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Posts
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Everything posted by imlegos
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As I mentioned previously, would it not be possible to make a extremely light overlay to be dampened by the darkened palette (Almost spelt pallet)
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I'd rather this appear as an option in the ride's window, rather then a sound option. We could probably then also add it too the permissions lists (Disable Sounds)
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If we're using CS, why not use the DL project vine set?
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The group park series isn't a competition, it's more like a turn based project... But you probably knew that already
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It seems too just be the numeric value rolling over, causing the number too be set to a different one, usually higher then the previous. This probably bugs out due too the way it's coded, so instead of rolling back too 100% then dropping again, it gets stuck.
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So... RIP old saves
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We really do have a lot of Pokemon on this site...
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Why not add this as a option for rides (and restrooms) in the ride window? Yes, I know you can disable sounds by messing with the sound files, but that's not a fun thing.
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This doesn't seem like doing this could cause a problem, but could add to a detailist's arsenal. Although, looking at the image in the first post, it seems some rides (in this case the pedal monorail) don't work quite as well as others.
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Invisible entrance CC also exist.
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If i can ever think of what too do with this, i will take a turn... I'm just having no creative thoughts atm
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I still think Parkitect is a RCT2.5, mixing elements of both 2 and 3
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This game is making me jaded
imlegos replied to SensualEthiopianPolice's topic in Small Talk and Offtopic
Yeah, that's why the log-in thing was brought up so long ago. I guess the reason OTTD doesn't have this problem is because it's a competitive game, for the most part. (That and it has password protected companys in pubs. -
How exactly do you get guests to ride it? Do you move the entrence and exit buildings?
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I saw it in the comment section on an episode of Flux's Building the Mega Park (Flux Park season nearing close)
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Thought so. Same goes for steep hill juniors if i remember.
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This game is making me jaded
imlegos replied to SensualEthiopianPolice's topic in Small Talk and Offtopic
There are definitely some intelligent servers in the multiplayer scene, like Whiskey Station and Dusts'. However, RCT2:MP isn't the best right now due too a lack of ban function, and intelligent player base. -
The image definitely appears too be RCT1 terrain paints, which eventually became walls in 2. Don't the devs have plans too re-add the terrain paints and mix-and-match footpaths?
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Idea: Randomizing colors when first constructing a new ride/stall
imlegos replied to Superjustinbros's topic in Ideas
1. Make stall colors random (But with a option to disable certain colors) 2. Scenery colors default to most used in all 3 tiers (Primary, Secondary, and Tertiary) 3. Expand ride pallets too all prebuilts/saved of the same ride type (For instance, getting Great White Wail's scheme at random for woodies) -
From what i understand, tiled roofs are designed too be slanted. Most people just use the basic (In RCT3 "colored") Base Block scenery objects.
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Post screenshots of your desktop
imlegos replied to birthdaybrian's topic in Small Talk and Offtopic
@WaxWeazle I take it that's 3 monitors, with the center being the primary? -
Sorry. My name was pinged on the last page, and i didin't notice there was another.
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WHAT. I'VE BEEN PLAYING THIS FOR LONG AS I CAN REMEMBER, AND I NEVER KNEW THAT???
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Set specific land that a player can build on!
imlegos replied to ledust's topic in General Discussion
So... Like Sim City 2000 Networking Edition? -
Problem is, the Monumental Wall set are treated as full tile objects rather then tile edge objects. Same goes for a lot of the expansion wall sets, except for the NA, EU, and Asia walls really.