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jensj12

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Everything posted by jensj12

  1. Launcher -> extra's (or language equivalent) -> Install steam stub
  2. jensj12

    Group Park 2

    xbalogan has been the first to officially claim it, so Broxzier asked you @Wuis if you already started or not so xbalogan could unclaim it to allow you to finish your turn. Since xbalogan was too late, Wuis had the full rights to claim it (please be more clear if that post was meant as a claim).
  3. OpenRCT2 works fine on my 64bit win10 laptop. Where did you get the zip file from? (try if the launcher works for you, also gives auto-updates)
  4. jensj12

    Group Park 2

    Didn't count the amount of tiles, but you're very close to the max (or over it). I can live with it as the hill gives enough room for more attractions. My turn: Rebuilt a part of the famous RCT1 thunder rock with a coaster (8 tunnels!) and a super-efficient transport ride. Also made sure the coaster doesn't crash during a safety cut-out. Feel free to make the rock bigger at the backside and add you own attractions to it. As always, added some paths here and there and reopened Frozen Eggplant twice(!). Next In Line: @xbalogan, Wuis, Philmon11, Squab, Broxzier, WobblyRails, UTMAN, jensj12 Missed Turn: imlegos, Enner Community Park V2.55.sv6
  5. jensj12

    Group Park 2

    Just so we know what happened and what will happen next: Someone violated a rule and the next person continued with that work. These people have been notified earlier so we can forget that now. I've removed most (left in a building) of the first turn while keeping whatever the second one made. The remains of the waterfall are still there, but with a friendly notifier that the water should come from higher ground. It's up to the next person who works on that section to decide what to do. Enner, I've put you on the missed turn list so you can take your turn whenever you'd like (as long as someone else didn't claim it yet). Don't build rides with super fast chainlifts anymore, as they will fail to operate after a well-timed safety cut-out (or add invisible helper track to guide trains properly). (other fixes: fixed twisted mouse and let it go) The file attached is the one we should continue with. Next In Line: UTMAN, jensj12, xbalogan, Wuis, Philmon11, Squab, Broxzier, WobblyRails Missed Turn: imlegos, Enner Community Park V2.53a.sv6
  6. jensj12

    Group Park 2

    Anyways, I'm working on it now, mostly destroying what has gone the wrong way and preserving what went right.
  7. jensj12

    Group Park 2

    Just took a look at the save. The terraformed area is just way too big (20% of entire map). We can destroy the coaster and all unused land but still we have the coaster Wobbly made which is at low ground now. The waterfall there means all the water beyond that has to be very low in order to keep the water flowing (which should be going the other way, as broxier pointed out). I can fix/remove most of it now I you guys want me to (without destroying Forest Runner).
  8. jensj12

    Group Park 2

    The bug that caused trains to stop leaving the station is now fixed, so that shouldn't happen again.
  9. jensj12

    Group Park 2

    It not entirely your fault, it was mainly because the default ground is there and people can't seem to ignore that. The slopes made by the mountain tool make it even harder to resist using the ground already there (which is why I cut those off a few turns ago). If we changed the default terrain many of us would use that as guideline. We can still use the area enner filled, just turn some water into land and add another source for the water in the center lake (how about connecting it to the water coming from the ice corner?). Issues solved and we can still fill it with other stuff. He hadn't done much in previous turns so we can accept it for once. Note that large water areas will cause problems with pathfinding if there aren't enough bridges (which may look ugly if the river is too wide).
  10. Mine says it's valid until somewhere in 2018.
  11. jensj12

    Group Park 2

    Any ground at the lowest possible level means it's not in use yet. Raise it before using. The aim is to have the average land height of all area's to at least the height of the top of the waterfall you made. Building vast area's lower can give issues when building something underground (it already did with TNTeen). No problem with building a bit lower (that's why we raised it in the first case), but make sure it also goes up sometimes too (I seem to be one of the very few who do that, but it's funny to see how people react to things that weren't meant as guideline). Don't limit your imagination because the ground is low, feel free to build a massive (part of a) mountain (like in the icy corner).
  12. I noticed many more rides have the same issue. Visible on Superb Subs, the river rapids ride and Original Round Car Trip in the save Subs_FAIL. Also got a few ton more crashes, and the autosave attached immediatly crashes when loading (or after unpausing if loaded with the game paused). Note that all land/attractions are one tile off, while the vehicles remained in the same place (resulting in being shown off the track). The game also crashes after a while in all other scenario's I've tested (including an official scenario completed in the original game). I guess both are related to the new vehicle_update decompilation. Subs_FAIL.sv6 autosave_2016-01-12_20-59-39.sv6
  13. The capital city of Kazakhstan is named 'Capital' too @Wuis, I guess you're from the Netherlands too? I considerd all of those coasters for my list
  14. Only have been on two hyper/giga coasters, Goliath and Silver Star, but they were great (I love long airtimes). I've been to Bobbejaanland, Walibi Holland, Phantasialand, Hellendoorn, Europa Park and Efteling. It's hard to make a top 5, but I'll give it a try (max 1 per coaster type): Goliath (Walibi Holland, better seatbelts than Silver Star, otherwise I would have put Silver Star here) Wodan (Europa Park, could as well be another fast woodie like Joris en de Draak) Express (Walibi Holland, will be replaced by Rock'n'Roller Coaster once I get there) Winja's Fear (Phantasialand, double spinning indoor wild mouse) Baron 1898 (Efteling, mostly because of the great theming)
  15. jensj12

    Group Park 2

    You can apply launch mode to all coasters, even with block sections. Find something with operating modes in the cheats menu and you can even set a ferris to powered launch mode (it just doesn't work in that case).
  16. I was looking through the Community Park V2.50 and suddenly noticed the log flumes stopped loading passengers, even though it's opened and fixed. When saving it for further inspection, the entire game crashed. I noticed stuttering sounds quite a few times before the crash (more often than only when autosaving). It crashed just before the next autosave, so I only have one from 5 minutes before this happened. autosave_2016-01-11_19-59-20.sv6
  17. jensj12

    Group Park 2

    The pier in the lake will cause trouble with pathfinding once we have attractions on the other side of the lake. Project Frozen (giga coaster) is/gets stuck at the launch section (due safety cut-out). Twisted Mouse needs to have the 'wait for:' checkbox removed or max wait time lowered (one queue filled, other not). People heading for Let it go get stuck near the new mine train coaster. At one angle (looking at it from Valley Rush), you can see that the Towers of Terror building isn't finished (behind swinging terror).
  18. The game would crash if you tried to place a pre-designed coaster, so they were removed to prevent the crashes. Once those crashes are resolved, the designs will come back to multiplayer.
  19. Most likely there's a corrupt track element (a track element that's not possible for the track type, like a half looping on a junior coaster). This is a known multiplayer-only bug and will (as far as I know) be fixed before the next stable build. One of the devs might be able to remove that element for you by hand-editing the save file. Just for the check, are you running stable or development builds?
  20. In other words, suggest it again when the game is fully decompiled and compatibility with the original game is already broken (which is also needed for many other features).
  21. The idea is that they were replaced by walls (which weren't available in RCT1). RCT1 expects you to build huises using the land tool, while (Open)RCT2 uses the scenery tool for that. Still I'd love to see this added, as it makes building through houses a lot easier.
  22. The game was already mentioned in another thread, but it's so great it deserves its own Indeed great and I'm checking their devlog every few days, so many updates and it gets better every week.
  23. jensj12

    Group Park 2

    Worked on for two hours straight, but finished it as I didn't add any buildings (only fixed one I broke). Added a fast wooden coaster in the empty area between arctic/sunfire and filled the area with trees. Also built a bridge from the capitalist to life buoy. Next In Line: @Philmon11, Wuis, Squab, Broxzier, enner, Wobbly, UTMAN, jensj12 Missed Turn: Jamaka, Erik, Zygorator, wasdalos007, imlegos, xblogan (the file size is 5% smaller since those 7000 guests were removed ) Community Park V2.47.sv6
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