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andy55699

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  1. After 30 years, today I finally complete all scenarioes in RCT/RCT2 including those in the exapanion packs ! There have been so many up and downs, PC breaking down, saved games and progress gone, busy studying and working time until I picked up RCT again 5 years ago when I was 25 years old. And i made it finally! Woohooo!! 😂😂😂
  2. oh i just realize I didnt share the .park file here. Thx a lot! Sixflags.park
  3. mmm....ya i know but I tried running it for a few months in game time and it still doesn't give any test results
  4. mmm....ya i know but I tried running it for a few months in game time and it still doesn't give any test results
  5. ah you mean 1920s cars would stuck at the turns by nature? i thought 1920s cars are having the same sizes of typical go-kart vehicles in terms of programming...
  6. oh ya you are right....then I don't think i can reproduce the bug anymore sicne it is now fixed.....
  7. Bug- prison island.par Version: OpenRCT2, v0.4.4 (9e4918c) provided by GitHub Go-karts vehicles are stuck in the middle of the track. I have enabled the cheat to allow more number of vehicles than its default number and set the number of lap to 0. Not sure if these actions have lead to the bug. Thanks!
  8. OpenRCT2, v0.4.4 (9e4918c) provided by GitHub Not able to get the test result of the ride. Thanks! Bug -ride no test result -Extreme heights.park
  9. Bug - ghost station- extreme heights.parkOpenRCT2, v0.4.4 (9e4918c) provided by GitHub Version: OpenRCT2, v0.4.4 (9e4918c) provided by GitHub Another similar example to share. I didn't recall that I have switched on the test mode during construction.
  10. Well but if you watched the video RCT2 Ride Overview - Maze by Marcel Vos, in 9:00 he mentioned in 2020 summer the path finding algorithm was modified so the left indented maze would behave like the right indented maze, which I don't feel strongly that there is a big improvement because occasionally i still got guests stuck in some mazes.
  11. Wondering if you have watched Marcel Vos's video about the maze already....I bet yes? 😀 With the path finding algorithm in the maze, the guests would always have 75% chance to turn left because they always check and choose the path in a clockwise direction counting from the foward direction and that's why it's likely that the guests would return to the starting point of the maze in the unsolvable layout as Marcel's example of an impossible maze. My thought is if the guests have hit the same point e.g. starting grid of the maze for more than, say, 10, times, we can assume they get lost and the path finding algorithm could change the counting direction from clockwise to anticlockwise. Then the guests would be able to solve the impossible maze created by Marcel in his video. Does this make sense?😵
  12. oh i just realize I didnt share the .park file here. Thx a lot! Sixflags.park
  13. i tried both lines but either of them works ..... screenrecord.mp4 If the problem is not solvable, would u mind sharing the corrected .park file with me? thanks a lot!
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