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Broxzier

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Everything posted by Broxzier

  1. @GetaX I am unable to reproduce that bug on v0.2.1-348 (9f11588 on develop). I've tried it by saving existing and newly build mazes. Can you still reproduce it?
  2. This was a regression from a fix for something related yesterday, and has been fixed now. Upgrading to a newer build should solve this issue.
  3. Broxzier

    Group Park 8

    @L3mmy No, that has nothing to do with this group park.
  4. Welcome to the forums! Your introduction is very well formed and informative, definitely not bad There's a screenshot dump topic where you can share anything you've made, or make your own thread for anything bigger than just one screenshot. We also have group parks, where we take turns to work on the same park to end with a good looking and mostly filled map.
  5. If you know how to avoid virus scanners from detecting our software as a virus, please enlighten us. There's not much we can do, other than contacting the companies and asking for an exception.
  6. There's an issue about it on GitHub. You can help find finding what caused it by finding the build where it first broke.
  7. There is a flag for it in the code, which tells the game when a queue is the end of a line for a ride. There is no way to edit this currently, though. I've considered adding it to the role inspector, but didn't because of possible side-effects. As a workaround you can simply hide the queue with a corrupt element, and copy over a new path that is higher in the list but at the same height for a visual queue, but without the banner.
  8. You may be playing on an administrator account. If so, you should create a new account with user privileges, and use that, or make your current account a normal user.
  9. Broxzier

    Group Park 8

    Also don't forget to include a screenshot, even if it's just a motion simulator.
  10. Great to see you're at it again! If you ever run into these kind of issues, you can always ask for help here.
  11. Broxzier

    Group Park 8

    Added a few benches and fences throughout the park, and build a small building and area where guests can watch some rides while enjoying a snack. Claimed: - Queue: The_Saladman, UTMAN, Bangaled, sage_lee, Broxzier Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty, L3mmy, DDDucker @The_Saladman you're up! The OpenRCT2 Group Park 8.46.sv6.zip
  12. Broxzier

    Group Park 8

    Next time please make sure it's blue, or it doesn't tag me Claiming the park now Claimed: Broxzier Queue: The_Saladman, UTMAN, Bangaled, sage_lee Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty, L3mmy, DDDucker
  13. The future is now! These custon content folders are being created by OpenRCT2if they don't exist yet.
  14. Broxzier

    Group Park 8

    Sure, but don't extend things any further What you've made so far is already really big for a single turn.
  15. Broxzier

    Group Park 8

    What happened to the paths in the first screenshot (can't check on my phone)? Did you place a ton of corrupt elements? I hope not, because that must've been tedious and the paths there can change a lot. But clear paths are custom objects, and since this round is NCSO also not an option.
  16. OpenRCT2 uses TCP to guarentee the arival and order of packets, which is quite a bit larger (and thus slower) than UDP packets. Especially in the case of packet loss it can take a while for the server to receive the packet finally. This may take a while if the host is phisically far away from you. Most multiplayer games use a mis of TCP and UDP. TCP for the important information that needs to be synced, and UDP for updates that are not as important. For OpenRCT2 using UDP is unfortunately not an option, because sprites and such aren't being synced over the network, they just make the exact same decisions as long as you stay synced with the server. That's why the ticks (frame updates) need to match the server, and you notice these lag spikes sometimes. the game may be waiting for a patcket while it has already received a few newer ones, but cannot use yet.
  17. Broxzier

    Group Park 8

    @sage_lee Great! You've got to wait for Bangaled to finish his turn first though.
  18. Broxzier

    Group Park 8

    You accidentally removed the missed turn list, here's the full queue: Claimed: - Queue: The_Saladman, UTMAN, DDDUcker, Bangaled, sage_lee, Broxzier Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty, L3mmy @sage_lee I placed you in front of me, so you get your turn sooner. Please have a read over the first post (and perhaps the previous group parks too), so you're familiar with how this works.
  19. Broxzier

    Group Park 8

    One addition to the mechanical area of the park, somewhat of an entrance. I wanted to do more, but I don't have time to continue at the moment. A few small changes I made: Set the lift hill speed of BumbleBee to 11 km/h (normal max) Closed the wooden coaster that L3mmy build, because it was in test mode and mechanics couldn't reach it, causing its reliability to only go down Reduced the number of trains of Sybilla from 3 to 2 for a better flow Started an unfinished plot where I planned to build a building with a path going through it (second screenshot) Feel free to finish the building if you have inspiration, otherwise I'll just continue working there my next turn. Claimed: Queue: L3mmy, The_Saladman, UTMAN, DDDUcker, Bangaled, Broxzier Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty @L3mmy You're up! The OpenRCT2 Group Park 8.41.sv6.zip
  20. Broxzier

    Group Park 8

    Claimed: Broxzier Queue: L3mmy, The_Saladman, UTMAN, DDDUcker Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty @Bangaled I think you forgot to readd yourself to the end of the queue.
  21. Please create a new thread, this one is two years old.
  22. Broxzier

    Group Park 8

    Claimed: Bangaled Queue: Broxzier, L3mmy, The_Saladman, UTMAN Missed: 1081p, Deurklink,, Redscope53, Wuis, Thibo1102, giraty Updated the queue and moved myself from the missed turn list to the front of the queue. Looking forward to see what you've planned, Bangaled!
  23. Try: ~/Library/Application Support/OpenRCT2/ If you have some custom content already, hover over any of them in the object selection. The filename should be shown in the bottom-right corner of the window. Then search for that file (assuming you can do that with MacOS). If not, maybe ask for help in the non-dev gitter chat. There are more people who run Macs there.
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