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Everything posted by jensj12
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There is an official Xbox version of RCT1. If you want to play with an xbox controller, that version probably has improved controls for that. Doesn't support multiplayer though. http://www.amazon.co.uk/Atari-Rollercoaster-Tycoon-Xbox/dp/B000083OIG
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I've got plans to build something (only need to study the scenery part a bit more), but with exams coming in May I don't always have enough time for rct2. Claimed: - Next In Line: Wuis, Squab, Przemek, Broxzier, WobblyRails, Racey, qbbq, xbalogan Missed Turn: Enner, Philmon11, imlegos, UTMAN, jensj12 Here's the current list of [fun factor] * [accessability] * [visibility] * [luck]. Top 8 are all pretty close to each other.
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https://github.com/OpenRCT2/OpenRCT2/issues/3010
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Bug in Building Giga Coaster
jensj12 replied to Al_Mascarpone's topic in Problems, Bugs and Feedback
Should have been fixed (not only giga coasters), but it might be different for banked tracks. https://github.com/OpenRCT2/OpenRCT2/issues/2996 Which build are you on? (any sequence of letters/numbers like e52c95c) -
The song can't be any longer than the original. Songs with a different bitrate may be cut even shorter. Follow the guide as precisely as possible (options like a different bitrate or file type) to prevent any issues.
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Zoomed out view crashes the game
jensj12 replied to WaxWeazle's topic in Problems, Bugs and Feedback
What is the resolution of the OpenRCT2 window? Does it still happen if you change the scale factor (or whatever that setting is called)? -
@Philmon11, you claimed the park on Tuesday, but more than 72 hours have passed in meantime. Claimed: - Next In Line: UTMAN, jensj12, Wuis, Squab, Przemek, Broxzier, WobblyRails, Racey, qbbq, xbalogan Missed Turn: Enner, Philmon11, imlegos If you build any attraction or stall, merge any river rapids scenery to a yet to choose main river rapids scenery first! Going over the attraction limit will corrupt (?) the first information kiosk and crash the game.
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Known bug I think. People aren't properly synced yet and they often cause desyncs (at least the staff is quite buggy in multiplayer). The peep update has only been fully decompiled after the latest stable and thus didn't have much time yet to be optimised for multiplayer.
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Old attractions just pretend they are new, but I honestly don't know if an age of minus x years hurts any calculations. If there are only comparisons done with these numbers it won't, but if they are used as multiplier somewhere things may go a bit crazy. I guess it's the former.
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No, I'll take at least one more turn, but the park is currently claimed by someone else. Merging some decorative attractions should allow me to build another attraction.
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Flying Aces Polling/Voting Or Somekind Of It
jensj12 replied to WobblyRails's topic in Small Talk and Offtopic
This is the first time I hear anything about a new coaster in Dubai, do you have a link to more information or a video? -
Let everyone take a few squares to put his avatar on it btw, since we've reached the limit, I don't think we can add food stalls either.
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I think we've hit the attraction limit. An overflow caused the first attraction built to be selected, which is an information kiosk. Destoying one allowed me to build another one. What we can do: Merge river rapids scenery (we have 14 of them now, should be one or two, depending on the colors) Wait until the game is fully decompiled and the limits are removed, and start a new smaller park in meantime (a micro park?) Does anyone know how Ridge Roller crashed? A safety cut-out doesn't stop the reverser tracks from working. (I've never trusted those heartline twisters) Twisted Mouse is stuck. One train is waiting for a block section that's already empty. Needs resetting. (added to my tofix-list)
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Instead of removing patrol areas, increase the size of them as patrol areas make handyman more efficient. If you really need more you can remove an entertainer or organise mechanics/guards better so you can remove a few of them.
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White and Tritanus are currently in test mode while I think they should be opened someday. White crashes during a brake failure, so use only one train on that coaster. Mechanics can't fix or inspect Tritanus because they can't enter the station, probably a scenery issue. Using the stable version, chairlifts don't crash. Nitro is set to wait for full load which takes quite a while now it's a few years old. It won't hurt adding a max wait time. The rock now has a good amount of guests on it, thanks to the extra attractions on it
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This is a known issue and will be fixed in the future. For now only the host should place staff and others must reconnect to get the staff in their game.
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Just a quick note: Endless Sync sometimes gets stuck due a vehicle malfunction, where one of the trains doesn't leave the station and the other is stuck on the chainlift due an occupied block. Disable sync for a second to fix. Coaster looks nice and small Brox, gonna take a closer look at it tomorrow. This topic now has over 10K views!
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Even better for those who don't have it: it's a free weekend for Cities: Skylines! Downloading...
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I tried some custom scenery in group park 2 when building the jetski rental near breathtaking heights, others couldn't load the park after that even though I had export objects with saved games enabled. It was a sloped waterfall piece from UCES. Some time (weeks) later I tried Erik's contribution with custom scenery, custom flat rides and custom tracked rides (AmazingEarl's waterslide) and it somehow worked. We can just try it and revert if it doesn't work.
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Perhaps your station is too short or the attraction type just doesn't allow it. The trains must fit in the shortest station.
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Open build menu, build the station of a random attraction, build entrance+exit, destroy attraction, fixed. I thought it was fixed someday, some scrollbars caused it.
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This one is currently my fav, with trains running in the opposite direction of the karts: Did you use a cheat other than disable clearance checks to get the observation tower on it?
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Custom scenery has only properly worked in 1 out of 3 cases in group park 2. For stability I wouldn't recommend using it. At first I'll just watch, at one point I might suddenly claim it if I think I can get match half the scenery quality.
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The game currently uses the extra lap to determine the winner. Once the winner passes the line the round is finished, the lights turn red (just look at them while playing) and anyone who enters the station stops. This means that the race winner races one more lap. You can't prevent it, but you can make the track short and allow them to race multiple laps. It might already look better if all racers could do that out-lap, but that takes even more time. Best solution would be to have the finish line at the start of the station, but that might require new graphics to be drawn.
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Karts enter the station randomly left or right, so there is a chance they will all go to the same side. To prevent karts stopping outside the station you must have some extra room in the station. Improving the peeps-on-go-karts-AI can 'fix' that issue and allow more karts than we have now.