jensj12 Posted May 18, 2016 Posted May 18, 2016 Sssh, don't tell anyone those signs are there... Somewhere in an old version of the second group park (in one of the corners) there's a hint for that sign placed by 'someone else'.
imlegos Posted May 18, 2016 Posted May 18, 2016 I'm not surprised people would hide stuff in a corner of the park, speaking of that, didn't I start it originally by putting my minecraft skin in a corner?
jensj12 Posted May 18, 2016 Posted May 18, 2016 29 minutes ago, imlegos said: I'm not surprised people would hide stuff in a corner of the park, speaking of that, didn't I start it originally by putting my minecraft skin in a corner? That wasn't 'hiding' stuff.
Wuis Posted May 18, 2016 Posted May 18, 2016 (edited) Claimed: WuisQueue: Dan, Broxzier, ziscor, jensj12, Cascadia, Philmon11Missed: Imlegos, SuperVarken EDIT: Who saw that I cheated with the Stallion queue by placing a path before the actual queue and changed it? EDIT2: Splinter re-opened. EDIT3: When adding new coasters/attractions/stalls, make sure to remove them when you actually don't use them. Edited May 18, 2016 by Wuis
ziscor Posted May 18, 2016 Posted May 18, 2016 @Wuis@Dan: Also, I'm pretty sure Dark Matter is in testing phase right now. We need to either fix it's occasional 'getting stuck' or change the track some-what to see how that would work.
jensj12 Posted May 18, 2016 Posted May 18, 2016 Fixing the occasional 'getting stuck' means fixing the game code. I don't think there's anything we can do right now other than just resetting when it's stuck.
ziscor Posted May 18, 2016 Posted May 18, 2016 Well, how about changing the track slightly, seeing this does not happen everywhere for every player occasionally as far as Gigas go. I wouldn't bet slight tweaks in design would change the problem but there's no harm in trying is there?
Wuis Posted May 18, 2016 Posted May 18, 2016 New coaster; "Project KB". A family boomerang coaster. It has been built by an anonymous corporation who has sent it as a "gift". For some reason, bees swarm the benches around this coaster. (THE HANDYMAN KNOWS) In the top left corner the tight race for the Guests Favourite, had to close file before I smashed my computer due to getting beaten by a kiddie coaster In the top right corner the stats from "Project KB", decent stats for a family coaster In the bottom right corner the little change to Splinter, now turning right instead of left On a side note I honestly want to apologize for not putting as much effort as I could in the things I've been building the last turns, it's just that I don't want to end up claiming it for 48 hours and only working the first 2 hours, when I end up seeing I can claim something in the afternoon or in a weekend/vacation/holiday I will try to make it up again. Claimed: -Queue: Dan, Broxzier, ziscor, jensj12, Cascadia, Philmon11, WuisMissed: Imlegos, SuperVarken The OpenRCT Group Park 3.39.sv6
jensj12 Posted May 18, 2016 Posted May 18, 2016 @Wuis I like it. It might be small, but it's good. I am starting to worry again about the amount of coasters in our park (I loved the placement of the kiddie trains between the more intense rides), but my next turn will also include another coaster
Wuis Posted May 18, 2016 Posted May 18, 2016 (edited) Yeah, I also kinda didn't keep it to my rule. I just don't know what kind of other rides I have to build, especially when certain rides are already built I kinda don't choose them anymore. Queen Bee was also going to 'bee" a tracked ride, but if so I wanted more to it. A solution like now done with the attraction Dan made his last turn would've worked out pretty well but I'm not that creative. I do want to fill up some places in the park though, thing here is that I am too afraid I will have to change something about the attractions nearby. Also I've always wanted the Dinghy Slide to have a station. Edited May 18, 2016 by Wuis
cascadia Posted May 18, 2016 Posted May 18, 2016 Adding a notification for Dan to let him know he may claim the park now: Claimed: -Queue: @Dan, Broxzier, ziscor, jensj12, Cascadia, Philmon11, WuisMissed: Imlegos, SuperVarken
cascadia Posted May 19, 2016 Posted May 19, 2016 13 hours ago, Wuis said: Claimed: WuisQueue: Dan, Broxzier, ziscor, jensj12, Cascadia, Philmon11Missed: Imlegos, SuperVarken EDIT: Who saw that I cheated with the Stallion queue by placing a path before the actual queue and changed it? EDIT2: Splinter re-opened. EDIT3: When adding new coasters/attractions/stalls, make sure to remove them when you actually don't use them. I fixed that path. Peeps were getting confused. The park rating is getting rather low. Guests can't find Stallion and Splinter, and there are a few trouble spots for pathogens issues in the park. The next person to take a turn should fix this.
Broxzier Posted May 19, 2016 Author Posted May 19, 2016 Low park rating? It has been at almost 999 all the time for many turns now.
cascadia Posted May 19, 2016 Posted May 19, 2016 4 hours ago, Broxzier said: Low park rating? It has been at almost 999 all the time for many turns now. Huh, that's funny. Whenever I load up the latest save file, it seems to be lower.
cascadia Posted May 19, 2016 Posted May 19, 2016 @Broxzier Here's a screenshot of the latest version of the park, just loaded from the forum with no changes made on a fresh install of ORCT2: Park rating in this screenshot is 717, and it appears to hover around 650-750.
ziscor Posted May 19, 2016 Posted May 19, 2016 I found that cleaning all the puke/ litter on jensj12's tower brings the rating to about 890. Try that.
cascadia Posted May 19, 2016 Posted May 19, 2016 20 minutes ago, ziscor said: I found that cleaning all the puke/ litter on jensj12's tower brings the rating to about 890. Try that. Yeah, I was playing around with it and doing that plus fixing pathing problems in a few places brings it back up to about 950. The next person to take a turn should do these things right away in the park.
jensj12 Posted May 19, 2016 Posted May 19, 2016 I noticed when assigning a mechanic to the tower that it's impossible to set the height of a patrol area, sadly. Should have assigned a handyman too. @Broxzier you're now allowed to take your turn.
Dan Posted May 19, 2016 Posted May 19, 2016 Claimed: - DanQueue: Broxzier, ziscor, jensj12, Cascadia, Philmon11, WuisMissed: Imlegos, SuperVarken Will have a bash at fixing Dark Matter on this turn.
Dan Posted May 20, 2016 Posted May 20, 2016 (edited) So this time round, I've had a look and play around with Dark Matter, everything seems to be working fine my end now. The latest addition to the park is Cloud Nine, a small helicopter ride that allows guests to gently float above the clouds in their own little helicopter. Watch out for the rain cloud though - you might get wet! The OpenRCT Group Park 3.40.sv6 Claimed: -Queue: @Broxzier, ziscor, jensj12, Cascadia, Philmon11, Wuis, DanMissed: Imlegos, SuperVarken Edited May 20, 2016 by Dan 2
Broxzier Posted May 21, 2016 Author Posted May 21, 2016 Very nice idea, love the concept of it! Claiming the park now.
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