground, small drop, corkshrew, final brakes)  
    • Still hoping for that moment.. It's so frustrating spending the whole evening for 1 rollercoaster and then it's still not good
  • Popular Contributors

×
×
  • Create New...