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jensj12

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  1. Everything should be back to normal now. Again, thanks for the quick report allowing a quick fix.
  2. Thanks for the report and testing both develop and release. There have been very recent changes to the drawing code (see #15376 and the corresponding PR) right before you posted this issue. Can you check whether it still happens and if so, create a GitHub issue for it? If you don't want to use GitHub, please attach the save (for easier reference) and include the build hash (or just screenshot the text in the bottom-left corner of the main menu) and I'll file an issue to get this fixed.
  3. Adding new coaster types and a new save format are two separate features, so no. Adding new track pieces requires the new save format, but it requires much more than just that. Information about the new save format (including download links) can be found here. For regular builds, the launcher is recommended (develop branch for latest development builds, currently without new save format).
  4. Consider purist mode as playing without cheats or plugins.
  5. You can, if you temporarily change the ride type to a ride that does allow changing the chainlift speed (and maybe also use cheats to set it below the usual minimum value).
  6. I don't know any way to increase the speed through stations. Your best shot there might be to shorten the station (there are cheats to ignore the vehicle limits imposed by station size). For the water coaster you might be able to simulate the effect by adding chain lifts to the water pieces.
  7. What might seem easy for you, can be a nightmare for developers. This one in particular requires a rewrite of the entire drawing engine. I don't think this justifies a new cheat. Perhaps a better way to handle this would be to make the 'rides don't decrease in value' cheat handle the popularity as well. FYI, the renew rides cheat literally refurbishes every single ride without the usual requirements so you don't have to do that manually. No: #2256
  8. The game currently has a limit of how many items it can display at a time (the drawing engine can not draw lists longer than 32767 pixels). You might be able to view a few more by using the filters, or use the search function. For more information, see #592.
  9. A highly requested feature (and one of the first: #450), but none of the developers made any progress on it yet. I'm not sure whether it's because it is hard or no-one tried it yet, but seeing the issue is already open for almost 7 years, probably the former.
  10. That has been suggested many times and it is on the list of things to be added to the game. See #7758
  11. It's not that OpenRCT2 is 'small' enough that Frontier wouldn't care, there simply is no copyright or license infringement. If you want to do something similar with another game, make sure you read their their EULA thoroughly before you do anything unintended (especially look for 'no decompiling or reverse engineering', which has been added to most newer games). (I have no experience with legal stuff and haven't read through much of it)
  12. A fix has been merged into develop 4 hours after my previous post, so updating the game should fix the issue for you.
  13. IIRC, csg is a file containing RCT1 graphics. Please verify whether your linked RCT1 installation is correct. If you installed RCT1 from disk, you need to copy the data directory from disk to the data directory in your RCT1 installation (as it is only partly copied by installing RCT1 and OpenRCT2 wants a file that is not copied by default).
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