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Gymnasiast

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Everything posted by Gymnasiast

  1. You mean 'Lucky Lake'. (Leaky Lake was an empty RCT1 scenario.)
  2. You don't provide much information on what you have tried. Judging from you mentioning the .NET Framework v4.5 I'll assume you mean the launcher. I talked about it to the programmer of the launcher (PFCKrutonium) who explained the launcher uses .NET 4.5 functionality like the ZipFile class and a few other things. This would mean a lot of work would be required to support Windows XP.Of course, the builds don't require .NET 4.5. There are three different build servers. I know that the builds from openrct2.com and openrct.net don't work on XP. I don't know about the Ursalabs builds, but I doubt they work on XP.This leaves one possibility and that is compiling the code yourself. You will need to make some changes to the build scripts. What those changes are is unknown, you would have to figure that out yourself, I'm afraid.Generally, supporting XP in the builds would require extensive changes to the build scripts, which, to be brutally honest, isn't really worth the effort. XP is 13.5 years old and it shows. If it's a possibility, I would strongly advise you to upgrade. Windows Vista and newer versions of Windows should work, as well as OS X and Linux (using Wine).
  3. Yes, it was correctly submitted. Thank you. The updated translation will be in tomorrow's builds.If you have more improvements, don't hesitate to submit them!
  4. Swedish is not maintained and was directly extracted from RCT2. However, since OpenRCT2 is open source you can, help us improve it. In fact, we would prefer if you did so.To do this:Go to https://github.com/OpenRCT2/Localisation/blob/master/data/language/swedish.txt , click the pencil icon, make your changes and create a so-called 'pull request'.
  5. Don't expect working multiplayer anytime soon. It hinges on full decompilation of RCT2. It is in the plans, though.
  6. I do think it's a bug, and it has been reported before (Issue 441).Until it is fixed, you can use sandbox mode to set construction rights post-scenario editor.
  7. It has always been the plan to give the users the option to use either original or free (libre) graphics and sounds, just like one can still use the original graphics, sounds and music in OpenTTD. But obviously, the user needs to own RCT2 (and ideally RCT1) to use the original ones, while free ones can be freely distributed.
  8. A contributor already did some effort to provide a translation for Brazilian Portuguese, but stuck at 55% and has been inactive for three months. I have put his translation here: https://github.com/OpenRCT2/Localisation/blob/master/data/language/portuguese_br.txtYou can click the pencil icon to make changes to the translation, and when you're done, submit a pull request so the changes can be merged into OpenRCT2.He marked some strings with a * to indicate they should be checked.Also, a lot of things have changed in the language file. This is the file yours should be based on: https://raw.githubusercontent.com/IntelOrca/OpenRCT2/develop/data/language/english_uk.txt (this one is always up to date)
  9. Gymnasiast

    toilet sounds

    Technically, it would be possible to create a new css1.dat file where the toilet sound is replaced with silence. There might be written a tool for this at some point, namely when we're working on a free sound effects set.
  10. We have dark blue, and the news background colour could be left at black (as it is by default).
  11. The title bar (and park rating bar) should be blue for that 'real' Windows 9x look, but nice idea anyway. :)
  12. WELCOME TO MY DALEK POETRY READING!https://www.youtube.com/watch?v=F0HRJqUahlE
  13. Omschrijvingen die in .DAT-bestanden zijn opgeslagen kunnen we (nog) niet corrigeren. Dat geldt dus voor alle kraampjes, alle decor en verreweg de meeste attracties (met enkele uitzonderingen, zoals de Houten achtbaan).Daarnaast is het reverse engineering van spel nog in volle gang. Delen die nog niet herschreven zijn verschijnen in het Engels, zelfs als je eigen RCT2-installatie in het Nederlands was.
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