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jensj12

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Everything posted by jensj12

  1. jensj12

    Group Park 2

    River quest needed a path underneath it because guests could not find the entrance otherwise. They are now stuck at the exit =/ (which you can already see in the image)
  2. jensj12

    Group Park 2

    I changed something from red to purple, most likely the color of the umbrellas
  3. jensj12

    Group Park 2

    Claimed: -- Next In Line: @Wuis, Philmon, Squab, przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN, jensj12 Missed Turn: Enner, Xbalogan Added River Quest, inspired by the attraction in Phantasialand (but not looking nearly as good). Fixed Typhoon by adding block sections. Added paths and a bathroom which would have been on the screenshot if I didn't take it that early (please add more bathrooms, over 300 guests need one). Community Park V2.73.sv6
  4. jensj12

    Group Park 2

    Ok, did some more checks on The Villain/Hero, if a safety cut-out happens immediatly after a train leaves the station, it will have two trains running really close after each other and we can't do anything against it (and it means we can barely do anything against it on any coaster). Pathing issue Przemek pointed out is also fixed. Currently working on a indoors river rapids ride.
  5. jensj12

    Group Park 2

    Claimed: jensj12 Next In Line: Wuis, Philmon, Squab, przemek, Broxzier, WobblyRails, Racey, qbbq, imlegos, UTMAN Missed Turn: Enner, Xbalogan
  6. jensj12

    Group Park 2

    @UTMAN How's it going? You've already used 39/48 hours.
  7. I'd say rct1 is better than rct2, but openrct2 is better than rct1. Rct2 just threw everything at you as if it was nothing which is good for the sandboxers, but that's not me. Player experience is more than just having the scenarios. Welcome cparkes92!
  8. jensj12

    Group Park 2

    The passenger load is the main reason why trains hit each other. Certain breakdowns cause trains to leave without passengers or make trains wait outside the station. The chance of a crash on The Villain/Hero may be greatly reduced by making the first chainlift 1 shorter and adding one on the 3 (then 2) flat track pieces after that. Typhoon can be partly fixed by removing the chanift, brake failure may still cause issues (didn't check yet).
  9. That's already in the github issue too: https://github.com/OpenRCT2/OpenRCT2/issues/450
  10. jensj12

    Group Park 2

    My guide for creating safe coasters is only for operating modes in RCT1. Just make sure the train leaves the first block after the chainlift faster than it takes to get to the top of the chainlift. Adjust min. wait time if it doesn't.
  11. jensj12

    Group Park 2

    Both crashes are caused by a safety cut-out. I can fix both if you allow me to (just close them for now). Typhoon because of the chainlift at the end and The Villain (and The Hero too) by the flat section between the chainlifts (longer min. wait time or min. passenger load can help too). (edit: after some testing I found that there had to be two consecutive breakdowns on the villain as with only one the trains won't hit each other). Coaster safety guideline: Only use a chainlift directly out of the station or crashes will happen over time, or use a proper block system.
  12. I can't tell you how much I like park concepts like this. Please try to build it without shuttle coasters next time
  13. The site the launcher links to (openrct.net) has been removed. Soon there will be a new content store.
  14. There are two 'latest' builds: 0.0.3 stable and 0.0.4 develop. Stable shouldn't change much and develop changes daily. Try the other update channel if you can't connect to a server.
  15. At the bottom of the footpath build window there are two buttons (free build and track-like building, the left one is selected), click the right button and try again.
  16. Enabling lifthill rollback disables crucial safety systems. If we did that we have to make a new breakdown (chainlift broken) where trains would fall back immediatly if these safety systems were disabled (probably even add that to safety cut-out with a 10% chance). Still, I'd love to see that option, though just forward incline shuttle mode and rct1-like boosts would be enough too.
  17. jensj12

    Group Park 2

    There you are. Queue is getting quite long now. Claimed: -- Next In Line: @xbalogan, qbbq, imlegos , UTMAN, jensj12, Wuis, Philmon, Squab, przemek, Broxzier, WobblyRails, Racey Missed Turn: Enner
  18. jensj12

    Group Park 2

    I've found the cause, save attached. It's caused by a safety cut-out, multiple trains get stuck on the chain lift and if the one in front has less guests riding it than the cart behind it, they will hit each other there causing them to lose a lot of speed, and eventually a crash. Change it to wait for full (without a max wait time) to fix the issue. The true cause is the long path from the station to the lift hill. Community Park V2.68 before crash.sv6
  19. These add-ons (wacky world and time twister) are official paid add-ons. We can't give them away for free. Buy the triple thrill pack from steam, gog or a local store to get both add-ons.
  20. jensj12

    Group Park 2

    Do you have an autosave from just before the crash? I thought I fixed it but the cause seems to be something else (and I can't stand not being able to solve crashes).
  21. I've had this too a few times and it resolved itself every time. Do a full reboot, wait an hour (or day) and/or click 'update' before pressing play again. If it doesn't work you can manually download the latest game version from the website (not the launcher).
  22. One way to find out if the game fixes the issues you had with rct2, try it! OpenRCT2 uses different memory addresses than rct2 and most (if not all) trainers will not work on OpenRCT2. Instead, OpenRCT2 has a lot of cheats and debugging tools built-in, including a tool to change the object selection in-game. Scenario's are stored in different files (still using the same save format) and thus don't require the game to get information out of it. The game displays the scenario on the screen within a second, so I guess you might be able to export it to a custom format within a second too if someone creates a program for it (all decompiled game code can be found on the github page: https://github.com/OpenRCT2/OpenRCT2).
  23. jensj12

    Group Park 2

    a. Philmon forgot to put up the new list so I'll do it now b. Squab hasn't missed his turn, Philmon was just faster to claim it and had the right to do so because he was on the missed turn list, not because Squab missed his turn Claimed: - Next In Line: Squab, Broxzier, WobblyRails Xbalogan, qbbq, imlegos , UTMAN, jensj12, Wuis, Philmon Missed Turn: Enner
  24. There are two 'latest' versions of OpenRCT2, 0.0.3 stable and 0.0.4 develop.
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