Jump to content

jensj12

Members
  • Posts

    1575
  • Joined

  • Last visited

Everything posted by jensj12

  1. What is the resolution of the OpenRCT2 window? Does it still happen if you change the scale factor (or whatever that setting is called)?
  2. jensj12

    Group Park 2

    @Philmon11, you claimed the park on Tuesday, but more than 72 hours have passed in meantime. Claimed: - Next In Line: UTMAN, jensj12, Wuis, Squab, Przemek, Broxzier, WobblyRails, Racey, qbbq, xbalogan Missed Turn: Enner, Philmon11, imlegos If you build any attraction or stall, merge any river rapids scenery to a yet to choose main river rapids scenery first! Going over the attraction limit will corrupt (?) the first information kiosk and crash the game.
  3. Known bug I think. People aren't properly synced yet and they often cause desyncs (at least the staff is quite buggy in multiplayer). The peep update has only been fully decompiled after the latest stable and thus didn't have much time yet to be optimised for multiplayer.
  4. Old attractions just pretend they are new, but I honestly don't know if an age of minus x years hurts any calculations. If there are only comparisons done with these numbers it won't, but if they are used as multiplier somewhere things may go a bit crazy. I guess it's the former.
  5. jensj12

    Group Park 2

    No, I'll take at least one more turn, but the park is currently claimed by someone else. Merging some decorative attractions should allow me to build another attraction.
  6. This is the first time I hear anything about a new coaster in Dubai, do you have a link to more information or a video?
  7. jensj12

    Group Park 2

    Let everyone take a few squares to put his avatar on it btw, since we've reached the limit, I don't think we can add food stalls either.
  8. jensj12

    Group Park 2

    I think we've hit the attraction limit. An overflow caused the first attraction built to be selected, which is an information kiosk. Destoying one allowed me to build another one. What we can do: Merge river rapids scenery (we have 14 of them now, should be one or two, depending on the colors) Wait until the game is fully decompiled and the limits are removed, and start a new smaller park in meantime (a micro park?) Does anyone know how Ridge Roller crashed? A safety cut-out doesn't stop the reverser tracks from working. (I've never trusted those heartline twisters) Twisted Mouse is stuck. One train is waiting for a block section that's already empty. Needs resetting. (added to my tofix-list)
  9. jensj12

    Group Park 2

    Instead of removing patrol areas, increase the size of them as patrol areas make handyman more efficient. If you really need more you can remove an entertainer or organise mechanics/guards better so you can remove a few of them.
  10. jensj12

    Group Park 2

    White and Tritanus are currently in test mode while I think they should be opened someday. White crashes during a brake failure, so use only one train on that coaster. Mechanics can't fix or inspect Tritanus because they can't enter the station, probably a scenery issue. Using the stable version, chairlifts don't crash. Nitro is set to wait for full load which takes quite a while now it's a few years old. It won't hurt adding a max wait time. The rock now has a good amount of guests on it, thanks to the extra attractions on it
  11. This is a known issue and will be fixed in the future. For now only the host should place staff and others must reconnect to get the staff in their game.
  12. jensj12

    Group Park 2

    Just a quick note: Endless Sync sometimes gets stuck due a vehicle malfunction, where one of the trains doesn't leave the station and the other is stuck on the chainlift due an occupied block. Disable sync for a second to fix. Coaster looks nice and small Brox, gonna take a closer look at it tomorrow. This topic now has over 10K views!
  13. Even better for those who don't have it: it's a free weekend for Cities: Skylines! Downloading...
  14. I tried some custom scenery in group park 2 when building the jetski rental near breathtaking heights, others couldn't load the park after that even though I had export objects with saved games enabled. It was a sloped waterfall piece from UCES. Some time (weeks) later I tried Erik's contribution with custom scenery, custom flat rides and custom tracked rides (AmazingEarl's waterslide) and it somehow worked. We can just try it and revert if it doesn't work.
  15. Perhaps your station is too short or the attraction type just doesn't allow it. The trains must fit in the shortest station.
  16. Open build menu, build the station of a random attraction, build entrance+exit, destroy attraction, fixed. I thought it was fixed someday, some scrollbars caused it.
  17. This one is currently my fav, with trains running in the opposite direction of the karts: Did you use a cheat other than disable clearance checks to get the observation tower on it?
  18. Custom scenery has only properly worked in 1 out of 3 cases in group park 2. For stability I wouldn't recommend using it. At first I'll just watch, at one point I might suddenly claim it if I think I can get match half the scenery quality.
  19. jensj12

    Go-Karts

    The game currently uses the extra lap to determine the winner. Once the winner passes the line the round is finished, the lights turn red (just look at them while playing) and anyone who enters the station stops. This means that the race winner races one more lap. You can't prevent it, but you can make the track short and allow them to race multiple laps. It might already look better if all racers could do that out-lap, but that takes even more time. Best solution would be to have the finish line at the start of the station, but that might require new graphics to be drawn.
  20. jensj12

    Go-Karts

    Karts enter the station randomly left or right, so there is a chance they will all go to the same side. To prevent karts stopping outside the station you must have some extra room in the station. Improving the peeps-on-go-karts-AI can 'fix' that issue and allow more karts than we have now.
  21. jensj12

    Group Park 2

    We usually skip the entire turn of someone who offends a rule. Feel free to build a rollercoaster next turn (we've forgotten it by that time), but some non-rollercoaster rides are welcome too, or build some scenery for undecorated coasters.
  22. jensj12

    Group Park 2

    @Squab You know building two rollercoasters in one turn is not allowed? And can you provide some more information on how/where the crash on Frozen Plants happened? Edit: it was still in a crashed state in that save, and I saw it crashed much sooner than it used to do. My best (and probably last) bet would be to make the track from the station to the lifthill shorter (down-left-right-lift). Giving the trains more speed by making the lifthill longer only makes the problem worse. Looking more closely at Sasquatch, it has 3 trains and looks like a proper 3-train block system, but the middle block section doesn't have a block brake at the end
  23. jensj12

    Map Zoom

    For now you can increase the scale factor to 'zoom in', zoom out on the normal playing window to compensate for the side-effects.
  24. Mouse just plays fine, though I think hotkeys will be faster once I get the hang of it and I might even use it as standard instead of mouse. I think only the arrow keys (or wasd) will do fine for up/down/left/right (hit multiple times for steeper/sharper). Since there will probably be many hotkeys for this a toggle might be welcome. I don't know yet how hotkeys will be useful for special track pieces, 0-9 to select directly and + - to cycle through them?
  25. jensj12

    Group Park 2

    River quest needed a path underneath it because guests could not find the entrance otherwise. They are now stuck at the exit =/ (which you can already see in the image)
×
×
  • Create New...