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About X7123M3-256

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  1. Well, if the length of the cars is indeed the issue, then reducing it should fix it, so that's the first thing I'd try. And if that works, you can submit a PR to the object repository to fix the issue. If that doesn't work, I'd compare the vanilla go kart JSON with the expansion version and look for all the differences, then test them one by one. Code to support wider radius bends was added some time ago, it just needs someone to make a sprite for it. You can hack a wide turn onto the go karts and use scenery to build the track.
  2. I would make the RCT1 version of the car have the RCT1 limits and leave the RCT2 version as it is. All of these rides are single car IRL.
  3. Not really, I still have all the source files, but I just can't get the sprites to look good enough (and I doubt I ever will) so I haven't done much more with it since I made that layout (except to add large half loops, but that was a side effect of implementing them for the single rail track). I might come back to it, it would be a nice track type to have but unfortunately also one of the hardest to get right. I can upload the source code and sprites if you want them.
  4. That's by design. It's intended to operate as a shuttle coaster, the circuit is only completed because the ride type requires it. The "Insectivore" and "Tailslide" designs also function this way.
  5. This scenery group contains custom objects - do you have those objects installed or just the scenery group? If you don't have any objects that are in the group, this would explain why none show up when you select it.
  6. Yeah, there was a bug that caused ratings to take 255x longer to calculate, it's fixed now.
  7. This isn't a bug - setting a higher chain lift speed makes the reliability decrease more rapidly, so setting the chain lift speed much higher than normal has the side effect of making the reliability decay much faster than normal. You can use booster pieces instead, or disable breakdowns.
  8. Huh? If you want to play OpenRCT2, then you obviously need to get OpenRCT2. In order for OpenRCT2 to work, you also need to have the game assets - which can be obtained from either the full game or the demo version. There's no such thing as "OpenRCT2 demo".
  9. You can run OpenRCT2 using the demo version. There is no difference between the demo and the full version if you are using OpenRCT2, because OpenRCT2 only requires the assets and ignores the executable (which is the only thing that differs). There is another demo out there that is missing assets, but the one on this site is not, as far as I'm aware.
  10. There is none. OpenRCT2 requires the RCT2 assets to run, it doesn't matter whether you get them from the demo version or the full version.
  11. Those last screenshots you posted make extensive use of custom scenery - almost all of the objects you see there aren't included with the vanilla game nor OpenRCT2 (currently, OpenRCT2 only adds a small handful of objects to the base game). Unless you have downloaded a park that uses these objects, or visited a server that does, or downloaded the DAT files manually, you won't have these objects available. If you want to start using custom objects, the best place to start is by downloading a custom scenery workbench that has a selection of custom objects included (and pre-selected), as pic
  12. I will probably merge more new ride types in future, not sure in what order or exactly when as I've mostly lost interest in this for now. Currently, I have yet to produce any vehicle sprites of sufficient quality to merge, which is a problem. A diesel powered coaster would be an interesting opportunity to use the engine sound effect, but other than that it's far to obscure to be a priority for me (Not that this is necessarily a problem if the ride type is sufficiently interesting - the vanilla game includes such oddities as the Hooper reverser and Skytrak, and I have considered making an
  13. Yes, it would be a hard job. In order to make OpenRCT2 independent of the original game, all the original graphics and sound need to be replaced. This is what was done for OpenTTD, but with OpenRCT2 there are a lot more sprites - while vehicles in OpenTTD can have as few as 8 sprites, coasters in OpenRCT2 range from several hundred to many thousands of sprites. This has been talked about for a while, but there just aren't enough people currently working on it to expect it to be done any time soon - very little progress has been made so far. If you want to help make it happen, then check o
  14. As I said, it's most likely in C://Program Files (x86) if you installed RCT2 with default options. If you can't find it, try searching your hard drive for "rct2.exe" or "g1.dat" as that should take you there. There's not much point me posting pictures of my RCT2 installation as I have it installed somewhere else. No, the disk version will work fine and there is no difference.
  15. OK, now you are running OpenRCT2. The folder you need to select is the one where vanilla RCT2 is installed - since you're on Windows, it's probably somewhere in C://Program Files and will most likely be called "Roller Coaster Tycoon 2". You should see the rct2.exe executable (which is not used), and the subfolders "Data" and "ObjData". Searching for these files may help you find the folder.
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