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jensj12

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Everything posted by jensj12

  1. This project does not modify RCT1 in any way, but you can play RCT1 scenarios in OpenRCT2. You can already modify the rides available. Make sure you have cheats enabled in the options, then click+hold the golden shovel and choose object selection or inventions list.
  2. Not sure if it is possible to directly help with the new save format, as somebody is already working on it. The best way to directly talk to the devs is on their Discord server. You can always help by solving other issues so other people don't have to do that. There are a number of issues marked as "Good first issue" to familiarize with the codebase. Further instructions on how to build OpenRCT2 locally are also on GitHub.
  3. Assuming you have cheats enabled in the options, click+hold the golden shovel in-game and select 'disable clearance checks'.
  4. Guests always look for the nearest entry. If they can't find a path, they will look for a path that makes them get as close as possible. Make sure the path to the fast lane always leads past the normal entrance first, and that the tile closest to the fast lane is closer to the normal entrance.
  5. Should be fixed in latest develop and next release version.
  6. This has been fixed already. Download the latest develop version or wait for the next release version to get the fix.
  7. jensj12

    main menu park?

    Go to options -> title sequence editor and view/edit the OpenRCT2 sequence. There you should have a list of the parks and you can load them and play around.
  8. The limits are still there, but will be removed in the future. You’ll notice when they are removed.
  9. If it still exists, you might be able to manually edit it in the settings file, change it in the settings menu of the launcher, or through the in-game console (which can be opened using ` (backtick), above the tab key).
  10. If you want to select more objects from that group, deselect some other scenery items (or groups) first. The limit will be removed in the future.
  11. Thanks for the suggestions. Saving things other than complete track designs is planned, but the discussions were mainly focused on scenery instead of incomplete coasters. A better copy-paste tool for the tile inspector also got some attention lately, so expect some improvements over the coming years. For the view improvements, number 2 (#1734) and 5 have been suggested before, and I think the same holds for 1. Locking the cut away view window looks like something trivial to add. I might even give it a shot someday.
  12. #6206 Impossible until a new save format is implemented.
  13. Look for the data folder in your RCT2 (not OpenRCT2) installation folder. The CSSxx.dat files contain the music used in the game (CSS17.dat is the main menu music).
  14. In recent versions, the sandbox mode and disable clearance checks buttons has been moved to the cheats dropdown menu. You no longer need to have debugging tools enabled to find these hacks. Enable cheats and click+hold the golden shovel.
  15. If you have RCT1 installed and linked to OpenRCT2, you should have additional surface textures to choose from. To link them, look in the OpenRCT2 settings.
  16. jensj12

    Plain shops

    There are currently two options that don't require any changes to the game: Make custom stall object with a small building. It won't be able to sell multiple types of items, so you'll need a custom stall for every item you want to sell in your park. Hide the building entirely using the tile inspector. Build a stall, open the tile inspector (from the cheats dropdown menu, you need to have cheats enabled in the settings for this), select the tile, select the stall in the list of objects on that tile and click 'insert corrupted element'. The stall is still there, but you won't be able to see it anymore.
  17. In the bottom-right corner you can see which game the object belongs to (RCT2: Time Twister in the screenshot). Make sure you own the listed game and have it installed and linked properly, otherwise OpenRCT2 can’t find the object files (which contain the graphics).
  18. Please explain what the issue is, for now I’ll assume the track design is placed within the park. Please update to the latest version, the error messages for track designs have been fixed 3 days ago. Still it looks like you should be able to build the ride there. It may be the case that the track design intersects itself, then you need to enable ‘no clearance checks’ from the cheats dropdown menu to build the ride.
  19. In the current state of the game, pathfinding does not take transport rides into account. It is planned, but will take some time. The only thing I can think of that is not already listed, is to make sure that guests never have to walk away from the ride in order to reach it. But if guests pick rides that are simply too far away, there's nothing you can do to help them.
  20. If you used cheats to make rollercoasters that are normally not possible, those might be blocking the ride rating calculator for all other rides in the park. There is also a bug that occurs when a shop is placed next to vertical track, see #10376. If that is the case, remove the shop and it should work again.
  21. Can you upload the affected save?
  22. Mechanics enter the ride through the exit. Try rebuilding the path to the exit of the ride. If the path at the exit is not properly connected to the exit, guests can still leave the ride normally but mechanics can’t reach the ride. Fixing the ride with debug tools should work in any case. If the issue persists, please upload the save file.
  23. You can already open the object selection in-game (in the cheats dropdown menu). Just filter on the objects selected and you should be able to find the object you're looking for quite easily.
  24. It has been moved from debugging tools to cheats. Debugging tools are something only a developer should need, which was not the case for the tile inspector.
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