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Group Park 3


Broxzier

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Posted

This is going to be Group Park 2 all over again x)

On the other hand, I might want to work a bit more on the buildings I made and add a bit more green, also toilets, there are no toilets.

Posted

Maybe add a counter and notify them after ten turns or when the queue has done a whole round, every turn seems a bit excessive.

Posted

Also, if we're going for a 'main street' look, maybe we could use some of the georgian set from WW (The European theming is too large to use fully, so we should just add parts of it.

Posted

Seems like a fair system, but we might have trouble with people who don't often got time. They got to get in the queue first again before they can take their turn.

Posted

How about this:  if that person lets us know a time frame within which they can claim it after having missed their turn, we don't remove their name off the missed turn list. If they can't claim within their own specified time frame... well, that's a good reason to remove their name I guess.

Posted (edited)

Finished. What I did:
Created a Carousel for the park. I knew it was missing the carousel music! :)

Created a super super compact waterslide, which only got sub-par ratings. :( 

Created a carousel plaza, for the guests to watch the beauty of the double decker carousel. :) 

That's pretty much it! I'd say I had a pretty good go.

Claimed:  
Line:  @Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, Wuis, SensualEthiopianPolice, Philmon11
Missed:  jensj12  CoasterMaster

 

 

 

 

The OpenRCT Group Park 3.02.sv6

SCR6.png

Edited by Philmon11
Forgot to post park. And screnshot.
Posted (edited)
  • Added a ghost cart launcher (51 km/h)
  • Built a 'building' that turned out worse than expected (as always), but they're getting better every time. Feel free to improve large parts of it (or the entire building).
  • Started the monorail within the same building
  • Hired a few more mechanics/handyman
  • Guests: 447
  • Park raiting: 807 (rising)
  • The save: The OpenRCT Group Park 3.03.sv6
  • The screenshot: SCR77.png
  • And the list:

Claimed:  
Line:  @Broxzier, CAVIAR, Dan, ziscor, qbbq, imlegos, Wuis, SensualEthiopianPolice, Philmon11, jensj12
Missed: CoasterMaster

Edited by jensj12
Posted
6 hours ago, jensj12 said:

Claiming it! The dinghy failed to reach the minimum max drop height, I've fixed it.

Really? I tested the ride before it opened, even got ratings... it shouldn't have failed. Anyone know why?

Posted (edited)
17 minutes ago, Philmon11 said:

Anyone know why?

This has been talked about a lot before, but it has too do with the fact that this game has weight calculation. Meaning that a dingy full of guests 'weighs' more then an empty one. Likely it was this + the games friction that caused it to fail.

 

Edited by imlegos
Posted

Also, it seems like we have our first use of expansion pack content, the stairs leading from the exit of the monorail are sidewalk pathing i think

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