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jensj12

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Everything posted by jensj12

  1. I can't access the link. Instead of a link, I'd rather see a screenshot of the park (which is pretty much always better than a link for showcasing parks).
  2. Please use proper formatting in your messages, this is unnecessarily hard to read. Looks like you found .../Program Files (x86)/Steam, then go to .../Steam/steamapps/common and select your RCT1 directory there. Note that RCT Classic is NOT the same as RCT1 (it is a modified RCT2 with recreations of the RCT1 scenarios), you need to original RCT game with both expansions or the deluxe edition for the RCT1 features to work.
  3. Can you post a screenshot of the folder you're trying to select and/or post the path you've selected? If you installed RCT1 through steam in the default location, it should be detected automatically.
  4. It is still under development, but you can playtest it. Instructions are here.
  5. Error messages don't always show the real error in some edge cases. Sometimes it helps to disable height limits or clearance checks. If that does not help, please post the save and track design so someone else can investigate the problem as well.
  6. Constraints, as far as they still exist, are gradually being removed from the game. Adding more diverse peeps is not hard because of the coding required to do it, but every single sprite that has a peep (or more) in it, has to be redone for every possible combination of peep types. Let's ignore whether it's a good idea to add more peep types, assume everybody has agreed on what types to add and just do the math for it: With only 2 types in a 2-seater coaster train, that's already 3 additional sprites per rotation of the vehicle. The dive coaster with 6 peeps per vehicle requires at least 63 additional sprites per rotation of the vehicle, and that's only for one additional peep type (adding more means an even bigger combinatoric explosion, adding a third peep type requires at least another 665 sprites per rotation for the dive coaster). The flying coaster (with 4 peeps per car) had 2832 images in RCT1 (even more in RCT2). Assuming there are 2 skin tones, we differentiate adults and kids and added male and female gender to the game. That makes 8 peep types total, so we need 8^4+2*8^2+1=4225 sprites per rotation. That makes 2832*4225/4=2991300 sprites in total (instead of 2832). Assuming sprites are 32x32 pixels and you need 1 byte per pixel (because of the palette used by the game), you'd need 3GB RAM just to run the flying coaster. For the base game objects, this can theoretically be done (with a ton of work), but the game size and ram requirements will explode with it. Even if that's not a problem, then there are still the custom objects that are not built for multiple peep types. Editing them all is simply not feasible. More peep types will not be added to this game.
  7. Then we're both missing the point. Through the cheats menu (and soon as normal scenario option), you can charge for both rides and park entry. Apart from one fixed exploit, this is exactly the same as in RCT1. For older discussions on why it deviates for new rides, please refer to #5294 (and #13244).
  8. As far as I know the pricing algorithms of RCT1 and RCT2 are exactly the same (the only difference being the option to charge for both in RCT1, or entrance fee only in RCT2, both are available in OpenRCT2). If you want to make money from rides, either put down very good rides (most flat rides are not) or don't charge park entry fee.
  9. The pricing for new rides has been changed in OpenRCT2. In RCT2, guests would always pay at least +$6 for any new ride (so +$1,50 if you charge entry fee). This was considered broken and has been replaced by a 1,5x multiplier. The result is about the same for good rollercoasters, but you can't charge insane amounts for flat rides anymore.
  10. Please don't hijack other threads for your own problems.
  11. You can already follow a train in the measurements tab and see exactly where the problematic pieces are. Showing this statically while building has been suggested before but voted against. Maybe a plug-in will someday do this.
  12. Few questions: Can you post a screenshot of the grayed out object selection button in the cheats menu? Did you get a warning when selecting the scenery group? Are the objects selected when you enable advanced mode? (Select them manually there if possible) What game version are you on?
  13. I have no idea what's going wrong, but there have been some more reports over the last few days: #14674
  14. Servers are user-hosted and not part of the OpenRCT2 project. If you have problem with Mozar's Free 4 All server, go to their Discord server. There's nothing we can do here.
  15. There have been numerous reports on this. You can probably access it by enabling some cheats like 'ignore research status'. I'm not sure what the exact cause of the problem is, but you can track its progress here: #12981
  16. Known bug: #14415 Until it's fixed, make sure the entrances are on different tiles (not exactly above each other).
  17. When you design a rollercoaster, demolishing track pieces comes with a full refund, but only if you haven't opened the coaster before (then it's 70%). You can simply build and design you coaster freely, only paying for the final track design and the terrain/scenery lost in the process. If you need to edit a previously opened coaster and don't like the 30% cash penalty, you can refurbish the ride first.
  18. It will work but with a bit more trouble (you need to download RCT2MG as well then). It's easier (and cheaper) to buy RCT2 Triple Thrill Pack. For further reference, click HERE.
  19. You need to get the RCT2 (not OpenRCT2) files on your computer somehow. If you know someone who does have a CD reader, you can copy the files over from there. If not, you either have to buy a CD reader yourself or buy RCT2 from Steam.
  20. They are copied from your RCT1 installation, and they're likely also doubled there. The reason for this is that both AA and LL come with the AA scenarios. You can simply delete half of the AA scenarios from your RCT1 installation and they should be gone (if not, OpenRCT2 copied them over to your OpenRCT2 directory and you should delete all duplicate scenarios there). For anyone with the original disks wishing to prevent this problem: don't install AA, only RCT1+LL.
  21. If you have RCT2 on steam, you can replace RCT2.exe with a shortcut to OpenRCT2.exe, then steam will add your OpenRCT2 hours to RCT2.
  22. There are many ways to crash a coaster. If you want to know what makes a coaster safe, I've written a guide on it for RCT1 (which did not have block brakes yet, and even doesn't capture all possible crashes without block brakes): https://steamcommunity.com/sharedfiles/filedetails/?id=280492440
  23. The game simulation should be exactly the same no matter the game speed. Note that crashes can also happen due to other breakdowns or because of cascading effects of an earlier breakdown. If you have a save that has a coaster crashing without any player intervention, please upload it so we can help investigate the issue.
  24. If the ratings do show up after 30 minutes (or fast-forward the game 1 year to reduce waiting time), you're still on an older version. If not, please upload your save with and indicate which ride is the problem.
  25. The save you attached doesn't have any coasters (only two observation towers that already have their ratings).
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