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Broxzier

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Everything posted by Broxzier

  1. This looks like Forest Frontiers, so I assume that these are not custom objects. Did you install an asset pack by any chance? Or did you perhaps add expansion pack objects using the object selection while not having them installed?
  2. Hahah nice job Andy, congrats! It must be satisfying seeing all these checkmarks.
  3. Welcome, Dan! Glad to hear you're having a blast playing the game again.
  4. Patrol areas are already flexible. For new staff, new sprites need to be created, or otherwise perhaps presets for handyman (maybe with different colours) where they have their roles assigned already. Fixing benches requires a new animation to be created for each angle, and the logic needs to be implemented. That will be a big task.
  5. Here's the fixed park: Sixflags.park I've fixed it with an even simpler code snippet: map.getAllEntities("guest").forEach(function(guest){ guest.cash = guest.cash; });
  6. Guest pathfinding is very silly in mazes, but that doesn't mean the maze is unsolvable, which is what this thread is about.
  7. This is because the game thinks they are underground. When there is also water on the same tile, the game doesn't know how to handle it. You should try using support blockers instead of changing the order of the elements.
  8. If copying over files suddenly makes it work again, then some caching sounds likely, though your guess is as good as mine. This is beyond my knowledge of these kinds of systems I'm afraid.
  9. This sounds like something that the OS should handle, not the individual applications you're running on it. Make sure you have all the files required on your system, and don't paste OpenRCT2 versions over each other. What kind of corruption are you seeing?
  10. SHOPHAT.DAT I've got an object file with the same name. I hope this is the one you were missing.
  11. Doesn't the "Download all" button find the object for you already?
  12. Also keep it to just one thread, instead of creating multiple threads for the same thing.
  13. I suspect it may be the autosaves being slow to create. Can you lower their frequency or disable it altogether to test this?
  14. Please provide some more information about what you're experiencing. Is it constant, or periodically? Do you experience it in all parks? Also in the title screen? And most importantly, which version of the game are you running exactly?
  15. Hi Kyler! Sounds like a fun project to work on. It's definitely possible. When attempting to open the ride, a function can be called to verify that it's solvable, and doesn't have to be saved, so you can use any resources necessary to verify it. Have a look at how guests determine where they can walk, and use that same data to try and find a path to the exit. I've not seen a feature request for this specifically, and there are other simpler things you could work on instead. There are some issues on GitHub labeled 'good first issue', meant to get new contributors familiar with the code. Depending on your experience and confidence, you might want to have a look at those.
  16. You mean a hotkey to make the water completely invisible or something?
  17. Those are some fun and challenging looking scenarios! Did you build all the landscapes yourself?
  18. Sounds like you installed the new version over a previous version. Make sure to delete the old game's files before pasting the new game's files in. If you use the OpenLauncher, this will be handled automatically.
  19. Okay, glad you found the openrct2.com file and you did the rest right. Perhaps it doesn't work because the cash value is negative. In that case, try pasting this line instead: map.getAllEntities("guest").forEach(function(guest){ if (guest.cash < 0) guest.cash = 500; });
  20. Just open the openrct2.com file from your Documents\OpenRCT2\bin (if launcher) or C:\Program Files (x86)\OpenRCT2\ folder. Then open the affected park, and paste the code I pasted above. I've just tested it locally, and it works. It sets all guests who have a ridiculous amount of cash back to €50.
  21. Could you file a bug report for this on GitHub? The saved game will be useful for testing this.
  22. That's the one I downloaded, but the cash is already red there.
  23. You could use a plug-in to reset guests with ridiculous amounts of money to something that makes more sense. If you run the game from the openrct2.com file (not openrct2.exe), you could even paste a one-liner in the console window that opens then, to fix the affected save. The one-liner could look something like this: map.getAllEntities("guest").forEach(function(guest){ if (guest.cash > 4000000) guest.cash = 500; }); I have NOT tested this, since I'm not at my PC right now.
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