jensj12 Posted April 19, 2016 Share Posted April 19, 2016 Claimed:Queue: @Wuis, Broxzier, Ziscor, Philmon11, Dan, jensj12 Missed: CoasterMaster, CAVIAR, qbbq, @imlegos Built a tower with another monorail station in it. The tower contains 3 rides (couldn't get the top any smaller because of that, the rotate tool came just in time): an elevator, a second haunted mansion ride and an enterprise. Sorry for borrowing some ride names Feel free to improve the brown color at the top, I was in a hurry because I can't do anything tomorrow and thursday. If the haunted mansion ride does crash with peeps (only tested without) just close it and notify me. The OpenRCT Group Park 3.18.sv6 Warning: game might crash a LOT. It did on mine at least. Build with the game paused to prevent any crashes. https://github.com/OpenRCT2/OpenRCT2/issues/3346 Link to comment
Wuis Posted April 19, 2016 Share Posted April 19, 2016 Was this an answer to the neighbours who said the attraction was too loud? In all honesty I like it because it's sort of random and different. Also I had the game running for a while with no crashes, so you might want to check on that on your side. Link to comment
ziscor Posted April 19, 2016 Share Posted April 19, 2016 Well, it certainly didn't crash on my side either. I was using the latest build that introduced the 'Disable Litter' cheat. It looks nice, but I think it would benefit from minute detailing, like some fences and smaller scenery pieces. That thing looks like a tower made from lego, lol. I shouldn't say this, but it does look rushed. 1 Link to comment
Wuis Posted April 20, 2016 Share Posted April 20, 2016 Claimed: WuisQueue: Broxzier, Ziscor, Philmon11, Dan, jensj12 Missed: CoasterMaster, CAVIAR, qbbq, imlegos Challenge Accepted! Link to comment
jensj12 Posted April 20, 2016 Share Posted April 20, 2016 (edited) It seems King of Darungo Mountain changed to 2 trains with 7 cars when I reopened it (without changing anything =/ ). Either Treetop Bouncers or King of Darungo Mountain caused my crashes. 15 hours ago, ziscor said: I shouldn't say this, but it does look rushed. It doesn't just look like it, it is (still sad it looks like it though). I'll change the color transitions a bit in my next turn. Edited April 20, 2016 by jensj12 Link to comment
Broxzier Posted April 20, 2016 Author Share Posted April 20, 2016 Since CoasterMaster, CAVIAR, and qbbq haven't replied yet, I think you can remove from the missed turn list when you're done, Wuis. Link to comment
imlegos Posted April 20, 2016 Share Posted April 20, 2016 If we're using CS, why not use the DL project vine set? Link to comment
Wuis Posted April 20, 2016 Share Posted April 20, 2016 @Broxzier Will do so, if I ever finish. Building something like Chiapas was a bit too much I noticed. "^^ @imlegos I'd love to use it (I guess), but I don't think I've downloaded a park with it and can't find it through google. Link to comment
Wuis Posted April 20, 2016 Share Posted April 20, 2016 (edited) --Update-- I wasn't planning to build a coaster as I made one previous turn, but I am not sure if I should delete this: shall I keep it? Edited April 20, 2016 by Wuis Link to comment
imlegos Posted April 20, 2016 Share Posted April 20, 2016 If you want, i could add all the parts i have of it. I don't think i have the full set though. Link to comment
jensj12 Posted April 21, 2016 Share Posted April 21, 2016 I'd rather see something incorporated into the landscape instead of something you can put down on any flat piece of land, but I'm not the one to decide that for your turn. Feel free to keep it. Link to comment
ziscor Posted April 21, 2016 Share Posted April 21, 2016 @Wuis It's a great looking coaster, I don't see any reason to not have it. Link to comment
Wuis Posted April 21, 2016 Share Posted April 21, 2016 (edited) This turn has been the "When in doubt, place trees"-turn. I've saved the coaster (Under work title 'Sea Monster') for a later stage as it didn't fit the area and felt like a water ride was more of a necessity, the coaster might even become some weird indoor coaster or something, not sure yet. Here are some pictures of what has been done: River Rapid-Flooded Haunted Mansion-The Mascot Club House An underground 'restaurant' ; featuring pretzels, coffee and toilets. Added benches at several exits of attractions Claimed: -Queue: Broxzier, Ziscor, Philmon11, Dan, jensj12, WuisMissed: imlegos The OpenRCT Group Park 3.19.sv6 Edited April 21, 2016 by Wuis Link to comment
Broxzier Posted April 21, 2016 Author Share Posted April 21, 2016 Claimed: BroxzierQueue: Ziscor, Philmon11, Dan, jensj12, WuisMissed: imlegos Can I remove some trees and make buildings there? Link to comment
Wuis Posted April 21, 2016 Share Posted April 21, 2016 Yeah, if you keep it as an forest-like area I'm cool you doing so. Link to comment
imlegos Posted April 21, 2016 Share Posted April 21, 2016 After Brox is done, i'll add all parts of the DLP Vine set i have, for decor. Link to comment
imlegos Posted April 21, 2016 Share Posted April 21, 2016 I found the location of the DLP stuff, the vines are part of Sleeping Beauty's Castle set. http://www.rctmart.com/downloads/disneyland.php Link to comment
Broxzier Posted April 22, 2016 Author Share Posted April 22, 2016 All from hiring two new handymen, and fixing vandalism. Please keep an eye out for such issues during your turn guys. The park rating was rather low. Link to comment
Broxzier Posted April 22, 2016 Author Share Posted April 22, 2016 (edited) I added two new themes for more fences and environment, and used these for the new area in which a new mini golf ride has been build: Mexican Golf. The themes are generic, so I think they can be used all over the park. If this is too much, you can remove the themes and only leave the parts that are being used. Placed some benches and bins around the park - there were a lot of dirty paths and vomit everywhere Hired a few new mechanics and handymen Opened the yellow balloon stall The park rating went up to 900+ and seems to be pretty stable again. Claimed: -Queue: @ziscor, Philmon11, Dan, jensj12, Wuis, BroxzierMissed: imlegos The OpenRCT Group Park 3.20.sv6 Edited April 22, 2016 by Broxzier Tagging ziscor 1 Link to comment
ziscor Posted April 22, 2016 Share Posted April 22, 2016 (edited) Oh lord... I'll never get that good at this game... Claimed: ziscorQueue: Philmon11, Dan, jensj12, Wuis, BroxzierMissed: imlegos Edited April 22, 2016 by ziscor Link to comment
jensj12 Posted April 22, 2016 Share Posted April 22, 2016 9 minutes ago, ziscor said: Oh lord... I'll never get that good at this game... Keep trying, you will. (that's what I use the group parks for ) Link to comment
Broxzier Posted April 22, 2016 Author Share Posted April 22, 2016 The park cannot be loaded in vanilla RCT2 anymore. It crashes when the horse coaster ride is in the viewport. Link to comment
imlegos Posted April 22, 2016 Share Posted April 22, 2016 If anyone can be done by around 3 PM (US West Coast Pacific Time Zone) Feel free, other wise, I'll be taking my turn as soon as i get home too add a few vine wall overlays from DLP. I'll probably also move the Junior i started slightly further from the paths, as too give me more space to be able to work with (Like putting vines on the Monumental walls :D) Link to comment
imlegos Posted April 22, 2016 Share Posted April 22, 2016 Also, here's a new thing we should probably enstate: Remove any unused scenery/ride objects after turn, but say what the set the objects used were from. It'll probably give us much more diversity in scenery objects. Link to comment
ziscor Posted April 22, 2016 Share Posted April 22, 2016 @imlegos Take this turn, please. I'll push myself into the missed turn list. (Can't build anything half-decent anymore) Claimed: -Queue: @Philmon11, Dan, jensj12, Wuis, BroxzierMissed: imlegos, ziscor Link to comment
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