cascadia Posted June 3, 2016 Posted June 3, 2016 Tried rerouting the queue path for Tribal to fix the pathing issue, but that just caused new pathing issues elsewhere. Built a path through Tribal as a temporary solution instead someone else can find something better. Built some scenery around the path to integrate it into the ride. Built some temporary paths to connect ziscor's castle to the rest of the park. Fixed a vandalism and litter problem arising from an area not covered by janitors. Opened Sherbywood Castle Maze.
Wuis Posted June 3, 2016 Posted June 3, 2016 Just want to note that I am not here tommorow, I will be able to claim/play again on Sunday.
cascadia Posted June 3, 2016 Posted June 3, 2016 Built a bridge across the river and a tunnel under Resolver to fix a pathing issue.
ziscor Posted June 3, 2016 Posted June 3, 2016 2 hours ago, cascadia said: @ziscor I see that you put a piece of art next to the maintenance building. I was thinking about putting a hotel there- do you mind if I delete it so you can rebuild it later elsewhere, or do you want me to keep it? You're talking about the Yoshi and the egg, right? That was Broxzier, not me.
cascadia Posted June 3, 2016 Posted June 3, 2016 2 minutes ago, ziscor said: You're talking about the Yoshi and the egg, right? That was Broxzier, not me. @Broxzier Do you mind if I build a hotel there, then?
Broxzier Posted June 3, 2016 Author Posted June 3, 2016 You can move them, easiest way doing this is by building a track above it, then saving the track with scenery, and building it elsewhere.
cascadia Posted June 3, 2016 Posted June 3, 2016 51 minutes ago, Broxzier said: You can move them, easiest way doing this is by building a track above it, then saving the track with scenery, and building it elsewhere. Thanks!
cascadia Posted June 3, 2016 Posted June 3, 2016 (edited) Moved the Yoshi garden art across the street from the maintenance building. Added a food court to Sherbywood Castle. Added a bunch of benches and trash bins to the castle and elsewhere in various areas of the park. Edited June 4, 2016 by cascadia
cascadia Posted June 4, 2016 Posted June 4, 2016 (edited) Named all food and drink booths and all other stalls. Renamed the monorail Sherbywood Monorail as a placeholder name while we decide on the monorail's name, because Monorail 1 is an annoying generic name. Built a tunnel under Magical Gardens and Splinter to fix yet another pathing problem (how many of these are there?!) Edited June 4, 2016 by cascadia
ziscor Posted June 4, 2016 Posted June 4, 2016 We never planned on pathing layouts before hand, so maybe that's why we have such trouble.
cascadia Posted June 5, 2016 Posted June 5, 2016 (edited) New things: -Ride that simulates SpaceX's Grasshopper rocket called SpaceX Grasshopper Experience. -Fire Tower that guests can jump from on a zipline called Ranger Gort's Fire Tower. -Riverside Spa & Inn, a spa and inn with a boardwalk and food, plus a Walgreens. -Boat ride called Riverside Rowers. If anyone can make the track invisible, please do! -New food courts -Lots of new paths to fix pathing problems. Feel free to reroute them. The OpenRCT Group Park 3.48.sv6 Claimed: -Queue: @Wuis , Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor, Cascadia Missed: @imlegos , @SuperVarken , @Philmon11 , @jensj12 Edited June 5, 2016 by cascadia
cascadia Posted June 5, 2016 Posted June 5, 2016 Also, if the next person could add some potted plants to the deck of Riverside Spa & Inn, that would be great (Had to finish the deck in a hurry). Potted plants can be made from bushes and flowers and a short pipe.
ziscor Posted June 5, 2016 Posted June 5, 2016 You can still make your changes and upload the new park file by the name "The OpenRCT2 Group Park 3.48a.sv6" and add a footnote stating any changes you made.
cascadia Posted June 5, 2016 Posted June 5, 2016 26 minutes ago, ziscor said: You can still make your changes and upload the new park file by the name "The OpenRCT2 Group Park 3.48a.sv6" and add a footnote stating any changes you made. If no one claims the park by the morning, I'll do so. Thanks!
jensj12 Posted June 5, 2016 Posted June 5, 2016 Claiming! Claimed: jensj12Queue: Wuis , Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor, Cascadia Missed: imlegos , SuperVarken , Philmon11
wilburg22 Posted June 5, 2016 Posted June 5, 2016 (edited) I'd like to join in, added myself to the queue. Claimed: jensj12Queue: Wuis , Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22Missed: imlegos , SuperVarken , Philmon11 Edited June 5, 2016 by wilburg22
Wuis Posted June 5, 2016 Posted June 5, 2016 14 minutes ago, jensj12 said: Claiming! Claimed: jensj12Queue: Wuis , Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor, Cascadia Missed: imlegos , SuperVarken , Philmon11 ehehe ninja'd :<
jensj12 Posted June 5, 2016 Posted June 5, 2016 (edited) Do you have any time later this week @Wuis? If not you can claim it for today edit: Skip that, already started working... Edited June 5, 2016 by jensj12
jensj12 Posted June 5, 2016 Posted June 5, 2016 There seems to be a strange bug with rusty road. Every guest that tries to enter gets teleported to somewhere else...
YoloSweggLord Posted June 5, 2016 Posted June 5, 2016 Is the teleportation happening on stairs? If so, check to see if there is a path below it placed with clearance checks to be closer to the stairs. That's the only known teleportation bug I know.
jensj12 Posted June 5, 2016 Posted June 5, 2016 It was at the point where guests walked from the queue into the entrance hut. There was indeed a path underneath it that didn't have any function. I've also removed another ugly path built with no clearance checks. Please try to avoid disabling clearance checks and load an earlier save whenever you mess up. Note that instead of adding a shortcut path, modifying existing paths can sometimes work much better. Look at the pathing issue I posted an image for, removing one piece of path fixed it all.
Wuis Posted June 5, 2016 Posted June 5, 2016 @jensj12 I usually play on a school day, we'll see this week. else I claim it the end of the week while being on the missed turn list for the while being.
jensj12 Posted June 5, 2016 Posted June 5, 2016 Ok, failed to build what I wanted (will try again in the next group park), so I removed it and tried to finish monster jam, which didn't work out as good as I hoped. I couldn't remember which colors I wanted to use for the last part, so I just guessed blue. It probably was something else. Feel free to massively improve what I've built today, as I'm just not happy with it now. Added some toilets in the castle. Fixed some pathing issues. Merged two shortcuts serving the same purpose near cruise. Spotted a tunnel underneath tribal that could have been built around tribal as well. Added bins/benches/lamps (in case anyone is going to use the expanded rendering). The OpenRCT Group Park 3.49.sv6 Claimed: -Queue: @Wuis, Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22, jensj12Missed: imlegos , SuperVarken , Philmon11 We're very close to the scenery limit in the object selection.
Wuis Posted June 5, 2016 Posted June 5, 2016 Claimed: WuisQueue: Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22, jensj12Missed: imlegos , SuperVarken , Philmon11
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