YoloSweggLord Posted August 24, 2016 Share Posted August 24, 2016 (edited) I propose we just start with a bare minimum and add stuff as we go, for example we start out with just the basic tan brick, tan concrete, castle, and concrete walls and roofs, later on people can add in things such as jungle fences and fountains as we need them. I don't see why anyone wouldn't want to use the Object Selection tool, I've never had a problem with it so it seems pretty stable. On the topic of debugging tools, would we be allowed to use the tile inspector to, say, create invisible track? On one hand it can be an issue of game stability, but on the other hand it really helps to show off the game and what's possible with OpenRCT2. Edited August 24, 2016 by YoloSweggLord 1 Link to comment
Broxzier Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) Agreed on the bare minimum selection. Especially for rides, just select the ones you need for your turn. It's how we've done it in the previous parks too. 24 minutes ago, YoloSweggLord said: On the topic of debugging tools, would we be allowed to use the tile inspector to, say, create invisible track? On one hand it can be an issue of game stability, but on the other hand it really helps to show off the game and what's possible with OpenRCT2. Just remember to move all pieces you want to hide UP in the list, and then it'll be the exact same for vanilla RCT2, as there it will hide everything above a corrupt map element instead of just one. Edited August 24, 2016 by Broxzier 1 Link to comment
HookerHeels Posted August 25, 2016 Share Posted August 25, 2016 3 hours ago, Broxzier said: I compiled a list of eveyrone who wanted to join, and let Random.org randomize this to get a random order: _SpacE_, YoloSwegLord, jensj12, cascadia, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier @jensj12 and @cascadia: Both of you stated you'd be busy, but that was a while ago, if you're still busy and unable to play, just move yourself to the missed turn list. @imlegos and @RedScope53: I didn't see a clear message from you about wanting to join, if you do please add yourself somewhere in the list The scenario file has been attached. Good luck @_SpacE__! The OpenRCT Group Park 4.sc6 I'll take Jens' or Cascadia's spot if one of them is busy. Entrance looks good, Brox! Link to comment
cascadia Posted August 25, 2016 Share Posted August 25, 2016 Won't have time for about another month except maybe in brief periods, so adding myself to the missed turns list: Claimed: -Queue: _SpacE_, YoloSwegLord, jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopienPolice Missed: cascadia Link to comment
HookerHeels Posted August 25, 2016 Share Posted August 25, 2016 Claimed: -Queue: _SpacE_, YoloSwegLord, jensj12, RedScope53, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopienPolice Missed: cascadia Link to comment
_SpacE__ Posted August 25, 2016 Share Posted August 25, 2016 (edited) Claiming now! edit: also will do as Broxzier said with the attractions and so on. I didn't know that the old parks already used the selection system! Claimed: _SpacE__Queue: YoloswegLord, jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopienPolice Missed: cascadia Edited August 25, 2016 by _SpacE__ Link to comment
SensualEthiopianPolice Posted August 25, 2016 Share Posted August 25, 2016 I kinda want to build a wicked twister style coaster when it's my turn. Is that considered a big or small coaster? Link to comment
Wuis Posted August 25, 2016 Share Posted August 25, 2016 If you mean the one at Cedar Point it is probably small to medium, depends how long the straight bit will be and to how far you will extend scenery and the queue. Link to comment
jensj12 Posted August 25, 2016 Share Posted August 25, 2016 There's a clear definition of 'big coasters' in the rules: anything that can't make a 90 degree turn on a single tile. Only coasters that allow the standard wild mouse coaster designs are not considered big coasters. Link to comment
_SpacE__ Posted August 25, 2016 Share Posted August 25, 2016 (edited) Puh I honestly had a hard time! I somehow have issues starting off a park just like that, but I think the result is pretty nice. I wanted to make a nice and small entrance area to the park how I know it from real parks and a bit of own influence of course, meaning no big attractions. changelog: created an entrance area with a lot of scenery Build a small food court with 4 stalls, including the obligatory Merry Go Round (that is the current name for it aswell, changing it to something else would be appreciated!) Build a boat hire (I had to build a leading path after the start because the AI kept getting stuck on the same tile, I guess this can't be changed but it looks kind of ugly because of it... ) Build 2 very small mazes, that basically function as a mini "garden tour", I just really wanted to use the space that was left and I didn't see any other useful possibility edit: if there is something crucially wrong with this, just blast it out and I will change it. I hope this inspires people to start off another amazing group park! Claimed: -Queue: @YoloSweggLord, jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopienPolice, _SpacE__ The OpenRCT Group Park 4.01.sv6 Edited August 25, 2016 by _SpacE__ 1 Link to comment
YoloSweggLord Posted August 25, 2016 Share Posted August 25, 2016 I got a doctor's appointment in 30 minutes, will claim it after that. Link to comment
X7123M3-256 Posted August 25, 2016 Share Posted August 25, 2016 (edited) 1 hour ago, jensj12 said: There's a clear definition of 'big coasters' in the rules: anything that can't make a 90 degree turn on a single tile. Only coasters that allow the standard wild mouse coaster designs are not considered big coasters. This doesn't seem like a clear definition to me. The impulse coaster can make a 90 degree turn on a single tile (as can the twister, hyper twister, and many other "large" coasters), but it cannot make all the standard wild mouse designs. But then, neither can the spinning wild mouse, wooden wild mouse, or inverted hairpin coaster, as they all lack sloped turns. I'm not sure if there is any default coaster other than the wild mouse itself that can build all the same layouts. Edited August 25, 2016 by X7123M3-256 Link to comment
jensj12 Posted August 25, 2016 Share Posted August 25, 2016 Should've said virginia reel designs, that catches them all I think. Link to comment
YoloSweggLord Posted August 25, 2016 Share Posted August 25, 2016 Claiming! Claimed: YoloSweggLord Queue: jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopianPolice Missed: cascadia Link to comment
_SpacE__ Posted August 25, 2016 Share Posted August 25, 2016 you forgot to put me back on the queue! Easiest way is to just copy the whole text from the person before, so nobody gets lost and its only a little bit of editing necessary. Link to comment
YoloSweggLord Posted August 25, 2016 Share Posted August 25, 2016 Sorry about that. Claimed: YoloSweggLord Queue: jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopianPolice, _SpacE_ Missed: cascadia 1 Link to comment
YoloSweggLord Posted August 25, 2016 Share Posted August 25, 2016 I ended up getting this one done in a hurry, ended up having another appointment to make it to so I'm posting this here for the next person. I made a Ferris Wheel named ferris wheel and a Vekoma family boomerang named Green Machine: I also moved over 1 stall in the food court (the drinks stall) to maake room for a back entrance: Claimed: - Queue: @jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopianPolice, _SpacE_, YoloSweggLord Missed: cascadia The OpenRCT Group Park 4.02.sv6 2 Link to comment
Wuis Posted August 25, 2016 Share Posted August 25, 2016 Congrats on getting different kind of colours into the park. I like the park so far it kinda gives me the feel of the beginner parks which always look so friendly and joyful. Problems are seen at the boat ride and the maze as they require to have a higher capacity due to being such early on to the start. Maybe make an invisible track for the boats to get them back early? I could do so in my turn, if you'd like so. Link to comment
ectricsanon Posted August 25, 2016 Share Posted August 25, 2016 I was eager to start so was playing around a little bit and notices that there was an issue with the boats returning back to the station.. perhaps the person working on it could take a look at that? Link to comment
_SpacE__ Posted August 25, 2016 Share Posted August 25, 2016 (edited) @Wuis If you can make the tracks at the start invisible for example, that would be really nice, yes! And also thanks, I take it as a compliment that the park looks joyful. @ectricsanon What issue? I mean the AI has the usual problem of swimming around too long and general horrible path finding, but I limited the area quite heavily and put a trackpiece at the end, so they will row into it faster. Are they getting stuck or the usual "Boat 1 still hasn't reached the station"? edit: also thank you Yolo, I forgot to put a back entrance into the building. And nice little coaster. Edited August 25, 2016 by _SpacE__ Link to comment
YoloSweggLord Posted August 25, 2016 Share Posted August 25, 2016 Yes, I'm planning on putting it into a boomerang track pack, once the issue of prebuilt rides with invalid operating modes is fixed. This one isn't using an invalid operating mode, but others that I've made do. Link to comment
ImABoss Posted August 25, 2016 Share Posted August 25, 2016 Aw man, I'm at the back :T That's ok tho Link to comment
ectricsanon Posted August 25, 2016 Share Posted August 25, 2016 @_SpacE__ I didn't look at it for too long so perhaps I was mistaken but the boats seemed to be going on top of each other and unable to continue as they tried to return to the station Link to comment
Broxzier Posted August 25, 2016 Author Share Posted August 25, 2016 Sorry to say, but we agreed to not built coasters near the entrance, to keep that area easy on guests. I do like your coaster design though! But please move it further into the park. Link to comment
YoloSweggLord Posted August 26, 2016 Share Posted August 26, 2016 1 hour ago, Broxzier said: Sorry to say, but we agreed to not built coasters near the entrance, to keep that area easy on guests. I do like your coaster design though! But please move it further into the park. Oh I'm sorry about that, I must not have seen/remembered that being discussed. I kinda can't do it now but I'll try to get it done first thing in the morning. 1 Link to comment
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