Wuis Posted January 22, 2016 Share Posted January 22, 2016 (edited) 1 hour ago, Squab said: Yes. I could not close Frozen Eggplant as it was broken down. Also, I think there are pathing issues with the ride. I could not even figure out where the station was because I could not close the ride temporarily. Sweet looking coaster though! Would there have been another way for me to find the station? You're English mechanics are fine! The best way to find the stations is temporarily changing the entrance houses. Although now I think about it, I might just need to remove the coaster, I don't think the mechanics can enter through the entrances, and if I put exits everywhere, people will exit the ride instead. PS. I could also make it a powered coaster, but I'm not sure if I like that idea. Edited January 22, 2016 by Wuis Link to comment
Squab Posted January 22, 2016 Share Posted January 22, 2016 (edited) 13 minutes ago, Wuis said: You're English mechanics are fine! The best way to find the stations is temporarily changing the entrance houses. Although now I think about it, I might just need to remove the coaster, I don't think the mechanics can enter through the entrances, and if I put exits everywhere, people will exit the ride instead. PS. I could also make it a powered coaster, but I'm not sure if I like that idea. Your***** I tried the ride entrance/exit but I could not close the ride with it being broken down! That is the only trick I knew to get me to the station quickly. Lets see if someone else has any ideas before you tear it down! I would hate for that to happen... Edited January 22, 2016 by Squab I really should proofread before I hit submit Link to comment
Wuis Posted January 22, 2016 Share Posted January 22, 2016 (edited) They apparently do go through entrances if they have to. If interested, I reccomend to watch these pictures full size, it's all hardly to be seen. So I went back to the latest park file I could get in to, which was Squab's file. I made these pathways with one mechanic on it, which would make this quite a staff-intensive coaster. (three mechanics on it) I might make it so that the paths are connected to the rest of the park, but that would lead to the underground station under the actual station having a long path where, especially handymen would walk onto for nothing. Edited January 22, 2016 by Wuis Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 15 hours ago, Wuis said: I don't think the mechanics can enter through the entrances, and if I put exits everywhere, people will exit the ride instead. They can, and I've changed it. Also guests can enter the coaster from there, but that doesn't break anything. Only thing is that there now is a message that there is no exit or something there. Guests don't stop there though. There were more issues there, guests got stuck, and by expanding the underground paths somewhat the park-rating increased from ~500 to 999 again. This is what I've built so far, I will make one more small attraction this turn, and then I'm done. Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) The vegetables have two new member of their family: Chill Carrot (reverse freefall coaster), and Glacial Grapes (green balloon stall) Philmon made his plane coaster invisible, on the map it is still visible, so make sure to check it before building anything there. and I premade the waterfall, so that the waterfall will be right. Feel free to change it, make it smaller or fir the surroundings, that's up to whoever wants to build there next. Download: Community Park V2.59.sv6Next In Line: @WobblyRails, UTMAN, jensj12, Wuis, Philmon11, Wuis, SquabMissed Turn: imlegos, Enner, @xbalogan Edit: I cannot load this park anymore. For some reason when I save there are a bunch of errors. Edited January 23, 2016 by Broxzier Link to comment
jensj12 Posted January 23, 2016 Share Posted January 23, 2016 (edited) I can't load it either. I get an error when loading the park: object.c:171, object not installed. edit: Many parks throw a lot of errors: ride.c:173, invalid index 255 for ride type (or any sequence of number). edit2: loading the park I just built myself also doesn't work Edited January 23, 2016 by jensj12 Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) I'll have to redo the changes now, but the development version as it is now seems to work fine. Done. Not a park rating of 999 anymore tho, but it's better. A lot of guests were able to leave the park now, boosting the rating a lot. Download: Community Park V2.59.1.sv6Next In Line: @WobblyRails, UTMAN, jensj12, Wuis, Philmon11, Wuis, Squab, BroxzierMissed Turn: imlegos, Enner, @xbalogan Edited January 23, 2016 by Broxzier Link to comment
WobblyRails Posted January 23, 2016 Share Posted January 23, 2016 Claiming Does the file still has the errors? By The Way I love potatoes :^ Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 16 minutes ago, WobblyRails said: Does the file still has the errors? I can load this one without problems, so I don't think so. Link to comment
xbalogan Posted January 23, 2016 Share Posted January 23, 2016 RIP, wasn't fast enough... I'll be claiming it after Wobbly is done if that's alright Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 Sure thing! Currently working: @WobblyRails Next In Line: @xbalogan, UTMAN, jensj12, Wuis, Philmon11, Wuis, Squab, BroxzierMissed Turn: imlegos, Enner Link to comment
Philmon11 Posted January 23, 2016 Share Posted January 23, 2016 Is my coaster not invisible to anyone else? The track totally appears on my end. Don't tell me i did all that work for nothing! Link to comment
Wuis Posted January 23, 2016 Share Posted January 23, 2016 I think I am just going to make it a more major attraction, by expanding the coaster quite a bit, but keeping major parts of the coaster in place (The coaster popping out of the pond, the bit that goes over the tram track, maybe some parts around the lake). This so that the stations can act like entrances and exits. (There probably will be 1 or 2 more stations, with some fast pace turns through the pine forests). The name will probably also be changed, and ofcourse more theming! Link to comment
Philmon11 Posted January 23, 2016 Share Posted January 23, 2016 Wuis is my airplane coaster invisible or not? It's visible on my screen. Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 @Philmon11 I think I messed up the saves when the saving was broken this morning.. Link to comment
Philmon11 Posted January 23, 2016 Share Posted January 23, 2016 So... i did... all that... for.... nothing.... Link to comment
Broxzier Posted January 23, 2016 Author Share Posted January 23, 2016 It's not my fault that the saves were broken, I continued working on the save you provided me, but somehow lost that, and when I redid my turn I accidentally picked the save from the forums, which I trought I replaced with yours. Now I've seen what tracks you want invisible, I can redo these for you one time if you want. Maybe before or after xbalogan's turn. Link to comment
Philmon11 Posted January 23, 2016 Share Posted January 23, 2016 Yes, please brox. Thank you! I really don't want to have to do that all over again haha. Link to comment
Wuis Posted January 24, 2016 Share Posted January 24, 2016 5 hours ago, Philmon11 said: Wuis is my airplane coaster invisible or not? It's visible on my screen. Oh sorry, I haven't looked at the new save file yet. But I'm seeing that Broxzier is at it. Link to comment
xbalogan Posted January 24, 2016 Share Posted January 24, 2016 4 hours ago, Broxzier said: It's not my fault that the saves were broken, I continued working on the save you provided me, but somehow lost that, and when I redid my turn I accidentally picked the save from the forums, which I trought I replaced with yours. Now I've seen what tracks you want invisible, I can redo these for you one time if you want. Maybe before or after xbalogan's turn. Before is fine, just tag me in a message or pm me when you're done Link to comment
Broxzier Posted January 24, 2016 Author Share Posted January 24, 2016 Okay I'll try to quickly claim it after Wuis has finished then. Link to comment
Wuis Posted January 24, 2016 Share Posted January 24, 2016 (edited) @Broxzier But I am not working on it. I get Frozen Eggplant done when it's my next turn, you can close it down for the meantime if so desired. It's practically building a new attraction. I can also do it now, but I don't feel doing so, because I have to wait for my turn. Edited January 24, 2016 by Wuis Link to comment
jensj12 Posted January 24, 2016 Share Posted January 24, 2016 WobblyRails is working on it, Broxzier just put the wrong name there. 1 Link to comment
Wuis Posted January 24, 2016 Share Posted January 24, 2016 Aah, it just confused me, especially as there hadn't be said anything to me. 1 Link to comment
Broxzier Posted January 25, 2016 Author Share Posted January 25, 2016 Oh man, another mistake by me.. I've been really busy recently, just a few more days and it's over Sorry for the confusion. Link to comment
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