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imlegos

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Everything posted by imlegos

  1. The guests and staff are so small, that giving them distinctive features would just clutter the sprite up.
  2. I keep saying this, but chances are, we're gonna have to redo the entire game's graphics and sound at some point, just as OTTD did.
  3. If you reorder how the objects are in the Tile Inspector then it does redraw them in that order. Also, for a vanilla support blocker, dig a small hole, place a flowerbed, then fill it with ZC
  4. So, 14 dollars for a 20 dollar PC deal? Seems OK to me. Also, just got this last night, already ran my tablet's battery to 5%. I really coulden't ask for more out of it. Though, the lack of a "Classic" UI option, Junior lift turns, and go-kart hills do annoy me slightly, however that's comparing a penny to the Empire State Building.
  5. Added "gate" styles would be neat I guess. I'd personally keep the classic for nostalgia though.
  6. You can do it normally with just ORCT2'sscenario editor, to remove it during gameplay enable the sandbox mode in cheats then check the map window.
  7. Note; unless we can get permission to use the original graphics, we will probably have to make our own versions of the same graphics, similar to OTTD. As for more entrance styles, just use custom scenery objects.
  8. I don't have money to spend on anything. So, preferably a free 3d modeling program. Also, I know who Simon Foster is, I'm pretty sure anyone with even a little interest in making custom content knows who he is.
  9. . . . I really need to figure out how to get that scenery tool to work. And then find a good, probably free, program to model with, if that's necessary.
  10. Rapid Group Park 1.06.1.sv6 I exported with objects.
  11. Hmm, maybe I didn't upload it properly. I'll fix it later, should still have the save on my end.
  12. I'd second the "RCT2 looks better then RCT3" opinion, just look at Flux's work, both Fluxpark (TTP only) and Westwood Resort (NEDCS WB) look miles better then either Palm Spring resort or the industrial one (Can't remember the name), and both used pretty much just custom objects.
  13. Also, you could take a look at some of the Group Park threads, they got a lot of screen shots of good park design, despite being made by a multitude of people who don't communicate much.
  14. I'd say this'd have to be disabled litterally all the time on MP, or else you'd be getting notifications forever. Also, considering the ride stats are refreshed whenever a ride returns to the station, it would probably pop up, even if it was open.
  15. Behind Just a better amount, but sparce enough it doesn't just look like spam. Also, 3 restrooms in that small an area is overkill
  16. 1. Do not use multiple of the same tree next to each other 2. When using flat rides, try to dress up the support structure if there is any 3. use shrubs and bushes more 5. use the proper wall peices when building structures 6. use more scenery 47. More detail in fence (Planted hedge = Hedge wall + 1/2 brick wall) 4. Better stall placement
  17. If it's a scenario, why not zone the land around the mansion as purchaseable, and if it's the only purchaseable land, then bump the price to buy up.
  18. imlegos

    Group Park 4

    The exit is sideways because someone purpousefully used the in-game tile inspector debug tool to change it's directional state.
  19. !yeH !emoclew ,iH ?su dnif uoy did woh ,ecnahc yb ,ecaf wen a ees ot dooG
  20. I thought that Shift + Backspace was the bind to close all windows...
  21. Isn't the deafualt object lighting inconsistent depending on the angle?
  22. @grknats Don't use stable, it's outdated and no one else uses it.
  23. He doesn't mean selecting. He's talking about building.
  24. It's in the launcher options.
  25. Desync's just a fact of life. If you're being disconnected because of it uncheck "Disconnect after desync"
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