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  1. Today
  2. Some server admin got mad at me for using the guest max nausea cheat (even though it was on a free for all server and would have only required 2 clicks to undo... but that's another story...) It would be nice if one could set wich cheats are "allowed" to users individually by cheat.
  3. Last week
  4. I had a glitch, quite some time ago. I was working on a Chairlift ride at the time. I think this happened before I downloaded OpenRCT2. Ever since the glitch, the Chairlift ride displays wrong. I'm figuring that the file for the ride got corrupted. I was wondering if anyone knew how I could fix this? Is there somewhere I can download the file for the game. I own the game both through GOG (triple thrill pack) and have an old CD with the original RCT2 on it, if there's a way to rip the the file from the CD. As a matter of fact, I think I still have RCT2 installed on this machine (not sure if the game transfers the files for rides to the computer's HD or keeps in on disc though).
  5. Yes, Windows 10 Pro. And it happens with any saved game I tried. And with this very latest version -- OpenRCT2, v0.3.4.1 (9112044 on develop) provided by GitHub It appears to be only the one save game. Which I've included here. 1383178053_DSNTidbinbilla.sv6
  6. That is the right version info. We also need to know your OS. Are you on Windows 10? Does it happen for every save, or only specific ones?
  7. Gday, almost literaly just updated on launch. Tried 4 times to open a save game, but completely freezes and can't even alt-tab out. Only way out is to Ctrl-Alt-Del and restart. Because of this I managed to get the version info before trying again. Hope this is the right info. OpenRCT2, v0.3.4.1 (de85a17 on develop) provided by GitHub
  8. Welp, another incredibly racist FFA open access server, Spulbland is now open! Nothing in the description, just racial slurs everywhere!
  9. Earlier
  10. Oh, and for other brakes that will never fail, try the water splash on a wooden rollercoaster or the holding braking for drop on the Vertical. The former isn't all that strong unfortunately, but a holding brake followed by a steep to level piece will always leave the train slow enough to avoid crashes!
  11. Personally I always keep my single car rollercoasters on "Wait for Full Load", as I suspect that these crashes are indeed caused by fuller, heavier trains catching up with the slower, empty ones. While I'd suspect these are more likely after safety cut offs (especially with multiple lift hills), don't forget that on long rides with slower sections, that one full train can easily end up going 50-100% faster over parts, more than enough to eventually catch up given enough time/short releases between trains. For coasters like the reverser though, there's always the possibility that you just got unlucky with 6 very heavy guests putting the train juuuust over the speed limit to crash, combined with some possible random variation in coaster speed (which I swear does happen occasionally, such as with brakes). You'd need to be pretty unlucky to get it, thus the delay, but if it's possible, it'll happen eventually. As a final aside, another personal way of avoiding such crashes (in addition to waiting for full load) is to make sure the trains travel straight from the station to the lift hill, with no space for another car to dispatch when there's no block sections (and no second lift hills). That way a train can't leave the station, get stuck on the lift hill, and have another train come up right behind it on the lift hill. Even if they don't directly collide and crash (like on a mid course lift hill), the trains collision often slows them right down after the lift hill (from them still "colliding"), or requires a load of bumping to get a stalled train onto the lift hill (with similar problems). That, and sometimes the game just calculates something funny that causes a crash. That's how I've had rides crashing when one's going through a loop and the other is on track going through that loop, a ride with no speed issue just... Slowing down, and the best one, a stand up coaster flying off the track. On a complete circuit. In the original RCT.
  12. I do certainly understand that with what the game has right now, it is rather difficult to ban individual users. And whether you would be able to put a tag on an individual's install for more permanent block attempts than just banning a server name/IP is, I would suspect, more complicated than just adding the functionality (Even if it could also be useful to inhibit troll attempts, I'm guessing you'd need a lawyer or two involved?). And as much as I wish I could volunteer to moderate open servers for such things, I definitely wouldn't be able to do it on more than a temporary basis... That and I suspect I wouldn't be deemed "neutral" enough. Thanks for looking into a server name/description blacklist though. Could it perhaps be worth including it as a more general feature than that? Like a general list of banned words for use on rides/stalls/in chat? Nothing overly restrictive (Unless you figured a child friendly mode would be useful, which I doubt, there's no real reason to drop general profanity), just most of the usual racist/anti-LGBT/Whatever slurs.
  13. As X7 points out, we cannot control what people do an a server. We don’t listen in on what’s being said in a server, because that would be a massive privacy intrusion and people would (rightly) not accept it. We (or anyone) can _ask_ server owners to do something about it, but it’s up to them to cooperate - that’s assuming they’re not racists themselves. If they are, blocking their servers is also not really feasible - there is no account system or EULA to sign and thus nothing to reliably detect for a block, unless the server name or description contains anything offensive. However, we can easily blacklist a few words from server names and descriptions to stop them from appearing in the server list. That would weed out at least some of the excesses.
  14. Anyone can create a server. What people build on servers is nothing to do with OpenRCT2 - it's up to the individual server owners what they will allow and how effectively they moderate it. I suggest picking a server that isn't run by racists. Many open servers are frequently vandalized. If a server allows anyone to build, then that means anyone can come in and build a swastika on the map and you can't really stop it, you can only ban the user after the fact (and it's trivial to create a new user, so bans are ineffective unless they are IP bans). The only way to prevent this is to play on a server that only allows trusted users to build, but of course that means you first have to gain their trust. Some servers have an associated Discord channel which you need to join to request permissions.
  15. I checked the issue tracker on github and so far nobody has mentioned that there isn't a toggle such as in more modern games to display openGL output on secondary monitor. The game outputs on the last monitor used so it isn't an issue for me, but when i use hotkeys in DMT to switch game to secondary monitor in a fresh install it is not easy. New players that are fortunate enough to have dual monitors like myself might be few and far between but I still think it could be implemented like in other games to output to secondary monitor. Thanks for your time.
  16. Not a problem, always glad to help. Checked again for myself and the problem is fixed. Thanks!
  17. I'll be blunt. The EU open servers have a racism problem. How bad? Try a server currently open with a swastika in the middle, whose description mocks the 6 million jews killed in the Holocaust How about the main FFA server(s) having a respected user with the user name "Dead N***** storage", who describes western liberalism as a cancer. And one of the main mods and person in charge of the bots in said servers thinks that spamming chat with the N word is a valid response to being told to stop tolerating racism. And considers criticism of said racism one of the few things worthy of actually preventing users from interacting with the server, not making mocking Holocaust and racism references. And then users just going to other servers and adding swastikas in the landscape, changing signs to racial slurs, and making rides/stalls with racial slurs in the name. I understand that these are all personal servers, but this is fucking disgusting, especially when they actually go into other servers to spread their racism. This is not a community we should be allowing. There needs to be a way for external moderation to prevent this, to make sure the impression of Open RCT2's community is not one of actual racism and fascism.
  18. Everything should be back to normal now. Again, thanks for the quick report allowing a quick fix.
  19. Very unlikely, no new ride types are being actively worked on as far as I'm aware, and the hybrid and single rail coasters were added by me, and I am not expecting to have anything new ready for the next release. There definitely won't be new track pieces - those require the new save format so they can't be merged until after the new save format is. Strictly speaking, it requires a new track design format as well, but I think a temporary solution would be to simply disable saving track designs if the new pieces are used, as many people don't save many track designs and probably wouldn't mind this if it meant the new pieces could be added sooner. I am not sure if the OpenRCT2 developers would be OK with this solution though. Other than that, new track pieces are very doable with the new save format, I already have several custom track pieces working on the new save format branch.
  20. Just updated to the latest dev build and the problem still persists. I've attached the park saved in the exact spot and angle of the issue. The text on the bottom left of the main menu reads as follows: OpenRCT2, v0.3.4.1 (624a32e on develop) provided by GitHub Windows (x86) 97146302_HookPanorama14.sv6
  21. Thanks for the report and testing both develop and release. There have been very recent changes to the drawing code (see #15376 and the corresponding PR) right before you posted this issue. Can you check whether it still happens and if so, create a GitHub issue for it? If you don't want to use GitHub, please attach the save (for easier reference) and include the build hash (or just screenshot the text in the bottom-left corner of the main menu) and I'll file an issue to get this fixed.
  22. So this is a park I've been working on for a while and haven't noticed this until now but there appears to be a drawing issue within this one particular area from only a single angle. The first image shows the coaster and monorail track disappearing in certain spots. For reference, the second image shows an alternate angle that does not display this issue. I apologize if this is something that has been discussed before but I couldn't seem to find any info regarding this. Any help is appreciated - thanks! Edit: This bug only happens in the current dev build. Upon switching to the release build, all appears normal. Not entirely game breaking for me, but I just figured this should be reported anyway.
  23. Adding new coaster types and a new save format are two separate features, so no. Adding new track pieces requires the new save format, but it requires much more than just that. Information about the new save format (including download links) can be found here. For regular builds, the launcher is recommended (develop branch for latest development builds, currently without new save format).
  24. Seconding the call for uploading the new Intamin track. I can't find anything wrong or poor looking with the track in the pictures you uploaded. Even if they're not perfect, the important thing is that they still look a heck of a lot better than what we currently have, which is merging with a completely different type of track that with a result that looks pretty darned bad. Your track is a huge improvement over what's currently possible the way it is right now, and I think just about everybody would love to get to play around with it as-is.
  25. (Apologies in advance if this is the wrong place to put this.) Simply put, is the next stable release of OpenRCT2 with the new save format going to include any new coaster types, or new track pieces for existing types? (Besides the RMC hybrid and single rail coasters.) I saw a reference to a wooden bobsled, so there might be. I'm trying to decide whether to wait for the next release to try out some ride ideas of mine. Also - what's the location of the download for the latest development builds (with/without new save format???)?. I looked all over github, but couldn't find any download links for anything, almost certainly due to lack of experience with the site.
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