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Everything posted by jensj12
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If you make the station much shorter than the train, the train will only slow down near the end. Use cheats to allow trains to be longer than the station. I used this to build a mountain snake coaster in one of the group parks, I think it was number four.
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Hold ctrl to build scenery at the same height as the object you’re pointing at. Hold shift to change the height of the object to be placed. These can be combined (hold ctrl to find the correct position at a given height, then hold ctrl+shift to change the height).
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Just change the goal to ‘Have fun!’ (or ‘100 guests in your park after year X’ if you want a time limit) if you don’t want any serious goal.
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As long as you are on the same OpenRCT2 version, you can play multiplayer together, no matter what RCT2 version you have.
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Search a bit on this forum and you’ll find out that this happens quite often. It should be a false positive, but if you’re not sure, you can download the source code, inspect it and build the game yourself.
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If you use block brakes, make sure the trains arrive there slow enough to be able to come to a complete stop (usually by placing another brake in front of it). If a block brake is closed but a train goes too fast to be stopped, the number of trains on a block section is no longer correct and that may cause trains to run into each other.
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Though I’m not completely sure, I think 2 and 3 are true. I’ve never heard about 1 before. 2: The climate influences guests preferences for food, and the climate is set by the scenario. Desert scenarios should sell much more ice cream than arctic scenarios. 3: As far as I know, salty food makes guests more thirsty.
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Just to check, what language, drawing engine and theme are you using? Switching one of them might make a difference.
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Here are the related GitHub issues for both problems: https://github.com/OpenRCT2/OpenRCT2/issues/9642 https://github.com/OpenRCT2/OpenRCT2/issues/3830
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Yes, that should work.
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The problem with that is that it would break many existing coasters and parks, and there are problems with physics than just that.
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It is being worked on. Expect big announcements in many places once it’s done.
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Open the tile inspector and reorder the elements on the tile with the support. If you put the (lower) surface element above the (higher) track element, the old support will disappear.
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Please take a look at the latest 3 topics in this section of the forum. You can find the answer there.
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To modify ride ratings, open the console (either through debugging tools or the ` button above tab). Type 'help' and you'll see that 'rides' is a command, which will tell you that 'rides set' is a command, which in turn will tell you that 'rides set exitement <ride_id> <value>' is a command. To get the ride id, use 'rides list'. This still doesn't freeze the rating, but you can freeze the rating of all rides in the park by placing a ride that goes into a loop and never returns to the start of the track.
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OpenRCT2 reverted to RCT2 in Steam
jensj12 replied to wingaling's topic in Problems, Bugs and Feedback
If you’re running RCT2 instead of OpenRCT2, you indeed won’t see your completed scenarios as both programs use different locations to save them. Try running OpenRCT2 instead of RCT2. Since you say it ‘reverted’, I suspect you replaced RCT2.exe with the openrct2 executable. Just do that again and everything should work as before. -
I cannot reproduce this. Closing by clicking the 'x' button and closing with backspace both work fine for me. Make sure you are on the latest version of OpenRCT2. Then check if the bug still exists and if so, please report the commit hash found in the bottom-left of the main menu (something like 26ba1c3) and your operating system.
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Did you select the vanilla RCT2 (not OpenRCT2) directory? If it still doesn’t work, please post a screenshot of the contents of the selected directory.
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They might be re-enabled for multiplayer after a new track format is in place (enabling them now would crash the game every time you would try to place a prebuilt coaster). For now, you’ll have to build them manually.
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Not yet. Maybe in a few years.
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Build a path in from of them and change the peep spawn point (enable sandbox mode (enable cheats in the options and click+hold the golden shovel) and open the map to change peep spawn points).
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Can't unchoose any item in the scenario editor
jensj12 replied to Rakam's topic in Problems, Bugs and Feedback
Please check if there are any filters active (click + hold the filter button in the top right). To see every item, make sure all filters are turned off.- 1 reply
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If you point OpenRCT2 to your RCT1 directory, it will already load some additional features (title screen music and wall edges). RCT1 paths are planned, but will take some time. The rulesets of RCT1 and 2 are barely different. The park value was much lower in RCT1, but can be upscaled, and RCT1 had the option to charge for both rides and park entry, which can be done in OpenRCT2 with cheats (and is enabled by default if you load a RCT1 scenario that allows it). If you want to override that, simply open the cheats menu and toggle a checkbox.
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Have Debug Tools enabled, no tools.
jensj12 replied to Athrizel's topic in Problems, Bugs and Feedback
They have been moved to the cheats dropdown menu. -
Mirage madness (Afrika - Oase) guest don't spawn
jensj12 replied to XanderHeij's topic in Problems, Bugs and Feedback
You can manually replace the peep spawn by enabling debugging tools and repeatedly clicking the correct peep spawn location. I've created an issue on GitHub, as it can be fixed on fixed on import: #9926