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jensj12

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Everything posted by jensj12

  1. You can make one yourself. Objective and park size are in the title/original post. Just enable every single ride type you see in the screenshot (and a few more) and use default scenario/money settings.
  2. Title on this topic is wrong, path is not the same as park. You can already lower the land you don't want to use and place black scenery on it. Changing any limitation will require custom savegames and thus break compatibility with the original game. It might be done sometime, but not anytime soon.
  3. It is not a problem, it's called a game mechanic. The game wants you to replace old rides with newer ones over time. I usually make them free so the guests without money stay inside the park (unless the goal is monthly profit).
  4. jensj12

    Group Park 2

    It's been more than 48 hours since the last update, so... Claimed: - Next In Line: @imlegos, jensj12 Missed Turn: Enner, , UTMAN, Wuis, Squab, Przemek, WobblyRails, Racey, qbbq, Wuis, Philmon11, @Broxzier
  5. The hybrid track are the only one I'm really missing as coaster type, but I'd like to see some types extended with flat booster/launch track. It was my favourite track element in RCT1 (using turbo chainlifts just doesn't work).
  6. UCES wants you to install it in the RCT2 directory, as it just adds some files to it (installing is mostly just copying files). You did it manually now (like me, as my default RCT2 folder name was different from what UCES assumes).
  7. jensj12

    Group Park 3

    I'm in! I'd say even less than 200x200, something like 180x180, just walking for a long time makes guests already feel lost. About the base land height, if we start at +7 I think we will get a mostly flat map, but it's worth a try and I'll keep an eye on it. Change the rules to 'change' the land instead of 'raise' the land. Or add another marker for unused land, like a rarely used terrain texture. That marker must be removed from the land the player uses.
  8. The launcher has an option 'install steam stub', I think he means that option. I have no idea how to undo that, but I've never used it either.
  9. Money and guest count are still in the lower left corner of the game. If you can't see it, hit 'T' on your keyboard (and make sure you're in a scenario with cash enebled if you want to see your money).
  10. Thanks Redino, submission accepted! I'm looking forward to whatever comes next!
  11. jensj12

    Group Park 2

    Fixed guests getting stuck heading towards backstage drop, nitro, iced thea stall 3 (wasn't even connected to path), poseidons rehearsal and let it go, but still the park rating is not stable (dropped below 300 after cheating it back to 999). TODO: Look for more places where guests get stuck (and add paths) Look for places without bins and benches (and add them) Look for places without handyman assigned (and increase nearby patrol areas) Claimed: - Next In Line: @Philmon11, Broxzier, imlegos, jensj12 Missed Turn: Enner, , UTMAN, Wuis, Squab, Przemek, WobblyRails, Racey, qbbq, Wuis Community Park V2.91.sv6
  12. Yeah, that exitement rating requirement is quite strict, I put it in to prevent a 2x30 reverse freefall coaster being submitted (which is already in my park ), might lower it if there aren't enough submissions. I'd be happy to see more, I love the creativity people put in compact rides.
  13. Is there any place where I can find them? (I'm from the Netherlands, in case it matters)
  14. @Redino If you're coaster covers 14x5 tiles, it's not a valid entry. I count the rectangle your coaster is in, and that's 70 tiles. Don't be disappointed though, I won't count it as submission so you can submit another coaster as soon as it's ready. @_fog Submission accepted! As my personal record is an exitement rating of 7.46 I don't expect yours to win, but you never know until the contest is over. Still waiting for 9 more valid submissions.
  15. jensj12

    Group Park 2

    You can use my 24H claim time to finish your work. And if it's needed I'll 'claim' it to give you another 48 hours
  16. Some time ago I posted a park with 60 coasters with a small footprint, ranging from 25 to 100 tiles. I'm currently working on a new park with compact coasters and I'd like to give you a chance to get your design in it, so I decided to start a contest: Design a compact coaster on at most 60 tiles. The best design(s) will be included in the second compact coaster pack (if I'll ever release it ). If you need inspiration, look at Towers of Terror in Group Park 2 (which is 90 tiles, not 60). Rules: The coaster may not use more than 60 tiles. This is calculated by multiplying the numbers shown on the select coaster design screen (a rectangle including entrance/exit). Valid options are 2x30, 3x20, 4x15, 5x12, 6x10 and 7x8. You will get a small bonus for using less than 60 tiles. It must be possible to build a valid path from the entrance and the exit. Exitement rating must be at least 5.5 (without scenery). The coaster type must be available in vanilla RCT2. No scenery and only flat ground, I'll disable scenery when I build the coaster in a flat park. Don't use cheats or trainers, it must be possible to build it from scratch under normal conditions. Judging: The exitement rating will be the score for your coaster. There will be some penalties and bonusses for various things (a safe coaster with high capacity will get a bonus, high intensity/nausea ratings attract a penalty) Participating: Post your coaster (.TD6 file) AND one screenshot of your coaster in this topic to enter. The contest will end on 30th april 23:59 forum time. You are allowed to submit another coaster if your last entry was before the annoucement of the deadline. You can NOT replace any of your entries with newer coaster, so make sure it's finished before posting. Let the building begin!
  17. Since you'll most likely get the triple thrill pack (or a 3-pack with both expansions) instead of only the original game, you'll also get a lot more scenery and some more vehicle types for all coaster types.
  18. If you desperately need help, posting screenshots works far better than save games. Not everyone looks at saves (me included) but most people do look at screenshots.
  19. Looks like the first one got a 50% penalty for not having a large drop. Therefore I won't vote (wanted to vote for the first because it has a smaller footprint).
  20. jensj12

    Group Park 2

    No big changes, fixed slide 1, moved some toilets around (two places where they were placed next to each other), rearranged some handyman and finished another tower of my last coaster (which I renamed from Big Thunder Mountain to Big Thunder Rock). No screenshot as it are all small changes. Claimed: - Next In Line: @Broxzier, jensj12 Missed Turn: Enner, Philmon11, UTMAN, Wuis, Squab, Przemek, WobblyRails, Racey, qbbq, Wuis, imlegos, Community Park V2.87.sv6
  21. jensj12

    Group Park 2

    Claiming to make a few quick changes...
  22. Delete the corrupted files and make sure you get a fresh copy of the files in your data folder. Redownload the corrupted files if you got them from the internet. If they are from the original game, copy them again from the cd. If the files were extracted from a save file, redownload the save file and extract them again.
  23. The site it's linking to no longer exists. The launcher will recieve an update that either removes the ability to login/sync or updates it with a new site.
  24. You've got a fast sharp unbanked turn in there. Make that a banked turn and the intensity goes down to 9.25, exitement 7.08 and nausea 8.42. Keep the lateral G's below 2.8 at all times.
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