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733737

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  1. i am curious if the hard limits on sprite resolution, count, etc are due to data integrity checks, memory usage limits, game logic constraints etc?
  2. the openrct2 project isnt limited by 90s hardware
  3. want to code, know about graphic design, great at playing scenarios, been playing rct1 then 2 since i was 10 years old, have lots of free time... oops thats less than 73 //* add more later *// ; else() null; 🙃
  4. the upside down brake scorpion tail for flying coaster could be implemented in .park format. I havent learned to code yet. real life version https://coasterpedia.net/wiki/Scorpion_tail
  5. an ai upscaler could replace assets automatically and maybe there could be a barbershop that sells hairdos for long hair like the hat stall or there could be guest groups that form or guests could have sprite morphing based on in game weight which is preserved on rides
  6. Could you implement last names and new names in the automatic peep name generator, different hairstyles, skintones or upscaled sprites with interpolated animations around 60fps also taller guests, less skinny guests, or guests that can swim like chris sawyer wanted?
  7. can the game logic be manipulated to rewind or slow down game speed?
  8. interested in ability to modify object properties on hacked rides, custom scenarios, or park save files to mute attractions or disable certain sound effects such as chain lift sound effect, would like this to be stored at a minimum in save file, but maybe in a saved track file. also wondering if there could be ride modifiers to replace sound effects on a per ride basis or by modifying save file content tables instead of system wide sound replacement. Was also wondering if there is room in the code for the sound library to be expanded without recoding the sound system, or converting variable types, which would effect compatibility and use more storage with less performance.
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