cascadia Posted May 28, 2016 Share Posted May 28, 2016 4 hours ago, Broxzier said: Does anyone have a round glass roof object? I'd like to have one for my next turn, but don't have it myself. The files are all in this park: Glass Factory Outlet.sv6 Link to comment
cascadia Posted May 28, 2016 Share Posted May 28, 2016 Found some more pathing issues. Here's the complete list: -Exit path and scenery at Ol' Timers' edit needs to be fixed. -A bridge across the river by Riverside Bounce (starting at the little plaza and boardwalk in front of it) and tunnel under Resolver to connect the two main paths by each ride needs to be built. -The riverside path on the undeveloped side of the river needs to be extended to the new Asian themed area. -Drinks Stall 1 needs to be rebuilt so that it actually connects to the path. -Burger Bar 1 needs to be opened. Link to comment
Dan Posted May 28, 2016 Share Posted May 28, 2016 Claimed, will work on it after work. Link to comment
cascadia Posted May 28, 2016 Share Posted May 28, 2016 Current queue: Claimed: Dan Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy Missed: imlegos, SuperVarken, ziscor, Philmon11 Link to comment
Dan Posted May 28, 2016 Share Posted May 28, 2016 Taking a little longer than anticipated with this update, should be 24 hours(ish) until publishing. Link to comment
Wuis Posted May 28, 2016 Share Posted May 28, 2016 It's okay, you have 48 hours after claiming so you would only be at 39 hours so no biggie. It's just that we care knowing you haven't died or anything is holding you back, also if you did anything relevant for the eye in the first 24 hours a small update involving a picture is nice. Link to comment
Dan Posted May 28, 2016 Share Posted May 28, 2016 Update: A wild shrub has appeared behind Overflow. Link to comment
cascadia Posted May 28, 2016 Share Posted May 28, 2016 18 minutes ago, Dan said: Update: A wild shrub has appeared behind Overflow. Remember to fix the pathing issues using the list I posted above, Dan. Link to comment
Wuis Posted May 28, 2016 Share Posted May 28, 2016 Kinda my bad too, I just have no idea what to do with the paths or how to find them. Yes, I've seen them before and know they exist but I usually stumble upon them because I make a whole park on my own and now I kinda don't. Link to comment
cascadia Posted May 28, 2016 Share Posted May 28, 2016 1 hour ago, Wuis said: Kinda my bad too, I just have no idea what to do with the paths or how to find them. Yes, I've seen them before and know they exist but I usually stumble upon them because I make a whole park on my own and now I kinda don't. -Open the peep thoughts menu and click on the "it's too crowded", "I'm lost/I can't find x", and "I want to go home" complaints. -Click on the map button in the menu itself to display the location of these peeps. -Find any dense spots- some of them will be the trouble spots. -See where the peeps are trying to go and connect that place to there with a more direct path. Link to comment
HookerHeels Posted May 29, 2016 Share Posted May 29, 2016 I'd liked to join! Used to do this with SimCity4. The fantastic times we had were just that, fantastic! Link to comment
cascadia Posted May 29, 2016 Share Posted May 29, 2016 14 minutes ago, RedScope53 said: I'd liked to join! Used to do this with SimCity4. The fantastic times we had were just that, fantastic! Just add yourself to the queue next time. Warning: It might take a few days to get to your turn, so be patient. Claimed: Dan Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52 Missed: imlegos, SuperVarken, ziscor, Philmon11 Link to comment
WobblyRails Posted May 29, 2016 Share Posted May 29, 2016 wow lovin it! DOWNLOADING.... good luck on the progress Link to comment
WobblyRails Posted May 29, 2016 Share Posted May 29, 2016 ooooo can i join (again after suddenly died XD) Link to comment
cascadia Posted May 29, 2016 Share Posted May 29, 2016 54 minutes ago, WobblyRails said: ooooo can i join (again after suddenly died XD) Just add yourself to the queue next time. Warning: It might take a few days to get to your turn, so be patient. Claimed: Dan Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52, WobblyRails Missed: imlegos, SuperVarken, ziscor, Philmon11 Link to comment
ziscor Posted May 29, 2016 Share Posted May 29, 2016 Welcome back, Wobbly! Looking forward to seeing the new folks' creations. 1 Link to comment
Dan Posted May 29, 2016 Share Posted May 29, 2016 Tribal, a Maurer Sohne spinning coaster has launched at the park. Alongside the latest family thrill addition, several new improvements have been made to the park: - Guests are now able to exit Ol' Timers, including those who have aged 20 years whilst waiting for the door to be unlocked rather than climbing out through a window. - The depressed and lonely staff member on Drinks Stall 1 is now serving guests. - Burger Bar 1 has opened for business (but sadly for the Food and Beverage team, is not as popular as Tribal). - A new path has been built along the river into the Asian themed area. Wasn't too sure of what your vision was regarding the Resolver path, @cascadia, so I'll leave that to you. Claimed:Queue: @Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52, WobblyRails, DanMissed: imlegos, SuperVarken, ziscor, Philmon11 The OpenRCT Group Park 3.45.sv6 1 Link to comment
HookerHeels Posted May 30, 2016 Share Posted May 30, 2016 (edited) 3 hours ago, Dan said: Tribal, a Maurer Sohne spinning coaster has launched at the park. Alongside the latest family thrill addition, several new improvements have been made to the park: - Guests are now able to exit Ol' Timers, including those who have aged 20 years whilst waiting for the door to be unlocked rather than climbing out through a window. - The depressed and lonely staff member on Drinks Stall 1 is now serving guests. - Burger Bar 1 has opened for business (but sadly for the Food and Beverage team, is not as popular as Tribal). - A new path has been built along the river into the Asian themed area. Wasn't too sure of what your vision was regarding the Resolver path, @cascadia, so I'll leave that to you. Claimed:Queue: @Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52, WobblyRails, DanMissed: imlegos, SuperVarken, ziscor, Philmon11 I'd just like to add, its 53, not 52 Edited May 30, 2016 by RedScope53 Link to comment
cascadia Posted May 31, 2016 Share Posted May 31, 2016 (edited) @Broxzier Still waiting for time to claim, or you can't right now? Edited May 31, 2016 by cascadia Link to comment
Broxzier Posted May 31, 2016 Author Share Posted May 31, 2016 Whoops, I meant to claim it last night, but had been busy. Claiming it now! Link to comment
cascadia Posted May 31, 2016 Share Posted May 31, 2016 (edited) 1 hour ago, Broxzier said: Whoops, I meant to claim it last night, but had been busy. Claiming it now! Thanks! Current queue: Claimed: Broxzier Queue: jensj12, Cascadia, Wuis, Yimmy, RedScope53, WobblyRails, DanMissed: imlegos, SuperVarken, ziscor, Philmon11 Edited May 31, 2016 by cascadia Link to comment
ziscor Posted May 31, 2016 Share Posted May 31, 2016 I plan on joining right after Broxzier is done. Just wanted to point that out. Link to comment
Broxzier Posted May 31, 2016 Author Share Posted May 31, 2016 You can add yourself in front of the queue then. Claimed: BroxzierQueue: ziscor, jensj12, Cascadia, Wuis, Yimmy, RedScope53, WobblyRails, DanMissed: imlegos, SuperVarken, Philmon11 Link to comment
cascadia Posted June 1, 2016 Share Posted June 1, 2016 @BroxzierFound another pathing issue, this time at Tribal. Peeps are trying to use the exit path to get into the queue line for Tribal. Building a tunnel under Tribal from that path to the start point of the queue line fixes the issue. Link to comment
Broxzier Posted June 1, 2016 Author Share Posted June 1, 2016 I build a Mega Swinging Ship. It's not finished, but I want to go to bed, and tomorrow I don't have much time I'll probably further improve it my next turn. Made the King of Durango Mountain have a 16 car-long train again, and coloured the vehicles to be more like the actual snake (lampropeltis elapsoides) - g-force is high for one state, but I don't mind Connected a path near Sherwood Heights that was not connected with its neighbours causing guests to get stuck Normalized the fences near Sherwood Heights Removed the park fences near the entrance Made a Yoshi and his egg out of flowers Didn't solve the guests heading to Tribal. Making a underground path is super ugly in my opinion, especially for such a small distance. I suggest moving the queue entrance to be near the crossing instead. Claimed: -Queue: @ziscor, jensj12, Cascadia, Wuis, Yimmy, RedScope53, WobblyRails, Dan, BroxzierMissed: imlegos, SuperVarken, Philmon11 The OpenRCT Group Park 3.46.sv6 1 Link to comment
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