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Everything posted by X7123M3-256

  1. That's the wrong folder to pick - you want to select the folder containing the Data folder (which also contains the ObjData folder). It will probably be called "RollerCoaster Tycoon 2".
  2. Why make a custom object if you're just going to hide it? Just use one of the preexisting invisible stall objects, or hide a default stall with the tile inspector. If what you want is a more generic looking shop and not an invisible shop, then make a custom object (I haven't seen one of these but I've always wanted one; they were in RCT3. Maybe I should make one sometime).
  3. How many objects do you have selected in total? There's a limit on the number of scenery items you can select, and if it's exceeded you may still be able to select the scenery groups but not all the items in them. You should get a warning message when you select the scenery group if there are items that could not be selected.
  4. X7123M3-256

    Scenery Work Plane

    So basically what the CTRL key already does? Or am I missing something here?
  5. But the track type isn't the same, so these rides shouldn't be listed together even with the weird OpenRCT2 behaviour (which apparently can't be turned off now?).
  6. What do you mean by sandbox? If you just want a blank map, you can create one in the scenario editor. You can also set it to have no money or objective (OpenRCT2 adds a "Have Fun" objective that isn't in vanilla). OpenRCT2 does have a "sandbox mode", which is accessible from the cheats menu, but it has a specific meaning - in OpenRCT2 "sandbox mode" lets you edit land ownership and park map size during normal gameplay.
  7. X7123M3-256

    Eagle's Flight

    SpaceK made an RMC raptor train so I decided to have a go at building one. I had great difficulty getting the custom supports to line up right, so it doesn't look that great, but I do like the custom train.
  8. Removing all guests every year will make pay-per-ride scenarios a lot easier (I know you can just do it manually, but at least it takes some effort then).
  9. All the diagonal paths I've seen are made using scenery to fill in the gaps on a normal path. You can find some scenery objects like that in the Xtreme97 workbench. It is possible to create a path DAT that has diagonal sprites built in, but I haven't actually seen any. The downside of doing it that way is that it's then impossible to build a sharp corner - the idea is that the diagonal sprite would replace the normal corner sprites, such that a zig-zag path appears as a smooth diagonal. It wouldn't affect how the guests behave, they would still walk in a zig zag fashion. If I ever make a custom path DAT, then I would probably provide a diagonal version of it, because placing diagonal path scenery objects manually is tedious. But I am currently working on my custom RMC track so I'm not going to do that now.
  10. Yes, sort of. You can have a path which has diagonal sprites, but guests still treat it as a normal path (they won't walk along it diagonally). Because it's exactly the same as a normal path except for the sprites, it will not cause issues with the peep AI. Yes, that's what most people do. It's far more common than custom paths which have diagonal sprites built in (I've never actually seen the latter, I just know it can be done). Yes, that's what most people do.
  11. Yes, you can share saved games that have modified train mass. The train mass is saved as part of the train, not the ride, so doing anything that causes the trains to respawn, such as going into construction mode or clicking the close button twice, will reset the mass back to the default. If you want to edit the train mass permanently you would have to change the custom object DAT file.
  12. I think I saw somewhere that you have to have debug tools enabled to get the hyper speed mode? Maybe try that.
  13. I tried rendering some of my B&M models with Oli414's new renderer. I'm not sure these sprites really show the full potential that it has, but they already look better than my existing ones IMO.
  14. X7123M3-256

    Block Brakes

    It's definitely possible because it has already been done. I don't know why the devs rejected it, I think it's a nice feature.
  15. X7123M3-256

    Block Brakes

    I wasn't talking about the images. Unlike lift hills, brakes are considered distinct track pieces, so if you wanted to allow brakes on every track piece you'd have to create a braked version of every track piece. That can't be done until we have a new save format (although if we did have a new save format, we could make it so that brakes are handled the same way as lift hills rather than creating two versions of every single track piece). I already checked, there aren't. We have a few slots for new track types, but none for new elements. This is possible and has already been implemented, but the PR was never merged.
  16. X7123M3-256

    Block Brakes

    This can't really be done.
  17. Is it possible? Sure. But it essentially means having staff that abuse the game mechanics for you. In real life, a park cannot calculate exactly how much guests are willing to pay from the ride stats, and closing and reopening a ride does not magically make guests think it's new. If you start looking at how the game works internally, you can take advantage of that knowledge to maximize profit, but I don't think having the option to automate that process is a good idea unless it is to be considered as a cheat.
  18. Validating the SHA-256 checksums shown on a download page doesn't confirm that a download is not malicious - anyone that could tamper with the download page could just change the checksum to match. That's why digital signatures exist. That said, this is almost certainly a false positive. It's a common issue. If you got the binary from the official site (openrct2.io) or this site, and the browser didn't warn you about an insecure connection then I wouldn't be concerned.
  19. I think a better option is to make improved physics a setting that players can select in the options window - otherwise there would be two versions of every ride, which would clutter the ride selection menu.
  20. It should not crash. If it does, report it as a bug. If you want your OpenRCT2 and vanilla install to have the same set of objects available, I would create a symbolic link so that both games are reading the same folder. If you copy the contents across manually, they can get out of sync again. OpenRCT2 does not read the vanilla folder and vanilla doesn't read the OpenRCT2 one, and I don't think there's a limit on how many custom objects you can have installed anyway, so this shouldn't be an issue. There is no update mechanism for objects. If you open a park that contains a new version of an object you already have, the updated object will either be installed alongside the original or not at all (depending on whether the checksums match or not). The game has no way to tell which version of an object file is newer, and neither can you, which is a bit annoying.
  21. Not sometimes, always. OpenRCT2 will not read custom objects from your vanilla RCT2 install at all. Custom objects for OpenRCT2 need to be installed in your OpenRCT2/object folder (either manually or by opening a park which contains them). Objects in your vanilla ObjData folder will not be copied there by default - OpenRCT2 does not check for custom objects in that folder (it did in the past, which might be the source of your confusion - it was changed when the JSON objects were introduced). If you play both vanilla and OpenRCT2, you need to install custom objects in both places to use them in both games. You should be able to solve this problem by symlinking your OpenRCT2 object folder to your RCT2 ObjData folder, but I have not tried this.
  22. MAC addresses are link layer addresses. The server cannot see the MAC address of computers that connect unless it is running on the same LAN, so you would have to rely on the client sending this information (and the client can lie). The MAC address can simply be spoofed to circumvent the ban. IP bans have been discussed before, this has the same issues.
  23. This is a known bug (and I believe it is present in vanilla). The culprit is those downward corkscrew pieces which cause the train to gain more speed than they should. The only way around it is to avoid using too many of those elements.
  24. You can also use a support blocker. It costs object slots but it's much faster.
  25. RCT Classic is already available on Android, as is OpenRCT2. Not sure what you're suggesting here.
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