Philmon11 Posted January 25, 2016 Posted January 25, 2016 We're about 3 hours from the deadline, how ya doin on the park @WobblyRails?
Wuis Posted January 25, 2016 Posted January 25, 2016 4 hours ago, Broxzier said: Oh man, another mistake by me.. I've been really busy recently, just a few more days and it's over Sorry for the confusion. No problem. You're still trying to fix a LOT of our mistakes, so we kinda owe you.
WobblyRails Posted January 25, 2016 Posted January 25, 2016 (edited) Ye Just Finished My Work No Big Things Just Destroyed Forest Runner Cuz Its Kinda To Big And I Replaced it with A Helter Skelter Next In Line: @xbalogan, UTMAN, jensj12, Wuis, Philmon11, Wuis, Squab, Broxzier,WobblyRailsMissed Turn: imlegos, Enner Its Kinda Akward Everytime i do i always be late Community Park V2.60.sv6 Edited January 26, 2016 by WobblyRails Forgot Da Thing Again...
Broxzier Posted January 25, 2016 Author Posted January 25, 2016 In about 3 hours I can make Phil's coaster invisible, could you wait for a bit @xbalogan?
Wuis Posted January 25, 2016 Posted January 25, 2016 (edited) I..I..liked Forest Runner. T_T Edited January 25, 2016 by Wuis
WobblyRails Posted January 25, 2016 Posted January 25, 2016 Sorry @Wuis Actually I Really Like it to but Yes Its too big and its too low apart from the water maybe later in my turn i will make it similar too it but maybe and i hope i can R.I.P Forest Runner Eated By A Giant Mutant Potatoes
xbalogan Posted January 25, 2016 Posted January 25, 2016 4 hours ago, Broxzier said: In about 3 hours I can make Phil's coaster invisible, could you wait for a bit @xbalogan? Yeah that's fine Just tag me in a message like usual when you're done
Broxzier Posted January 25, 2016 Author Posted January 25, 2016 (edited) Here goes: Community Park V2.60b.sv6, made a lot easier by changing the code a bit to both insert a corrupt element AND swap the two top ones, so that the corrupt element appears under the track with just one click. Hopefully I didn't miss any parts - if you see a floating piece of track somewhere around that that area, let me know and I'll try to find and hide it. @xbalogan You can work on it now. Edited January 25, 2016 by Broxzier typo
xbalogan Posted January 25, 2016 Posted January 25, 2016 27 minutes ago, Broxzier said: Here goes: Community Park V2.60b.sv6, made a lot easier by changing the code a bit to both insert a corrupt element AND swap the two top ones, so that the corrupt element appears under the track with just one click. Hopefully I didn't miss any parts - if you see a floating piece of track somewhere around that that area, let me know and I'll try to find and hide it. @xbalogan You can work on it now. Coolio, will get working on it soon
Wuis Posted January 25, 2016 Posted January 25, 2016 (edited) 14 minutes ago, xbalogan said: Coolio, will get working on it soon I think you might want to wait a bit, but you can also work. Because I got two things to adress: 1. There is still a bit of track hanging around. 2. In the idea of the planes really flying, 1 car per train with 5 trains, would make it somewhat cooler and possibly increasing capacity (Train has a max of 4 cars, cars can get up to 5). Thing for me so far is, I haven't tested it yet. EDIT: It works, I think you got to be changing the brake speed a bit, if so, upping all brakes by one. The lowest speed brakes are quite a pain if the train needs to get a bit further. I also noticed that the third car would somehow not get slowed down by the brakes, thus bumping into the second car, which caused the 3rd, 4th and 5th car to take longer to get to the station. Edited January 25, 2016 by Wuis
Philmon11 Posted January 25, 2016 Posted January 25, 2016 I'm totally fine with the one-car change, but I have to weigh in on the brakes. They're suppost to symbolize the train building speed and taking off, then the plane landing and slowing down gradually. As long as it still gives that effect, i'm fine.
Wuis Posted January 25, 2016 Posted January 25, 2016 40 minutes ago, Philmon11 said: I'm totally fine with the one-car change, but I have to weigh in on the brakes. They're suppost to symbolize the train building speed and taking off, then the plane landing and slowing down gradually. As long as it still gives that effect, i'm fine. "When taxiing, aircraft travel slowly. This ensures that they can be stopped quickly and do not risk wheel damage on larger aircraft if they accidentally turn off the paved surface. Taxi speeds are typically from 5 to 20 knots (9 to 37 km/h; 6 to 23 mph)." (source) So the second level would be more realistic, although the planes don't go up to the real speeds, as it would be quite an insane coaster.
Philmon11 Posted January 25, 2016 Posted January 25, 2016 90000 MPH coaster around the boardwalk, and it's a swinging coaster = PEOPLE FLYING OUT! Actually.... the devs should add that.... that'd be quite an amazing idea... 1
xbalogan Posted January 26, 2016 Posted January 26, 2016 Right, finished. I didn't really accomplish much, mainly just redid all of my previous tweaks and minor additions. Namely; - A small park, "Lakeside park" along the lake front close to boardwalk. - A large suspension bridge, the final addition to complete the industrial zone as a whole. Besides that I mainly cleared some things up and terraformed.Next In Line: @UTMAN, jensj12, Wuis, Philmon11, Wuis, Squab, Broxzier, xbaloganMissed Turn: imlegos, Enner Community Park V2.61.sv6
qbbq Posted January 26, 2016 Posted January 26, 2016 Hello! Where/how do I sign up for this Group Park project?
Wuis Posted January 26, 2016 Posted January 26, 2016 @qbbq Well, first you have to pay me a fee, which consists of a one time million euros and a subscription of 60€ per month. Or it's free and I'll just put you on the list, hmmm... Prefer the 1st option, but whatever. Next In Line: @UTMAN, jensj12, Wuis, Philmon11, Wuis, Squab, Broxzier, Xbalogan, qbbqMissed Turn: imlegos, Enner PS. I hope I didn't forget anyone.
qbbq Posted January 26, 2016 Posted January 26, 2016 6 minutes ago, Wuis said: @qbbq Well, first you have to pay me a fee, which consists of a one time million euros and a subscription of 60€ per month. Or it's free and I'll just put you on the list, hmmm... Prefer the 1st option, but whatever. Thanks Wuis! One million Euros... well if that's what it takes to join, sure. //pulls out credit card
imlegos Posted January 26, 2016 Posted January 26, 2016 I have come back from the dead! I think I'll start, gonna look around first before I decide.
Wuis Posted January 26, 2016 Posted January 26, 2016 Just now, qbbq said: Thanks Wuis! One million Euros... well if that's what it takes to join, sure. //pulls out credit card I have food for a week! \o/ @imlegos please claim it before you start, if you want to. It's been a hell without that, there's rules on the first page now too. So if you didn't read those yet, now you can.
imlegos Posted January 26, 2016 Posted January 26, 2016 I'm in. Just wondering, but how would i post a screen?
xbalogan Posted January 26, 2016 Posted January 26, 2016 7 minutes ago, imlegos said: I'm in. Just wondering, but how would i post a screen? At the bottom when writing a comment you can attach files, screenshots will just be displayed as is if they're added. Good to see you back Legos, the missed turn list is finally growing smaller D:
Wuis Posted January 26, 2016 Posted January 26, 2016 Just now, imlegos said: I'm in. Just wondering, but how would i post a screen? So you're claiming it? Because it's not clear. Best thing is to copy the queue, and cut your name out of it. Next make a new 'Claimed by' in which you put your name. An example is to be found a few pages back, make sure you don't also copy the queue from there, as it being outdated. You would insert a screenshot by clicking on the 'Click to choose files' text, then on windows, go to documents/openRCT/screenshots if I am right. No experience on a Mac, so can't tell where you would find it there. Does this help you?
imlegos Posted January 26, 2016 Posted January 26, 2016 Claimed: imlegosNext In Line: UTMAN, jansj12, Wuis, Philmon11, Wuis, Squab, Broxzier, Xvalogan, qbbqMissed Turn: Enner
imlegos Posted January 26, 2016 Posted January 26, 2016 The ride, 'Keeper of the FrozenPlants' just crashed...
Wuis Posted January 26, 2016 Posted January 26, 2016 Wooooh! ...right? That's a weird crash for me, as it must been operating for quite a while now, without any crashes or such, as far as I know. But I'm not a magician, so I won't be able to fix it. Just leave it closed for the time being, someone will get to it. If you can, and if you want to, fix it yourself though.
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