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xbalogan

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Everything posted by xbalogan

  1. xbalogan

    Group Park 7

    Im still about, just not ready to come back to building on the park yet
  2. Username: xbalogan Discord name: xbalogan Cheats/Tile Explorer: Yes
  3. xbalogan

    Group Park 7

    All of the trackitecture around my rides stem from only one coaster, so at max I've "Wasted" only 4 ride slots for it. This isn't my first rodeo. I know how to do it properly
  4. xbalogan

    Group Park 7

    I've gone through and reverted the changes made back to where they were on v7.25 So @Wuis if you could please use the version below, I'd appreciate it. The OpenRCT2 Group Park 7.28a.sv6
  5. xbalogan

    Group Park 7

    Did someone by chance recolour the terrain around my new ride? Because it all seems to be dirty grass now when I never intended it to be... I actually custom tiled it, picking specific tiles for grass, dirt, stone etc. and now it seems to just be dirty grass? Curious as to why the change was made? Also the pathways seem to have been redesigned completely...
  6. xbalogan

    Group Park 7

    Whoops! Sorry guys! @TCE The OpenRCT2 Group Park 7.24.sv6
  7. xbalogan

    Group Park 7

    Didn't get nearly as much as I wanted done, found time as best as I could to do it, but I was just too busy in the end. So will have to return to it on my next turn. Continued building up onto the mountain with a Wing Rider! As well as a mansion for surrounding scenery. Also got a mountain pathway completed to allow foot travel to the location. Besides that, I touched up on a few areas around 1081p's ride. Not much, mainly just fixed a few clipping areas of scenery. Claimed: Queue: @RedScope53, TCE, Broxzier, giraty, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, xbalogan Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack
  8. xbalogan

    Group Park 7

    Claimed: xbalogan Queue: , RedScope53, TCE, Broxzier, giraty, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089 Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack
  9. xbalogan

    Group Park 7

    Right, just finished Decided to branch out to one of the islands to make it accessible later, as it's somewhere I would like to develop. I tried not to add many custom pieces, but the ones I added should be useful to others. And so I pass on the torch! Claimed: --Queue: @RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, Przemek, xbaloganMissed: Philmon11, Jensj12, jochem, The OpenRCT2 Group Park 7.12.sv6
  10. xbalogan

    Group Park 7

    Alrighty then! Claimed! Claimed: xbaloganQueue: Redscope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, PrzemekMissed: Philmon11, Jensj12, jochem, xbalogan
  11. xbalogan

    Group Park 7

    Am I able to claim now? Wasn't paying too much attention these last few days and before I know it *poof* missed my turn
  12. xbalogan

    Group Park 7

    Im missing off the list D:
  13. xbalogan

    Group Park 7

    Room for one more on the roster? I feel like coming back to this game and the server list seems pretty dead
  14. Ah I see, I assumed it was just an overlay since the colour of the UI also adjusted I also feel it would be a shame as the lights never really did anything since night time wasn't a thing in the base game... But now there is a night time? They're just as useless
  15. Well since it's an overlay to make it appear darker I would imagine they could even include a circular gradient around the light source which would show the sprites without the overlay... If that makes sense... So it even looks like the lights function?
  16. When in doubt... Trees... Nah just kidding looks great Hoping to see the progress, cause God knows I don't post any of mine
  17. How do Blue? Welcome to our ever growing community It's mostly what drew me into the project to so I hope you enjoy your stay
  18. Welcome Alex! Hope you stick around Always great to see new faces poking through
  19. Definitely against having a flat park, I reckon we should generate a few landscaped templates and mutually agree on which to start with. As for custom rides, I'd be all for it as they'd make the park feel a little less generic in places and broaden the possibilities, but not an extensive usage of them. Dunno how I feel about basing it off an existing park... Seems like it would take away from the creative side of thinks somewhat D:
  20. But at the same time not everyone is going to trawl through every topic just to see that no-one has asked the question before...
  21. xbalogan

    Group Park 2

    @Squab Uhh the queue connects up to the main path so kinda I guess? There's no accessible paths under the ride of which peeps not leaving the ride or queuing can access...
  22. xbalogan

    Group Park 2

    I believe for the most part that was the case, use of trainers and such. I think it's able to be done so easily now as a bug that was left in
  23. xbalogan

    Group Park 2

    Right... This feels like it too fooooorever... But I think I'm finally done. As such I present to you, Peregrine. Next In Line: @imlegos, UTMAN, jensj12, Wuis, Squab, Przemek, Broxzier,WobblyRails, Racey, qbbq, xbaloganMissed Turn: Philmon11 , Enner Community Park V2.81.sv6
  24. xbalogan

    Group Park 2

    Right, I'll reveal the secret Firstly, drag the corner up so you have a diamond shape piece of land. Next, place your fence. Finally drag down the bottom most corner. I'll include some screenshots that may help, good luck!
  25. I would completely be up for this concept. I feel like too many rules kinda kills a lot of creative freedom... Where as if we all just agreed on things before they were built (which I don't see why wouldn't happen in like 95% of circumstance anyways) it kinda fixes said issue.
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