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X7123M3-256

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  1. As I said, it's most likely in C://Program Files (x86) if you installed RCT2 with default options. If you can't find it, try searching your hard drive for "rct2.exe" or "g1.dat" as that should take you there. There's not much point me posting pictures of my RCT2 installation as I have it installed somewhere else. No, the disk version will work fine and there is no difference.
  2. OK, now you are running OpenRCT2. The folder you need to select is the one where vanilla RCT2 is installed - since you're on Windows, it's probably somewhere in C://Program Files and will most likely be called "Roller Coaster Tycoon 2". You should see the rct2.exe executable (which is not used), and the subfolders "Data" and "ObjData". Searching for these files may help you find the folder.
  3. OpenRCT2 does not ask for the CD, it asks for the path where RCT2 is installed. It looks like you are running vanilla RCT2 and not OpenRCT2.
  4. The limits will be greatly increased as soon as the new save format is merged. In the current version of the new save format, you can have up to 256 ride/shop types selected, which is double the SV6 limit (this will likely increase further before the new save format is finished), and up to 5 times as many objects on the map. I think sprite counts can go up to 65536 (up from the old limit of 10000). The new save format will not completely remove the limits, and I don't think that's planned - they will just be increased to the point that that they're not a problem.
  5. Your vehicle needs to be selected in the object selection in order to use it. It should not be necessary to build any additional rides. When it comes to creating the vehicle, you make the same sprites no matter how wide the turns are. Each vehicle has 32 angles of the car, and these same 32 sprites are used for both wide turns and small turns. This also means the default vehicles can handle wide turns already, they just lack the track sprites for it (the track will be invisible). The go karts don't just lack the sprites for these elements, they also lack the code to draw th
  6. Download the objects and put them in your custom object folder There's instructions included with the download. Note that there are three versions of the train included in the ZIP file - two are standard DAT objects and one is a JSON object. I'm pretty sure you can place them all in your normal custom object folder, but the instructions will tell you to place the "official" object somewhere else. Note that you will need to be on the latest develop build to use these, as the single rail track is not available in release yet.
  7. There's a limit of 10000 entities in total (including guests, staff, and coaster cars). There is also a limit of 256 rides on the map. These limits can only be removed with the new save format (which is still in an experimental stage), as SV6 files don't have any room for more data - although the new format isn't truly unlimited either, it just greatly increases the limits.
  8. Do you have any ride in your park that has yet to return to the station? Ride stats are calculated sequentially, so if one ride never gets stats, nothing built after that will either. See if there are any other rides that don't have stats yet and try closing them - the mine train coaster may not actually be the cause of the problem.
  9. It actually already is. But due to the interface being difficult to use on touchscreen, most people prefer Classic on mobile. Although OpenRCT2 currently still uses the same file format as vanilla RCT2, it adds a few new features that are not available in the original game (or Classic). In addition, the code has more sanity checks, so some hacks that are commonly used in OpenRCT2 will crash vanilla (or Classic). If you want your OpenRCT2 park to work in RCT Classic, here are the major things you need to avoid (may not be an exhaustive list): Corrupt Elements Invisible ent
  10. Yes, there's a plugin for that. That's also something that could be done with a plugin, although I don't know if there's an existing plugin which does this.
  11. They were made by @Spacek, you can get them from his download page on NE.
  12. If I recall correctly, there's a binary out there somewhere but the source code was never released, so no way to merge it with the latest OpenRCT2 code. You might be able to find it and get it to run, but you'd be playing a three year old version of OpenRCT2.
  13. To edit the map size and/or land ownership, enable "sandbox mode" in the cheat menu and then open the minimap window. This also allows you to place scenery outside of park boundaries. To edit the available objects, go to "object selection" and to change the invention order, go to "inventions list". These are the same windows you would have in the scenario editor with in the scenario editor.
  14. You can edit the map size, land ownership, research list and everything beforehand, then use the "convert saved game to scenario" to turn the final map back into a scenario. You won't be able to edit the map once in the scenario editor but you don't need to if you get it exactly how you want it first. Also, I'm pretty sure you can load a landscape from a saved game, so you could create a new scenario and then import the map. However, this will remove any rides - if you want to create a scenario that starts with rides already built, converting a saved game to a scenario is the only way I k
  15. There's a plugin which allows you to copy and paste scenery here. But if you want to recreate a scenario from a saved game, why not just remove the stuff you don't want and then do "convert saved game to scenario"?
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