Philmon11 Posted April 5, 2016 Posted April 5, 2016 Can't claim it, as I have my brother's track meet... (um, yay??) so... Claimed: Line: @CoasterMaster, Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, WuisMissed: jensj12 Philmon11
Wuis Posted April 5, 2016 Posted April 5, 2016 This is going to be Group Park 2 all over again x) On the other hand, I might want to work a bit more on the buildings I made and add a bit more green, also toilets, there are no toilets.
Broxzier Posted April 5, 2016 Author Posted April 5, 2016 @jensj12: Don't you have time to take your turn?
imlegos Posted April 6, 2016 Posted April 6, 2016 @CoasterMaster Only about 2 hours left, then you will be moved to missed turn. On another note, should we tag those in the missed list?
Wuis Posted April 6, 2016 Posted April 6, 2016 Maybe add a counter and notify them after ten turns or when the queue has done a whole round, every turn seems a bit excessive.
imlegos Posted April 6, 2016 Posted April 6, 2016 So, should we tag them after my turn then? I am currently the last in the list.
imlegos Posted April 6, 2016 Posted April 6, 2016 Also, if we're going for a 'main street' look, maybe we could use some of the georgian set from WW (The European theming is too large to use fully, so we should just add parts of it.
Broxzier Posted April 6, 2016 Author Posted April 6, 2016 Sure, we can dispose of people in the missed turn list that have been there for too long. Ten turns sounds fine to me.
Wuis Posted April 6, 2016 Posted April 6, 2016 Seems like a fair system, but we might have trouble with people who don't often got time. They got to get in the queue first again before they can take their turn.
ziscor Posted April 6, 2016 Posted April 6, 2016 How about this: if that person lets us know a time frame within which they can claim it after having missed their turn, we don't remove their name off the missed turn list. If they can't claim within their own specified time frame... well, that's a good reason to remove their name I guess.
imlegos Posted April 7, 2016 Posted April 7, 2016 Claimed: Line: @Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, WuisMissed: jensj12 Philmon11 CoasterMaster
imlegos Posted April 7, 2016 Posted April 7, 2016 We've already missed 3 turns, in the first 4 turns...
Wuis Posted April 7, 2016 Posted April 7, 2016 Claimed: Line: @Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, Wuis, SensualEthiopianPoliceMissed: jensj12 Philmon11 CoasterMaster Yup.
Philmon11 Posted April 8, 2016 Posted April 8, 2016 Claimed: Philmon11Line: Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, Wuis, SensualEthiopianPoliceMissed: jensj12 CoasterMaster
Philmon11 Posted April 8, 2016 Posted April 8, 2016 (edited) Finished. What I did: Created a Carousel for the park. I knew it was missing the carousel music! Created a super super compact waterslide, which only got sub-par ratings. Created a carousel plaza, for the guests to watch the beauty of the double decker carousel. That's pretty much it! I'd say I had a pretty good go. Claimed: Line: @Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, Wuis, SensualEthiopianPolice, Philmon11Missed: jensj12 CoasterMaster The OpenRCT Group Park 3.02.sv6 Edited April 8, 2016 by Philmon11 Forgot to post park. And screnshot.
Broxzier Posted April 8, 2016 Author Posted April 8, 2016 I will claim it tonight, in about 12 hours from now, so if @CAVIAR or anyone from the missed turn list wants to take their turn before me, feel free.
jensj12 Posted April 8, 2016 Posted April 8, 2016 Claiming it! The dinghy failed to reach the minimum max drop height, I've fixed it.
jensj12 Posted April 8, 2016 Posted April 8, 2016 (edited) Added a ghost cart launcher (51 km/h) Built a 'building' that turned out worse than expected (as always), but they're getting better every time. Feel free to improve large parts of it (or the entire building). Started the monorail within the same building Hired a few more mechanics/handyman Guests: 447 Park raiting: 807 (rising) The save: The OpenRCT Group Park 3.03.sv6 The screenshot: And the list: Claimed: Line: @Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, Wuis, SensualEthiopianPolice, Philmon11, jensj12Missed: CoasterMaster Edited April 8, 2016 by jensj12
Philmon11 Posted April 8, 2016 Posted April 8, 2016 6 hours ago, jensj12 said: Claiming it! The dinghy failed to reach the minimum max drop height, I've fixed it. Really? I tested the ride before it opened, even got ratings... it shouldn't have failed. Anyone know why?
imlegos Posted April 8, 2016 Posted April 8, 2016 (edited) 17 minutes ago, Philmon11 said: Anyone know why? This has been talked about a lot before, but it has too do with the fact that this game has weight calculation. Meaning that a dingy full of guests 'weighs' more then an empty one. Likely it was this + the games friction that caused it to fail. Edited April 8, 2016 by imlegos
imlegos Posted April 8, 2016 Posted April 8, 2016 Also, it seems like we have our first use of expansion pack content, the stairs leading from the exit of the monorail are sidewalk pathing i think
Philmon11 Posted April 8, 2016 Posted April 8, 2016 No, the first expansion pack content was the double decker carousel.
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