jensj12 Posted April 16, 2016 Posted April 16, 2016 The lift cable of dark matter is stuck halfway the lifthill (which I presume is an original bug). Reset the ride to make it work again.
ziscor Posted April 16, 2016 Posted April 16, 2016 There's another bug. Follow any guest on the Magical Gardens (the Mini Golf thingy). You'll notice that after exiting the building structure to get to the nearest hole, the guest will freeze their for a long time, then go on to the next one and freeze there for some time as well. This happens on two holes: the one in the picture, and the one that comes right after it. Interestingly, they are both similar holes in the fact they go into a turn. I'm talking about Golf Holes D and E.
jensj12 Posted April 16, 2016 Posted April 16, 2016 8 minutes ago, ziscor said: There's another bug. Follow any guest on the Magical Gardens (the Mini Golf thingy). You'll notice that after exiting the building structure to get to the nearest hole, the guest will freeze their for a long time, then go on to the next one and freeze there for some time as well. This happens on two holes: the one in the picture, and the one that comes right after it. Interestingly, they are both similar holes in the fact they go into a turn. I'm talking about Golf Holes D and E. There can only be one guest on a hole at a time. Those corner holes are very time-consuming and thus guests have to wait there.
ziscor Posted April 16, 2016 Posted April 16, 2016 (edited) Shame on me. I've been playing for a long time but I forgot this always happens. What threw me off was that several guests overlapped on the same spot. Well, that and the fact that I was using Hyper Speed. Edited April 16, 2016 by ziscor
jensj12 Posted April 17, 2016 Posted April 17, 2016 Claimed: -Queue: @Philmon11, Dan, Jensj12, Wuis, Broxzier, ZiscorMissed: CoasterMaster, CAVIAR, qbbq, imlegos Remember to use v3.15-spawnfix posted by Broxzier.
Philmon11 Posted April 17, 2016 Posted April 17, 2016 Claimed: Philmon11Queue: Dan, Jensj12, Wuis, Broxzier, ZiscorMissed: CoasterMaster, CAVIAR, qbbq, imlegos
Philmon11 Posted April 17, 2016 Posted April 17, 2016 Finished, the thing I added was Splinter, a SUPER TWISTY I DON'T KNOW WHAT IT IS coaster. Seriously, how i designed this was i randomly clicked on the buttons, only tweaking if it went wrong. Also, I extended the monorail a bit. And discovered what a double Decker carousel does during a control failure. (Those people now have traumatic brain damage. But it's not my problem, right?)The Park Link: OpenRCT Group Park 3.16.sv6 Screenshot:
Philmon11 Posted April 17, 2016 Posted April 17, 2016 List: Claimed: --Queue: @Dan, Jensj12, Wuis, Broxzier, Ziscor, Philmon11Missed: CoasterMaster, CAVIAR, qbbq, imlegos
Dan Posted April 17, 2016 Posted April 17, 2016 Claimed: DanQueue: Jensj12, Wuis, Broxzier, Ziscor, Philmon11Missed: CoasterMaster, CAVIAR, qbbq, imlegos
imlegos Posted April 17, 2016 Posted April 17, 2016 Sorry. My name was pinged on the last page, and i didin't notice there was another.
ziscor Posted April 18, 2016 Posted April 18, 2016 @Dan sure takes long turns now, now that I told him he took a very short turn the first time. 1
Wuis Posted April 18, 2016 Posted April 18, 2016 He indeed does take his time, even though I prefer the giga over the 4D-cinema (mainly because we already had one). Also it might be an idea if we made a system so that people could only build a coaster once every turn, I don't know how but maybe with a mark behind their name like '*' or '-c'.
Dan Posted April 18, 2016 Posted April 18, 2016 (edited) Apologies for the lengthier turns, juggling work, uni, organising the abroad park trips I have this year and dabbling in this park are somewhat of a difficult yet enjoyable task. Anyway, Introducing T'chaka River, a gentle river cruise through a serene yet mysterious jungle, including an indoor cave segment and a waterfall section. I intend to save the empty space near the entrance plaza for my next project. Anyone is free to have an attempt at making a better effort at the foliage than I feel I did on one of their turns. Claimed: Queue: @jensj12, Wuis, Broxzier, Ziscor, Philmon11, DanMissed: CoasterMaster, CAVIAR, qbbq, imlegos The OpenRCT Group Park 3.17.sv6 Edited April 18, 2016 by Dan
ziscor Posted April 18, 2016 Posted April 18, 2016 That is amazing! You sure get a lot done in your turns. That particular style of building, along with making elaborate gentle rides, really appeals to me.
Wuis Posted April 19, 2016 Posted April 19, 2016 It looks rather great! The problem is though that it's totally blocking out a way for a main path to go, so we'll have to figure something out there.
Dan Posted April 19, 2016 Posted April 19, 2016 I'm sure we can easily have the path run down the right hand side of the ride, merging off from where the monorail track passes overhead? I'll try and find a way to have it run down the left side once I've taken my next turn and worked on my next ride.
Wuis Posted April 19, 2016 Posted April 19, 2016 @CoasterMaster, @CAVIAR, @qbbq You've missed 1 or several rounds (We've all had a go since), are you still in? Or do you want us to delete you from the list?
jensj12 Posted April 19, 2016 Posted April 19, 2016 Claimed: jensj12 Queue: Wuis, Broxzier, Ziscor, Philmon11, DanMissed: CoasterMaster, CAVIAR, qbbq, imlegos It's OK if you take the full 48 hours, we just get a bit worried that you might have forgotten it if you haven't posted any updates in the first ~12 hours.
imlegos Posted April 19, 2016 Posted April 19, 2016 If i can ever think of what too do with this, i will take a turn... I'm just having no creative thoughts atm
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