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OpenRCT2

jensj12

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Everything posted by jensj12

  1. RCT Classic is a modified version of RCT2 which should work with OpenRCT2, see here. It might be a bit harder to get everything working, but full out-of-the-box support for RCT classic is planned IIRC.
  2. If RCT1 is installed in the default steam directory, OpenRCT2 should detect it automatically. What is the exact path to the folder you've specified?
  3. If you have a save that reliably reproduces the freeze, please upload it.
  4. The save likely fails to open. Which operating system are you using? Are there any warnings or errors printed to the terminal (you must run OpenRCT2 from a terminal to see this)? Does it happen on only one save, multiple saves or all saves? Can you upload such a save?
  5. Known bug without a proper issue, see #5408 and #8155 (comment)
  6. No, it will only affect your current save (but if you complete the scenario there's no way to distinguish between cheated and non-cheated highscores).
  7. Glad to see this working out nicely. I'd like to help with the formula's, but since that's rather trail and error, that might be easier if I somehow got a copy of the code. (If you're willing to share it but not publicly, my GitHub name is the same as here.)
  8. In the options, enable the cheats top toolbar button. Click+hold the golden shovel and select object selection. There you can change which rides/stalls/scenery you want to use.
  9. Enable sandbox mode (you need to have the cheats toolbar button enabled in options) and open the map, there you can (re)place the park entrance.
  10. If it’s just backtracking forward, there are options that should work. Keep track of the expected speed (or maximum reachable height) and you can forbid pieces that violate these additional height restrictions. Should make it possible to add banked turns on high speed corners as well. If you need some ideas or validation of your own, I’m ready to help as this project looks really promising.
  11. Whoa, if you did not disable clearance check for the generator to get that to work, awesome job! I wouldn't expect it to be possible to create such a cluttered mess with a generator.
  12. Each attraction can either be available, researchable or locked. If all attractions that are not available are locked, you won’t be able to research any new rides. You can check the research status through the inventions list (available through cheats dropdown menu). If there are still rides left to be researched but research is locked, please let us know.
  13. This is the expected behaviour if there's nothing left to research.
  14. NE site is currently down, and there's nothing OpenRCT2 devs can do about that.
  15. https://github.com/OpenRCT2/OpenRCT2/issues/2253
  16. OpenRCT2 does not use rct2.exe, only the data files in the installation folder of RCT2 (which contain the graphics and music used by the game).
  17. Make sure there’s a path from the mechanic to the exit of the ride. If that doesn’t help, please post the save file and the game version you’re using.
  18. The RCT2 Triple Thrill Pack is indeed what you need to play OpenRCT2. Having RCT1 (Deluxe) installed unlocks a few minor features of OpenRCT2, but is not enough to play.
  19. Has already been suggested and will not make it into the official game, see #8610. It will however be available as a plugin somewhere in the near or far future.
  20. This project does not modify RCT1 in any way, but you can play RCT1 scenarios in OpenRCT2. You can already modify the rides available. Make sure you have cheats enabled in the options, then click+hold the golden shovel and choose object selection or inventions list.
  21. Not sure if it is possible to directly help with the new save format, as somebody is already working on it. The best way to directly talk to the devs is on their Discord server. You can always help by solving other issues so other people don't have to do that. There are a number of issues marked as "Good first issue" to familiarize with the codebase. Further instructions on how to build OpenRCT2 locally are also on GitHub.
  22. Assuming you have cheats enabled in the options, click+hold the golden shovel in-game and select 'disable clearance checks'.
  23. Guests always look for the nearest entry. If they can't find a path, they will look for a path that makes them get as close as possible. Make sure the path to the fast lane always leads past the normal entrance first, and that the tile closest to the fast lane is closer to the normal entrance.
  24. Should be fixed in latest develop and next release version.
  25. This has been fixed already. Download the latest develop version or wait for the next release version to get the fix.
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