UTMAN Posted January 11, 2016 Posted January 11, 2016 Tesla is suffering from the same thing too. I closed it dowm because everytime it broke down the ride got stucked.
Wuis Posted January 11, 2016 Posted January 11, 2016 (edited) Yea, I forgot about Tesla having these problems. I just made some multi-launch coasters in my own parks, and they worked out rather well. I think 'Project: FE' is just a bit too high, so I guess the second lanch is going to be a tad different. Edited January 11, 2016 by Wuis
UTMAN Posted January 11, 2016 Posted January 11, 2016 A later feature could be added that we could apply launch mode to most coasters... These coasters can break easily, unfortunately.
Broxzier Posted January 11, 2016 Author Posted January 11, 2016 (edited) Progress update so far: Placed benches/bins around the park Fixed the Tower of Terror's gap in the wall Fixed Tesla so that it works when the chain-lift breaks down. Video of how it works in action: http://www.broxzier.com/files/ShareX/2016-01-11_23-03-32.mp4 I will make the new track pieces invisible tomorrow. Edited January 11, 2016 by Broxzier I didn't mean to submit it yet, but wanted to insert an image.. 1
jensj12 Posted January 11, 2016 Posted January 11, 2016 You can apply launch mode to all coasters, even with block sections. Find something with operating modes in the cheats menu and you can even set a ferris to powered launch mode (it just doesn't work in that case). 1
Broxzier Posted January 11, 2016 Author Posted January 11, 2016 6 minutes ago, jensj12 said: You can apply launch mode to all coasters, even with block sections. Find something with operating modes in the cheats menu and you can even set a ferris to powered launch mode (it just doesn't work in that case). So I could have spared all these tricks by doing something that simple? =l
Philmon11 Posted January 11, 2016 Posted January 11, 2016 It's okay Brox. That's really cool how you figured out how to do that. =D
Broxzier Posted January 11, 2016 Author Posted January 11, 2016 (edited) Update 2: The extra track is now invisible, so you will not see any difference at all, except if you look underground. I didn't bother making that part invisible. The only time you might see something of it is when the coaster doesn't have enough speed, and suddenly decides to 'randomly' fly around Edited January 12, 2016 by Broxzier typo
UTMAN Posted January 11, 2016 Posted January 11, 2016 (edited) I tried to fixit also. Even if I set it to launch mode, the launch was too weak to pass the arc. So I had to use boosters. Mine looks like this: And congratz Brox, you managed to solve the problem while you kept the original state of the ride! Edited January 11, 2016 by UTMAN
Philmon11 Posted January 12, 2016 Posted January 12, 2016 I'm gonna vote on the two (not to be mean lol) but i like brox's better, it just looks SOOOO AMAZING!
UTMAN Posted January 12, 2016 Posted January 12, 2016 This is not a voting It's up to Brox and xbalogan, since he is the one who made the coaster. I just presented another way to fix it.
Philmon11 Posted January 12, 2016 Posted January 12, 2016 I know, i just voiced my oppinion for fun lol.
xbalogan Posted January 12, 2016 Posted January 12, 2016 I'd prefer Brox's design as it keeps the initial idea for the ride Nice effort though and thank you for finally fixing it 1
Philmon11 Posted January 12, 2016 Posted January 12, 2016 Is someone working on it ATM? (I don't want to claim it, i'm just wondering)
UTMAN Posted January 12, 2016 Posted January 12, 2016 (edited) Broxzier is working on the park. He fixed tesla and some other things. Edited January 12, 2016 by UTMAN
Wuis Posted January 12, 2016 Posted January 12, 2016 In regard to fixing 'Project: Frozen Eggplant', will those entrance huts with no purpose cause any problems with guests or staff, because I want to fix it without breaking other stuff. Because else I can't do the LIM-Launch and I will have to try to make a hidden B&M type of coaster so I can use the booster wheels and make a visible giga coaster for the looks.
Broxzier Posted January 12, 2016 Author Posted January 12, 2016 I didn't get to finish it tonight, because I had to do a lot of stuff for school.. Tomorrow I will be done with it.
WobblyRails Posted January 13, 2016 Posted January 13, 2016 (edited) Its Okay Brox i did It Last Time Tho Hahaha For The Same Reason Edited January 13, 2016 by WobblyRails The Correction Is So Annoying :V
Broxzier Posted January 13, 2016 Author Posted January 13, 2016 I didn't build any new rides in my turn, only a few stalls and kiosks. The park is a little bit glitched because of the vehicle update. If this is giving you any issues, you can use the stable version to resolve them. Other than fixing Tesla, I moved the second station on the tram track (the one that xbalogan made near the Two Towers) to the new area at the pier. The old station is still there, just not used as a station anymore. Next In Line: @enner, Wobbly, UTMAN, jensj12, xbalogan, Wuis, Philmon11, Squab, BroxzierMissed Turn: imlegosDownload: Community Park V2.51.sv6
enner Posted January 13, 2016 Posted January 13, 2016 Claiming it, do I get it for 48 hours? Quote Quote
Broxzier Posted January 13, 2016 Author Posted January 13, 2016 19 minutes ago, enner said: Claiming it, do I get it for 48 hours? Yup.
enner Posted January 14, 2016 Posted January 14, 2016 I'm done. First task was to level out the ground underneath all the water as it was a bit haphazard. Second was to figure out why the park rating was falling so quickly, took me ages to find a missing path piece which was underground trapping peeps at the exit of a ride. Then I joined the high water with the low water by building a waterfall, put in some foliage etc to link it together etc. Built a new Giga coaster, Whiplash. Gotta say though I found it a real challenge trying to build with just the basic deafault pieces (genuinly the first time i've tried it), especially no corner roof pieces or a support blocker but enjoyed it none the less. If we do another community build I would be more than happy to put together a map and building set of default and custom pieces that give more building options if anyones interested. community park v2.51.sv6
WobblyRails Posted January 14, 2016 Posted January 14, 2016 Claiming It! You Forgot To Put The List @enner Too Much Watching The News About The Terror In My Country Feeling Scared
enner Posted January 14, 2016 Posted January 14, 2016 oops, sorry. didn't realise I had to but duly noted.
UTMAN Posted January 14, 2016 Posted January 14, 2016 Is it me, but enner you've uploaded the same version that Broxzier updated. It should be number 52, not 51.
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