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cascadia

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Posts posted by cascadia

  1. SCR14.png

     

    -Built Kaiser K's Floridaman! (an in-joke on another forum), about the adventures of the world's worst superhero, based out of Florida.  #Florid'oh!

    -Built Doctor What's Revenge (also another in-joke on another forum), a castle tour about the named person getting his revenge on some "meddling kids", plus a skate park called Pricefield's Skate Park (yet another in-joke).

    -Fixed a pathing issue with the new carnival section and a main path behind it.

    -Built a food stand and seating area, plus restrooms, under The Dark Forest called Coaster Noodles.

    -Someone opened "Just Don't Open This", so closed it to fix a park rating issue.

    -Fixed a broken path under Ol' Timers that was causing peeps to not find Dark Matter.

    -Fixed an issue with Bernie's Burn Heal Lemonade.

    -Fixed an issue with a path not being covered by a handyman (named him David "DTanza" Tanza as another in-joke).

    -Fixed some scenery issues here and there (mostly ground that's still wireframe in places where it shouldn't be).

     

    Note: We are running out of available banners- there's just one more available to build in the park.  We're hitting our first park limits, sadly. :(

    Also, like @Philmon11 said above, follow my guide to save some space if you want to. ;)  We should start thinking about preparing to finish the park soon.  

     

    The OpenRCT Group Park 3.66.sv6

     

    Claimed:  

    Queue: @Broxzier , Wuis
    Missed: @imlegos , @WobblyRails , @wilburg22 , @Yimmy, @ziscor , @jensj12 , @RedScope53 , @Dan

     

    Come on, Dan!  We want to see your new coaster! ;)  If Dan can't make it, can someone else build his coaster? ;)

    • Like 1
  2. Claimed:  Cascadia

    Queue, Broxzier, Wuis
    Missed: imlegos , WobblyRails , wilburg22, Yimmy, ziscor, jensj12 , RedScope53, Dan, Cascadia

     

    Actually, have a little bit of time now, so claiming it to make a few minor adjustments, and possibly a small ride or two.  Hope no one minds this! :)

  3. 1 hour ago, Philmon11 said:

    Claimed: - Philmon11

    Queue, Broxzier, Wuis
    Missed: imlegos , WobblyRails , wilburg22, Yimmy, ziscor, jensj12 , RedScope53, Dan

     

    @cascadia, did you dissapear from the list? 

     

    Nope, just removed myself from it because my access to a computer is currently to erratic to be on the list.  But thanks for asking anyway! :)

  4. Calling all people in the missed turn list.  Take a turn now- if you are afraid of using up too much space, try this list of places to build to save space:

     

    @imlegos @WobblyRails @wilburg22 @Yimmy @ziscor @jensj12 @RedScope53 @Dan

    Since we are running out of space, here is a list of less obvious places available to build stuff, in an attempt to save more space (many of these are on the small side, so be warned, but some of them are bigger):

     

    -By the restroom by Swinging Ship

    -The space in front of Qin Dynasty, and also the space in between the tracks.  Perfect for small flat rides, and can fit up to three small short-width coasters if you're good with the space.

    -The wood behind Motoplex, Skid Row Mice, and the village

    -The castle

    -Behind Palaemon

    -Next to Castly Crashers

    -The wood around The Dark Forest has some space

    -There's are some small spaces around Turbo Tunnel good for small buildings and flat rides

    -The space between Sioux Falls and Tribal

    -The space enclosed by paths in front of Sioux Falls

    -The area around Mountain Splash has some spaces where you might fit some small flat rides and buildings in

    -The empty space between Motion Raders and The Grand Tour

    -The little space behind Motion Raders and Secret Garden

    -The space between Bouillabaisse and Shooting Star

    -The space between The Stallion and King Of Durango Mountain (needs to be leveled if you build here)

    -The riverbank

    -The forest and grass around Project KB

    -Behind Sherbywood Maze

    -Behind Monster Jam

  5. 3 hours ago, Millionaire2K said:

    Allow us to hold down the Currency rate button so we can change in game currency without have to click 7000 times to make coasters cost real amounts.  Even clicking 100 times is a pain and slow.

     

    Also maybe an option to adjust cost of all items?  Or different rates for different items?

    For the currency issue, try pressing ` in game.  This will take you to the console, where you can type in this command:

     

    set money 123456789

     

    Type "hide" (without the quotes) and press enter to exit the console afterwards.

  6. 3 hours ago, Millionaire2K said:

    It doesn't produce a dump file.  Also loading RCT1 files just result in a crash unless I load an empty map,

    Ah.

     

    I think a lot of the rides haven't been reverse-engineered yet, but according to some posts, some of them have, so try looking around and see what rides you can import.

  7. 17 hours ago, zeldafan511 said:

    Hello! I am currently running OpenRCT2 build 3b8f98c, and I have encountered a bug with mini roller coasters. Pressing "Vertical Loop (left)" and "Vertical Loop (right)" crashes the game.

    Let me know if I am running an outdated version of OpenRCT2, because I am bad at keeping up with updates and that it had not notified me of any update. 

    Try using the launcher to update your game- it's on the Downloads page.

  8. 3 hours ago, Wuis said:

    I have no idea why I already put it on here, I actually still wanted to give either the dinghy slide or the corkscrew coaster at the entrance a decent station but I guess this works too. The only thing I did was putting some janitors down and make this small themed simulator ride. Which is a spin-off of a very similar attraction in my 70x70 park(actually called like that)

    You could always reclaim the park under the rules, ya know... :P;)

  9. @Wuis and anyone else who takes a turn afterwards: Could you take a look at what's dragging down the park rating, please?  I believe it's a bunch of paths not covered by janitors and some vandalism.  Thanks!  :)

  10. 5 hours ago, X7123M3-256 said:

    I think mechanics already can enter through an entrance if they are unable to locate the exit. But I don't think we need to explicitly support leaving the exit disconnected, that would probably kill the peeps IRL.

     

    Well, this is a game, ( :P;) ) and some people use this to simulate things like skydiving and parachute rides.  It would be very useful in these circumstances.

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