jensj12 Posted August 30, 2016 Share Posted August 30, 2016 The size limitations are quite strict for coasters. Building a (big) coaster without keeping the size limits in mind will pretty much always result in a violation of rule 1 (note that the area counting will be done with one or a few rectangles, not cell by cell). @BlazingEmpireHD you haven't reached the 48 hour limit yet, so you could go back and delete some stuff yourself. Reduce the area used by 30-40% (more if the area not on the screenshot is very large) and destroy some flat rides and you'll be fine. About the rules itself: rule 3 sets limits on the number of rides built, but can we build all three options in one turn or must we pick one of them? My vote goes to 'max 1 big coaster per 2 turns, max 1 tracked ride per turn (big coaster counts towards this too) and max 3 rides per turn (so max 2 flat rides when a coaster is built)'. (@Broxzier) 1 Link to comment
BlazingEmpireHD Posted August 30, 2016 Share Posted August 30, 2016 Alright, I'll get that done in a bit. Didn't mean to screw up. Link to comment
BlazingEmpireHD Posted August 30, 2016 Share Posted August 30, 2016 Okay, I've done my go at fixing the issue. I removed 2/5 flat rides and now there's only 4, and also reduced the size of the area I was using. I also have a question, is an 800 tile plot all you can use PERIOD? Or can you add more to it in the future? (I do know that you can add things elsewhere in the park though). I am asking ahead of time so I don't get in trouble if I did that. The OpenRCT Group Park 4.07.sv6 1 Link to comment
YoloSweggLord Posted August 31, 2016 Share Posted August 31, 2016 1 hour ago, BlazingEmpireHD said: I removed 2/5 flat rides and now there's only 4 Beautiful math skills you have there Link to comment
BlazingEmpireHD Posted August 31, 2016 Share Posted August 31, 2016 Yes, my math is bootyful! Because 5 - 2 = 4 LOGIC I meant 4 total rides and flat rides including the coaster. Whoops. Link to comment
cascadia Posted August 31, 2016 Share Posted August 31, 2016 6 hours ago, BlazingEmpireHD said: I also have a question, is an 800 tile plot all you can use PERIOD? No, it's the limit per turn. Link to comment
cascadia Posted August 31, 2016 Share Posted August 31, 2016 Current claims list: Claimed: - Queue: @Wuis , ImABoss, Broxzier, SensualEthiopianPoliceBrigade, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD Missed: Cascadia, Centric, Dan Link to comment
Dan Posted August 31, 2016 Share Posted August 31, 2016 Park is looking great so far! I'll be back from my Euro theme park road trip within the next few days and will claim then. Link to comment
Wuis Posted August 31, 2016 Share Posted August 31, 2016 Claimed: Wuis Queue: ImABoss, Broxzier, SensualEthiopianPoliceBrigade, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD Missed: Cascadia, Centric, Dan 1 Link to comment
BlazingEmpireHD Posted September 1, 2016 Share Posted September 1, 2016 (edited) Okay, so, for my next turn, I could basically out back in what I deleted? (If I am correct) Thanks, @cascadia Edited September 1, 2016 by BlazingEmpireHD 2 Link to comment
HookerHeels Posted September 1, 2016 Share Posted September 1, 2016 Could someone link me to something about adding rides via console/debug. I've never done it before. Link to comment
YoloSweggLord Posted September 1, 2016 Share Posted September 1, 2016 It's pretty simple, just enable debug tools in the options menu, then in the game click and hold on the debug button (gears) and drag your mouse down to "object selection." This allows you to add/remove rides from a game save as you would when making a scenario. 1 Link to comment
Broxzier Posted September 2, 2016 Author Share Posted September 2, 2016 On 31-8-2016 at 00:39, jensj12 said: About the rules itself: rule 3 sets limits on the number of rides built, but can we build all three options in one turn or must we pick one of them? My vote goes to 'max 1 big coaster per 2 turns, max 1 tracked ride per turn (big coaster counts towards this too) and max 3 rides per turn (so max 2 flat rides when a coaster is built)'. I agree with this. Link to comment
Wuis Posted September 2, 2016 Share Posted September 2, 2016 (edited) Oh sorry, I'm overtime.. T_T I've been quite sick so I haven't really noticed that I still claimed it, will get on my pc to unclaim it in a bit and upload my file. Edited September 2, 2016 by Wuis Link to comment
Wuis Posted September 2, 2016 Share Posted September 2, 2016 Added go-karts named Goldrush Racers Again, apologies for the hold up. If I would have known this could be up yesterday. Was planning to be build something bigger, but I think the gokarts go neatly there and buildings all the way isn't cool either. Claimed: - Queue: @ImABoss, Broxzier, SensualEthiopianPoliceBrigade, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis Missed: Cascadia, Centric, Dan The OpenRCT Group Park 4.08.sv6 1 Link to comment
Broxzier Posted September 2, 2016 Author Share Posted September 2, 2016 Nice idea for making a track out of scenery like that. @ImABoss: There's one footpath piece missing, can you fix it? Link to comment
ImABoss Posted September 3, 2016 Share Posted September 3, 2016 (edited) 'Posted 23 hours ago' OH BOY Claimed: ImABoss Queue: Broxzier, SensualEthiopianPoliceBrigade, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis Missed: Cascadia, Centric, Dan Edited September 3, 2016 by ImABoss 1 Link to comment
Broxzier Posted September 4, 2016 Author Share Posted September 4, 2016 You've got 20 hours left @ImABoss. Any updates? Link to comment
ImABoss Posted September 4, 2016 Share Posted September 4, 2016 I haven't really worked on it... At all Link to comment
ImABoss Posted September 5, 2016 Share Posted September 5, 2016 (edited) I'm just gonna unclaim because I can't make anything good. Claimed: - Queue: Broxzier, SensualEthiopianPoliceBrigade, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis ImABoss Missed: Cascadia, Centric, Dan Edited September 5, 2016 by ImABoss 1 Link to comment
Broxzier Posted September 5, 2016 Author Share Posted September 5, 2016 You can put yourself in the missed turn list, and claim it when you've got some inspiration. I'll start working on it this evening (in about 8 hours from now). Claimed: BroxzierQueue: SensualEthiopianPoliceBrigade, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, WuisMissed: Cascadia, Centric, Dan, ImABoss 1 Link to comment
Broxzier Posted September 5, 2016 Author Share Posted September 5, 2016 Didn't have the time to work on it this evening, hopefully I can do something tomorrow. Link to comment
Broxzier Posted September 6, 2016 Author Share Posted September 6, 2016 I've finished my turn, and made two major changes: #1: A new ride called Narcolepsy Generator I moved the toilet that stood there, it's now next to the main path. It doesn't really fit the surroundings in my opinion, so perhaps this should be changed into a log cabin or something. #2: Built the center plaza piece Some minor changes: Added supports to the wooden coaster Placed the missing path piece Hired a few more handyman, and set their patrol areas Built some scenery on empty tiles near the main road Fixed vandalized benches and bins Made the path more uniform near Narcolepsy Generator Added some fences around the paths near the entrance where missing Claimed: -Queue: @SensualEthiopianPolice, RedScope53, _SpacE_, YoloSweggLord, Jens12, WobbilyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis, BroxzierMissed: Cascadia, Centric, Dan, ImABoss The OpenRCT Group Park 4.09.sv6 1 Link to comment
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