Wuis Posted February 16, 2016 Posted February 16, 2016 (edited) I fell asleep while I was studying, as I barely had slept from sunday to monday. Thus I kinda have to wrap it up. Nothing has changed so photos are in the previous post. I really don't mind the log flume to be deleted, it's not that fancy and I was just trying to fill up the space. I am not fully done, but this will have to do as my turn ends tomorrow, well today, in what? 11 hours.. I'd probably would go make the log flume a nice and cute kids ride and change things I seem to find about the other attractions while time ticks away. Cause to be fair the station of the coaster is not too fab, but that is me managing to get the station so close as possible to nearby track which doesn't go straight. Claimed:Next In Line: @Philmon11, Squab, przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, WuisMissed Turn: Enner, Xbalogan Community Park V2.74.sv6 Edited February 16, 2016 by Wuis
Philmon11 Posted February 16, 2016 Posted February 16, 2016 Skip me. I don't have a computer until Friday as it is being fixed. On mobile so it would be too hard to post the full list... so, @Squab, your turn
Squab Posted February 16, 2016 Posted February 16, 2016 (edited) Claiming it. I will be done by midnight tomorrow (25 hours from now). Let me know if you would like me to look at anything. The List Claimed: SquabNext In Line: przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, WuisMissed Turn: Philmon11, Enner, Xbalogan Edited February 16, 2016 by Squab
Squab Posted February 16, 2016 Posted February 16, 2016 (edited) *Build Update* I was trying to find something to build that was unique to this park. I saw that we did not have a heartline coaster (or one that I could find) which works out nicely because I have never built one! Ridge Roller w/ new shops and dining area Added a few custom supports to Falls Racer (over water) for realism. Added a jet ski rental as well? I will be finished tonight! Park rating keeps having big 100-200 point fluctuations. Poor pathing and lack of restrooms seem to be the biggest issues right now. Edited February 16, 2016 by Squab Proofreading is overrated
Squab Posted February 16, 2016 Posted February 16, 2016 (edited) Sorry for posting twice in a row but I think I found a major pathing issue in the new area: A lot of peeps trying to find Burger Bar 2 as seen in the red circle/arrow. Their only path is the yellow circle. Going to try to add some new connecting lanes in the area. The underground path under River Quest is creating some issues as well. The entrance placement is also not friendly to peep AI. Edited February 16, 2016 by Squab
Squab Posted February 16, 2016 Posted February 16, 2016 (edited) Fixed. Park rating is fixed as well. Please do not take this next part the wrong way... Everyone, please think and plan ahead for pathing. There is no need for two parallel paths in this area though I understand why it was designed that way: land elevation. I do not like messing with other people's builds/areas but I think this area needs to have the paths simplified. Let me know if I can do some work here whoever built this area (Riverquest, Ralf, Typhoon builders). I promise this is my last post in a row! Edited February 16, 2016 by Squab
jensj12 Posted February 16, 2016 Posted February 16, 2016 River quest needed a path underneath it because guests could not find the entrance otherwise. They are now stuck at the exit =/ (which you can already see in the image)
Wuis Posted February 16, 2016 Posted February 16, 2016 I just continued on the main path that was left there, and as I wasn't really done yet, I hadn't checked for pathing issues yet. Looking at it now, the river quest attraction seems to indeed have a bit of excessive pathing, but I also kinda understand why.
Squab Posted February 16, 2016 Posted February 16, 2016 (edited) 7000 guests! Not sure if we have reached that milestone yet. @Wuis This area seems fine now once I added the other set of stairs. The path under RiverQuest is back @jensj12. I will be done soon with a sweet new compact but monster B&M invert. There are still some guests getting stuck in places but I can't quite figure out where. Edited February 16, 2016 by Squab
Squab Posted February 17, 2016 Posted February 17, 2016 (edited) Done! First for some screens: Crash on Keeper of Frozen Planets Heartline (Ridge Roller) and new shops w/ slide completed And finally... SASQUATCH. B&M Invert Other additions: Added 2 chair lifts with 3 stops on each: One running North to South, the other East to West Straighten, widened, and simplified pathing in many random areas with guests getting lost/stuck Added many trash cans and benches in areas of need FILE: Community Park V2.75.sv6 Claimed: -----Next In Line: @Przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, SquabMissed Turn: @Philmon11, Enner, Xbalogan Edited February 17, 2016 by Squab
Philmon11 Posted February 17, 2016 Posted February 17, 2016 (edited) Please don't notify me, as I said I won't have a computer until friday. Edited February 17, 2016 by Philmon11
Squab Posted February 17, 2016 Posted February 17, 2016 No worries! I figured I would @ you anyways just in case. The list is pretty long so the park will probably only go around 1-2 more times to everyone.
Przemek Posted February 17, 2016 Posted February 17, 2016 (edited) claiming it ( so ive guess i have 48 hours for this) Claimed: PrzemekNext In Line: Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, SquabMissed Turn: Philmon11 , Enner, Xbalogan Edited February 17, 2016 by Przemek
jensj12 Posted February 17, 2016 Posted February 17, 2016 (edited) @Squab You know building two rollercoasters in one turn is not allowed? And can you provide some more information on how/where the crash on Frozen Plants happened? Edit: it was still in a crashed state in that save, and I saw it crashed much sooner than it used to do. My best (and probably last) bet would be to make the track from the station to the lifthill shorter (down-left-right-lift). Giving the trains more speed by making the lifthill longer only makes the problem worse. Looking more closely at Sasquatch, it has 3 trains and looks like a proper 3-train block system, but the middle block section doesn't have a block brake at the end Edited February 17, 2016 by jensj12
Squab Posted February 17, 2016 Posted February 17, 2016 44 minutes ago, jensj12 said: @Squab You know building two rollercoasters in one turn is not allowed? And can you provide some more information on how/where the crash on Frozen Plants happened? Edit: it was still in a crashed state in that save, and I saw it crashed much sooner than it used to do. My best (and probably last) bet would be to make the track from the station to the lifthill shorter (down-left-right-lift). Giving the trains more speed by making the lifthill longer only makes the problem worse. @jensj12 No I did not know that- sorry! I will not build a coaster on my next turn. Fair? The heartline does not take any room.
Squab Posted February 17, 2016 Posted February 17, 2016 1 hour ago, jensj12 said: @Squab Looking more closely at Sasquatch, it has 3 trains and looks like a proper 3-train block system, but the middle block section doesn't have a block brake at the end Good catch, will have to fix that! The design is inspired from Alpengeist at Busch Gardens Williamsburg.
jensj12 Posted February 17, 2016 Posted February 17, 2016 2 hours ago, Squab said: @jensj12 No I did not know that- sorry! I will not build a coaster on my next turn. Fair? The heartline does not take any room. We usually skip the entire turn of someone who offends a rule. Feel free to build a rollercoaster next turn (we've forgotten it by that time), but some non-rollercoaster rides are welcome too, or build some scenery for undecorated coasters.
Wuis Posted February 17, 2016 Posted February 17, 2016 (edited) @Przemek Indeed! 48 hours to fix the problems of these peeps with an IQ of 0,0. Edited February 17, 2016 by Wuis
Przemek Posted February 18, 2016 Posted February 18, 2016 (edited) First Ive created 2 pre-build coasters and go-karts , then i noticed its only 1 ride per turn allowed, so i razed these three. And placed a pre-build coaster named: "White" , adding some tweaks nearby, and i kept building scenery. Here's his stats. Next In Line: @Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, SquabMissed Turn: @Philmon11 , Enner, Xbalogan Luckily no coaster crashed But those constant messages are annoying ___________________________ Community Park V2.77.sv6 ___________________________ My OpenRCT2 version is: OpenRCT2-0.0.4-develop-b1734 Edited February 18, 2016 by Przemek
Wuis Posted February 18, 2016 Posted February 18, 2016 Cool, besides I can't continue on the angry animal series. Also, you didn't do the @Broxzier properly. It should be that they turn up blue, you probably only put the @ infront of Broxzier's name, it only seems to work when you retype the whole thing, atleast here. You also forgot to put your name in the back of the queue. Claimed: /Next In Line: @Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, Squab, PrzemekMissed Turn: Philmon11 , Enner, Xbalogan
Broxzier Posted February 18, 2016 Author Posted February 18, 2016 (edited) Claiming it! @Przemek The first two coasters looked nice too, but yeah, it would have been too much. Don't forget to put yourself at the end of the list if you want to continue working on the park. Edit: There's no V2.76, is there? Edit 2: Someone (@Squab?) removed the entraces to the tunnel going under the river near the waterfall, making the ride on the island unreachable. Probably when the bridge was built? The reason I made the tunnel is because a bridge didn't really fit in that situation. Mind if I remove it and restore the tunnel again? Edited February 18, 2016 by Broxzier
Przemek Posted February 19, 2016 Posted February 19, 2016 @Broxzier > There's no V2.76, is there? my mistake, yes, it should be 2.76
Broxzier Posted February 20, 2016 Author Posted February 20, 2016 Finally built a coaster again! I placed a wall between the border of the desert and green area, filled the ground there as well (was flat, next to higher grounds), and placed a lot of scenery near the edges of the map, to make it feel more of an area. Next In Line: @WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12, Wuis, Squab, Przemek, BroxzierMissed Turn: Philmon11 , Enner, Xbalogan Download: Community Park V2.77.sv6 (rename previous one to V2.76)
jensj12 Posted February 20, 2016 Posted February 20, 2016 Just a quick note: Endless Sync sometimes gets stuck due a vehicle malfunction, where one of the trains doesn't leave the station and the other is stuck on the chainlift due an occupied block. Disable sync for a second to fix. Coaster looks nice and small Brox, gonna take a closer look at it tomorrow. This topic now has over 10K views!
Broxzier Posted February 20, 2016 Author Posted February 20, 2016 Thanks jensj. Oh by the way, I had to close both chairlifts because they crashed, this seems to be a bug though, because the cars suddenly jump and crash when they are at the end of the station. It's also why the park rating dropped so much, 2 people died. Their crash status needs to be reset too. Here's a clearer view of the coaster:
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