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Everything posted by imlegos
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My reaction too a lot of multiplayer servers, specifically those running Amity Airfield.
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The mechanic actually does have a hammer animation, it is used during a brakes failure breakdown. It actually has a sound to accompany it as well!
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Some Wallpapers Showcasing OpenRCT2/RCT in General
imlegos replied to ziscor's topic in Small Talk and Offtopic
The netgrouppark one looks really nice. I feel like the one for Peregrine could be improved by using a different camera angle and putting the logo over the unfinished path too Backstage Drop. -
Why not make it so you give them their last paycheck when firing?
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I'll probably submit a 5x5 invert. hairpin at some point. Won't get the best excitement... but still compact.
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Some Wallpapers Showcasing OpenRCT2/RCT in General
imlegos replied to ziscor's topic in Small Talk and Offtopic
Why not make some for the title screen parks, like netgrouppark? or maybe even some locations in Group Park 2? Also, I wish computers could have animated backgrounds sometimes... It would be amazing to see this or Openttd playing around your desktop icons Also also, could these be set as Steam library backgrounds? (I use a non-steam version of RCT2 for one thing, so I don't have it's backgrounds) -
I should also mention that the game is fairly slow as is. There's pretty much just some speed you would miss out on at the beginning of a scenario, but as it goes on, you're basically just waiting on cash. And slowed time would effectivly be completely pointless in sandbox/forever goal scenarios (like Extreme Heights)
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That concept image looks like it would be perfect. Though we could probably add a drop bar too the right with some preset reasons like "Spamming" "Deleting" "Greifing Other's Stuff" (Messing with other's stuff) And on a un-related note, why not make the face icon changeable by the host with permission levels? (Someone could setup something like Host has the large smile, muted have the angry red, etc)
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The scenario files do not come with 0.0.4 And yes, this download is required for the RCT1 title sequence. The music is not included though.
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This has been mentioned before in multiple "More host abilitys" posts. Although it's commonly called a MOTD
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I'll just leave this here... RCT1: Best as a game RCT2: Best as a tool RCT3: Best with Custom Content (Debatable)
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The post by Runelean contains a download link to the set. Just put the downloaded files into RCT2's Scenario Directory
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There was a post made by Runelean that contains files for scenario recreations of RCT1 for 2 that are specially identified by ORCT2. I'll link them in a moment.
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JOEL DID NOT CREATE MR. BONES DAMMIT. IT WAS CREATED BY AN ANONYMOUS 4CHAN USER.
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@Wuis You still plan on claiming it?
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I just realized Ruhtra is Arthur backwards...
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I feel like this should be a toggleable option in the scenario editor. The toggle would probably be called "Guests get bored of rides after time", or comically "Guests seek new thrills" Since in reality, people don't get tired of the same old rides, just look at Fantasyland in Disneyland Park (California). It has some really old rides that still have really long queue times.
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Screenshots plz.
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My previous idea would probably be a new tab in the staff window, and it is based on the "only 1 upgrade at a time' stance, which is basically giving staff specialization. However, it could be possible to give each staff a vehicle allowing them to have multiple jobs, like for instance, the Handymen would obtain a john deer tractor w/ utility trailer
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This idea seems very nice, and here's some ideas for upgrades i thought of: Handymen Derivable Mower (Like a john deer, colored according to handymen color) Janitorial Cart (Trash cleaning is faster) Floor scrubber (Path cleaning is faster) Hose Cart (Waters flowers faster/AOE increase) Mechanics Advanced Toolkit (Fixes faster) Info Tablet (Inspects Faster) Repair Cart (Fixes vandalism) Security Guards Segway (Increased speed) Low Power Tazer (Lowers vandalism rate (AOE)) Entertainers Music Box (Increases happiness (AOE))
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3x3 is better then 4x4 at least, or was that a typo?
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Putting the fencing in the path editor would definitely make pathing harder, as placing single pieces would cause you to have to go back and delete them anyway.
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Why not just make custom rides for every changed ride from rct1-rct2 (Looping Roller Coaster: Roller Coaster Trains (RCT1), Go-Karts: Go-Karts (RCT1)?
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I can only see this being helpful with placing the scenery blocks (And even then, we have Ctrl for that.