jensj12 Posted April 26, 2016 Share Posted April 26, 2016 @Dan You'll reach the 48 hour limit in about 42 minutes. Don't miss it or Wuis has all the rights to start working on the park before you post here and your changes might not be included. Link to comment
Dan Posted April 26, 2016 Share Posted April 26, 2016 Shall be uploading the park shortly, on my way home. Link to comment
Dan Posted April 26, 2016 Share Posted April 26, 2016 (edited) Claimed: Queue: @Wuis, Broxzier, imlegos, ziscor, jensj12, DabMissed: Philmon11 - Added a small Zierer kiddie coaster called Secret Garden. Have left room between the ride area and the monorail track for a future idea, or for someone else to develop. The OpenRCT Group Park 3.24.sv6 Edited April 26, 2016 by Dan Link to comment
ziscor Posted April 26, 2016 Share Posted April 26, 2016 (edited) Nice ride. @imlegos was gonna build a Junior there, though. Right? Edited April 26, 2016 by ziscor Link to comment
Wuis Posted April 26, 2016 Share Posted April 26, 2016 he alreadt built the Junior but never got around finishing surrounding scenery. If it were me he'd make it a track with a lot of fantasy-pirate themed buildings the track would go under, above or even through. Link to comment
imlegos Posted April 27, 2016 Share Posted April 27, 2016 I was. I had one there previously, i was going too move it slightly too give me more room, but ORCT2 bugs caused me too be unable too move it at the time, thus causing me too not be able to place it in the spot i was going too. Link to comment
Wuis Posted April 27, 2016 Share Posted April 27, 2016 (edited) Claimed: Queue: @Broxzier, imlegos, ziscor, jensj12, DanMissed: Philmon11, Wuis Moving houses, so I'll just join in again if the times suits doing so. Edited April 27, 2016 by Wuis Link to comment
Broxzier Posted April 27, 2016 Author Share Posted April 27, 2016 You're not taking your turn Wuis? Link to comment
Wuis Posted April 27, 2016 Share Posted April 27, 2016 No, indeed. I can't say if I would be done in 48 hours as there is a lot to do, thus not gambling on being done. Link to comment
Broxzier Posted April 27, 2016 Author Share Posted April 27, 2016 Alright, claiming it then. Claimed: BroxzierQueue: imlegos, ziscor, jensj12, DabMissed: Philmon11, Wuis Link to comment
Broxzier Posted April 27, 2016 Author Share Posted April 27, 2016 It looks like the Disney fences have an offset when placed on slanted surfaces. Link to comment
Broxzier Posted April 27, 2016 Author Share Posted April 27, 2016 Progress update: Will continue later, probably tomorrow. Link to comment
Broxzier Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) Finished my turn. I built a log flume ride, combined with splash boats for the big drop, and I extended the monorail a little bit further, together with a station. There's no entrance and exit, because I'm not 100% sure this is the right spot for it, because the monorail is basically going all over the park already, and can only have 4 stations. I placed one or two toilets in the park, I think two but can't remember the second place anymore. One is inside the cinema building. The park rating is 999 now, however there are guests getting lost trying to get in the lift ride. Claimed: -Queue: @imlegos, ziscor, jensj12, Dan, BroxzierMissed: Philmon11, Wuis The OpenRCT Group Park 3.25.sv6 Edited April 28, 2016 by Broxzier Link to comment
jensj12 Posted April 28, 2016 Share Posted April 28, 2016 I'll fix the lift in my next turn. At least I know what the cause is (and if I can't fix it, I'll close it until the AI understands what's going on). I'd say the monorail station could be another 30-60 tiles further away, or we might end up with an obsolete station like in the previous park. Link to comment
ziscor Posted April 28, 2016 Share Posted April 28, 2016 If we can only have 4 stations, one at each of the mid points of sides of our park should be ideal, or in the future another monorail could be added, in which case the stations are already placed at the ideal spots. Link to comment
Wuis Posted April 28, 2016 Share Posted April 28, 2016 Yeah, maybe we can make two monorails and we have a meeting point where guests could hop on the other monorail, either one going all around the park or splitting the park in two halves. Link to comment
Broxzier Posted April 28, 2016 Author Share Posted April 28, 2016 I think having two monorails is the better option, with a station near the center where peeps can hop over. Link to comment
jensj12 Posted April 28, 2016 Share Posted April 28, 2016 (edited) Perhaps an inner and outer monorail would work well too. I can't yet like the idea of two monorails meeting at the center (no real theme park does that right? even in group park 2 that plan failed). The distance between the two 'finished' stations is perfect for a complete loop through the entire park. That new station could easily be converted to a support structure (how about a different support type/theme for each quarter?) or something else to make it fit that section of the park. Guests near Sherwood Heights can't get to Rusty Road and Mountain Splash. Not sure how to fix that, might resolve itself in the future... Edited April 28, 2016 by jensj12 Sorry for the confusion Link to comment
imlegos Posted April 28, 2016 Share Posted April 28, 2016 Fluxpark, Fluxtrance's megapark had 4 monorails, each with 2 stations going outwards too all sides of the park. Link to comment
imlegos Posted April 28, 2016 Share Posted April 28, 2016 I'll probably claim when i get home, also 6000th forum post! Link to comment
imlegos Posted April 29, 2016 Share Posted April 29, 2016 Forgot too claim, will look over later. Link to comment
imlegos Posted April 29, 2016 Share Posted April 29, 2016 I got no inspiration this time around, so i just moved myself too the back of the line. Claimed: -Queue: @ziscor, jensj12, Dan, Broxzier, imlegosMissed: Philmon11, Wuis Link to comment
ziscor Posted April 30, 2016 Share Posted April 30, 2016 I plan to claim it later today. Link to comment
ziscor Posted April 30, 2016 Share Posted April 30, 2016 Claimed: - ziscorQueue: jensj12, Dan, Broxzier, imlegosMissed: Philmon11, Wuis Link to comment
ziscor Posted April 30, 2016 Share Posted April 30, 2016 Built a Mini Suspended Flying Coaster around Trilby Railways/ Garden section. Named Flight of the Iron Men. This is the first 'coaster' I've built in this park. Noticed littering issues from the latest area Broxzier built, apparently there were no handymen deployed there. People were not exactly happy on the queue of Buckriders and Water Rush, so made some TVs and patrolled 1 entertainer on each. Expanded path ahead of Sherwood Heights, connected it to an extended path coming from the front of the aforementioned Garden section. Flattened certain paths outside notoriously nausea inducing rides' exits. That way I built benches so sick peeps immediately sit there. That seemed to reduce the "I feel sick" thoughts on my end. Not by much though. Guests still seem to have some trouble getting to the Elevator. Claimed: - Queue: @jensj12, Dan, Broxzier, imlegos, ziscorMissed: Philmon11, Wuis The OpenRCT Group Park 3.26.sv6 Link to comment
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