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About ExCrafty

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  1. Thanks @jensj12 & @X7123M3-256 for your help and patience with me.
  2. I assumed you wanted us to look at that link. I have, but a lot of it didn't make any sense to me. I'll assume that it means the issue is now known, and can be investigated for a solution. Much of the language you guys use is a foreign language to me. I hope you can dumb it down for people like me.
  3. Nice suggestion, thanks anyway, I appreciate the attempt. It didn't make any difference at all for me.
  4. Litterily around 3 hours ago. Now there are text errors showing intermittently, but frequently. They sort of look like what I'd think the actual code looks like.
  5. Thanks @jensj12, Yet more tweeking and finaly got what I was after.
  6. I agree, if you're only interested in a vanilla ride, then there's no need for the entire park.
  7. Thanks @jensj12, that's pretty much what I suspected. Even with my glasses, I have trouble seeing when the graph goes into the red, especially if it's a short spike. I had a look to see if I could change colours of that so as to get a better contrast, but not really sure where to look.
  8. I just tried you problem out on a park I have. Guests didn't drop through like yours, but they froze for a split second the moment they entered and started on the slope. I'd never noticed if my thing is normal or whether it's similar to your issue. I have the latest Dev version (it updated as I launched the launcher. 0.3.0-201 ( couldn't get the rest as memory not that good.
  9. Gday, I've made this duelling coaster and in this case, I can't for the life of me see where it is that makes it so crappy. I've usually gotten reasonably good at fixing my designs, but this one eludes me. Any advice or suggestions would be appreciated. There's no hacks or add-ons either. Thanks in advance. Twisted Triplets.td6
  10. 1. It appears that the graph for a ride only shows the first 5 minutes of travel, is this correct, or should it show the entire length of the ride. I often have ride tracks that are 4km, 5km, or longer. 2. Why does the game get concerned when a vehicle on a test run "hasn't returned to the station" when that's because of the distance it has to travel ? 3. Any tips for the annoying "most confusing layout" or "guests are getting lost or stuck". When there is clearly (to me) no reason, straight line pathing, etc. I know the AI doesn't really "read" signs and maps. Thanks in advance
  11. That's pretty much what I suspected. You have often used "PR". I have no idea what that means. And I look at the tracker occasionally, but most of it doesn't make any sense to me, I'm not a coder or that good with command line stuff anymore.
  12. After update this morning (my time) I have this going on, even after a restart. I thought it might be note worthy.
  13. Thanks, that's what I thought. 65535 ... Hmm .... that's reminds me of the number of ports on a USART, from back when I did my electronics course nearly 30 years ago.
  14. NOT A COMPLAINT !!!!!!!! I just got blocked from adding to a park, because I have the maximum rides/shops. I did a count and I total 255 all up. 74 rides, 130 shops, 51 other buildings (kiosk, toilets, first aid). Is this something that the proposed new save file type may address ? Just wanted to make it clear I'm not complaining.
  15. You mean it doesn't make sense ... to you. Not everyone is the same.
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