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jensj12

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Everything posted by jensj12

  1. jensj12

    Group Park 3

    Claiming... It seems mechanics have some trouble fixing rides, I'll see what I can do against that. Guests heading for the sky tower somehow prefer to go to the upper station (they won't enter the lower queue even when walking in front of it) and end up walking endlessly at the bottom of the tower. Any idea how to fix that?
  2. You can find your game version on the main menu in the lower left corner. The .td? bug has already been fixed (even in the stable version), so you are on an outdated version.
  3. ANNOUNCEMENT: This contest will end as soon as april is over. Everyone can submit at most one (more) coaster in the next week. Any entries after 30th april 23:59 forum time will be ignored.
  4. Wouldn't it be better to say that disabling clearance checks is allowed for visible scenery, but not for coaster tracks and hidden scenery (and thus stacking is not allowed)? Is using terrain as scenery allowed?
  5. jensj12

    Group Park 3

    It may or may not be the cause of my crashes, changing it to two smaller trains was an accident I noticed after uploading the park. Note: dark matter is still stuck, please reset the entire ride.
  6. jensj12

    Group Park 3

    Keep trying, you will. (that's what I use the group parks for )
  7. jensj12

    Group Park 3

    I'd rather see something incorporated into the landscape instead of something you can put down on any flat piece of land, but I'm not the one to decide that for your turn. Feel free to keep it.
  8. jensj12

    Group Park 3

    It seems King of Darungo Mountain changed to 2 trains with 7 cars when I reopened it (without changing anything =/ ). Either Treetop Bouncers or King of Darungo Mountain caused my crashes. It doesn't just look like it, it is (still sad it looks like it though). I'll change the color transitions a bit in my next turn.
  9. So far I've used these 3 here: The left one has been my profile picture for many years (made about 7 years ago using the gamemaker sprite editor), but sometimes updating it won't hurt. You should be able to find the letters of my username in there. On another forum I used one made of terrain in Creeper World 3, the middle one is from Particle Fleet and the last one from the OpenRCT2 group park 2 (when it still was there ).
  10. Welcome BlazingEmpireHD! There's a track designing contest running as well, check out the general ORCT2 discussion
  11. jensj12

    Coszie Park

    Save (always do that before using debugging tools) -> open tile inspector -> click a tile with an entrance on it -> click 'add corrupt element' and select the new corrupt element in the list -> use the up/down buttons until the entrance (corrupt element just below it) is gone or load your save if it didn't work out -> repeat for other tiles with an entrance piece. I've only learned to use the tile inspector since the start of group park 3, and I'd already say it's easy to use (for this purpose at least).
  12. I have no idea how I found it. Just stumbled on the .net website half a year ago. Was probably googling for another modern take on the RCT genre (I knew about FreeRCT and Parkitect before I found OpenRCT2).
  13. jensj12

    Group Park 3

    Claimed: Queue: @Wuis, Broxzier, Ziscor, Philmon11, Dan, jensj12 Missed: CoasterMaster, CAVIAR, qbbq, @imlegos Built a tower with another monorail station in it. The tower contains 3 rides (couldn't get the top any smaller because of that, the rotate tool came just in time): an elevator, a second haunted mansion ride and an enterprise. Sorry for borrowing some ride names Feel free to improve the brown color at the top, I was in a hurry because I can't do anything tomorrow and thursday. If the haunted mansion ride does crash with peeps (only tested without) just close it and notify me. The OpenRCT Group Park 3.18.sv6 Warning: game might crash a LOT. It did on mine at least. Build with the game paused to prevent any crashes. https://github.com/OpenRCT2/OpenRCT2/issues/3346
  14. jensj12

    Group Park 3

    Claimed: jensj12 Queue: Wuis, Broxzier, Ziscor, Philmon11, Dan Missed: CoasterMaster, CAVIAR, qbbq, imlegos It's OK if you take the full 48 hours, we just get a bit worried that you might have forgotten it if you haven't posted any updates in the first ~12 hours.
  15. Rebuilding the exit (or entrance) should fix these kind of issues. Some breakdowns can be fixed from any station, but some require the mechanic to go to a specific station (when restraints are stuck), if that station has no exit it will enter through the entrance. I see no rides that are broken down on your screenshots.
  16. Click the 'mirror' button (two arrows facing each other) when placing a design.
  17. jensj12

    Group Park 3

    Claimed: - Queue: @Philmon11, Dan, Jensj12, Wuis, Broxzier, Ziscor Missed: CoasterMaster, CAVIAR, qbbq, imlegos Remember to use v3.15-spawnfix posted by Broxzier.
  18. https://github.com/OpenRCT2/OpenRCT2/issues/3321
  19. The original site where I got the drexler patch from is already down, but it said it didn't patch the deluxe version and that he would never change it to patch the deluxe version. You'll need the non-deluxe version of the game to make it work.
  20. jensj12

    Group Park 3

    There can only be one guest on a hole at a time. Those corner holes are very time-consuming and thus guests have to wait there.
  21. jensj12

    Group Park 3

    The lift cable of dark matter is stuck halfway the lifthill (which I presume is an original bug). Reset the ride to make it work again.
  22. jensj12

    Group Park 3

    The ride time on dark matter is normal, no need to change that. Check if the ride is broken and if mechanics can reach it (they couldn't reach Ol' Timers, fixed that in my turn). If the guest count is decreasing, check the park rating first, that directly influences the influx of guests.
  23. Not much to look at, but I'm pretty sure I have something the others don't have but easily could have.
  24. jensj12

    Group Park 3

    Hey @Broxzier, didn't felt like changing the terrain to anything else? I put that wireframe there for a reason I can load the second .14 file. The new gardens look good, perhaps we should name it royals & gardens, I don't get what rascals have to do with it.
  25. jensj12

    Group Park 3

    I'm done. Fixed mechanics getting lost in Dark matter queue (don't double the ash footpaths, that will break it again). Added a path around dark matter (which didn't fix the problem, but I left it in). Extended the monorail a bit. Added a new wooden coaster in the corner. Didn't add paths far into that area to prevent people getting lost there. It has enough parts underground to be an indoor coaster, so the queue should fill quickly when it's raining. Added and rearranged some staff. The OpenRCT Group Park 3.12.sv6 Claimed: - Queue: @Wuis, Broxzier, ziscor, imlegos, Philmon11, jensj12 Missed: CoasterMaster, CAVIAR, qbbq
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