Broxzier Posted February 14, 2017 Author Share Posted February 14, 2017 3 hours ago, SpiffyJack said: The group build has begun, Correct? or is map available for a few hours? Correct. giraty is working on it. Link to comment
giraty Posted February 15, 2017 Share Posted February 15, 2017 (edited) Oh btw I can't load the save file, when I clicked on the save, it immediately returned me back to title screen EDIT: After I put the sc6 now the sv6 loaded, phew The park: Simple beginning and anyone can reprofile the area around park entrace, before the hegde barriers area The OpenRCT2 Group Park 5.01.sv6 Claimed: -Queue: @Jochem , RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giratyMissed: Edited February 15, 2017 by giraty 1 Link to comment
YoloSweggLord Posted February 15, 2017 Share Posted February 15, 2017 2 hours ago, giraty said: Oh btw I can't load the save file, when I clicked on the save, it immediately returned me back to title screen Sounds like someone doesn't have "export plug-in objects with saved games" checked in their options menu Who saved it last? Link to comment
Foxbox Posted February 15, 2017 Share Posted February 15, 2017 (edited) ^ that was me, i think. landscaped the meadows. i also had some problems, because first it was saved as " *.DAT " But i have the export enabled. Edit: sorry... forgot to change it to english... :> Its the third checkbox. >.< "Zusatzobjekte bei gespeich. Spielen exportieren" -> "export plug-in objects with saved games" Edited February 15, 2017 by Foxy Link to comment
Jochem Posted February 15, 2017 Share Posted February 15, 2017 Claimed: -Queue: @RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giratyMissed: Jochem Have to put myself on the missed turn list. Got a very important test coming up. 1 Link to comment
SpiffyJack Posted February 16, 2017 Share Posted February 16, 2017 2 hours ago, Jochem said: Claimed: -Queue: @RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giratyMissed: Jochem Have to put myself on the missed turn list. Got a very important test coming up. Pass that test brother! Link to comment
cascadia Posted February 16, 2017 Share Posted February 16, 2017 Question: Would anyone mind if I claim a space of land for a runaway early on, and near the end of this group park, build a plane tour ride (with an invisible seaplane coaster)? Doing it late in the building of this park would allow me to avoid stopping people from building high. 1 Link to comment
SpiffyJack Posted February 16, 2017 Share Posted February 16, 2017 58 minutes ago, cascadia said: Question: Would anyone mind if I claim a space of land for a runaway early on, and near the end of this group park, build a plane tour ride (with an invisible seaplane coaster)? Doing it late in the building of this park would allow me to avoid stopping people from building high. You have my blessing @cascadia .. . I had the same thought. and sense I was one the the map builders... I have my spot(s) picked out also ... that being said, I'm the newbie in the group I specialize in making the most of nothing . Link to comment
HookerHeels Posted February 16, 2017 Share Posted February 16, 2017 Claimed: - RedScope53Queue: Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giratyMissed: Jochem Link to comment
HookerHeels Posted February 16, 2017 Share Posted February 16, 2017 @Wuis, @Tune, @YoloSweggLord, @TCE, @cascadia, @jensj12, @Philmon11@Broxzier @Foxy@UTMAN, @SpiffyJack @giraty, @Jochem I know its early stages, but I think getting one station near the entrance is a good idea, what kind of transport should we do this time? Link to comment
Foxbox Posted February 16, 2017 Share Posted February 16, 2017 @RedScope53 i dont mind which one. Have some screenshots where i experimented with some ideas. This was where i only knew, that i can import scenary by loading savegames *lol* I know, we dont have the same scenary in the group-park, but it could be done with vanilla as well. A suspende monorail would also be great. Normal railroad would need lots of terraforming, where monorails are always a few meters/feet over the ground. But we could also try a railroad like the one in GTA, that goes over the roads like the monorail. But then we need a urban-based themepark to make it look good. Link to comment
HookerHeels Posted February 16, 2017 Share Posted February 16, 2017 1 minute ago, Foxy said: @RedScope53 i dont mind which one. Have some screenshots where i experimented with some ideas. This was where i only knew, that i can import scenary by loading savegames *lol* I know, we dont have the same scenary in the group-park, but it could be done with vanilla as well. A suspende monorail would also be great. Normal railroad would need lots of terraforming, where monorails are always a few meters/feet over the ground. But we could also try a railroad like the one in GTA, that goes over the roads like the monorail. But then we need a urban-based themepark to make it look good. Oo that first picture gave me an idea, and I do happen to have those pieces Link to comment
Foxbox Posted February 16, 2017 Share Posted February 16, 2017 (edited) And i also have those as "Track designes" saved. (i think i used the freefall tower). I could give you them. This way you can easily copy and paste all parts EDIT: No. they are gone. I think the patched version of openRCT removed all designs Edited February 16, 2017 by Foxy Link to comment
giraty Posted February 16, 2017 Share Posted February 16, 2017 I usually uses monorail because it's fast and have lots of capacity Link to comment
HookerHeels Posted February 16, 2017 Share Posted February 16, 2017 1 minute ago, giraty said: I usually uses monorail because it's fast and have lots of capacity But which one lol Link to comment
Wuis Posted February 16, 2017 Share Posted February 16, 2017 I think we used all the forms of transport. So I guess we just go with a train again or maybe since boosters are available a transport coaster like in that rct2 scenario with the lake. Link to comment
giraty Posted February 16, 2017 Share Posted February 16, 2017 (edited) 3 hours ago, RedScope53 said: But which one lol Retro-style one, although it's slower than streamlined one, it looks better and with "disable vehicle limit" small monorail cars came into consideration for long transport Edited February 16, 2017 by giraty 1 Link to comment
Broxzier Posted February 16, 2017 Author Share Posted February 16, 2017 (edited) Maybe a mine ride coaster with 4 station this time? They don't need chain lifts, and get some nice stats too. Edited February 16, 2017 by Broxzier 1 Link to comment
Foxbox Posted February 16, 2017 Share Posted February 16, 2017 @Broxzier And what about people in wheelchairs or children, who are too small for rollercoaster? (Yes they dont exist in RCT, but still :>) But a rollercoaster could be used as an alternative transport device. Link to comment
imlegos Posted February 16, 2017 Share Posted February 16, 2017 4 hours ago, Broxzier said: Maybe a mine ride coaster with 4 station this time? They don't need chain lifts, and get some nice stats too. Well, this could be interesting... Might have to get more involved. 2 Link to comment
HookerHeels Posted February 17, 2017 Share Posted February 17, 2017 (edited) Righto.. Would have liked to work on this more, but I'll be at work til long after my turns up, so here it is now. Things are still a bit of a WIP.New Ride: 'Skyway.' Retro monorail (this can be changed if people don't like it, I just thought it would be nice to theme around it a bit. The station didn't exactly turn out as I had in mind, if anyone wants to touch it up, this is what inspired me. New Ride: 'Caveman Capers.' Caveman go karts. Jungle themed. (WIP) Edited the entrance a bit, added fencing. I tried lots of colours, none fit too well or blended in with the ground too much. The orange, nor the fence style, has to stay of course.If everyone can do me a big favour, and I'm being 100% serious, I have OCD, and the brown crazy path makes me freak out. I really don't know why, I've added a grey version (doesn't bother me) and replaced a bit of it, if we could refrain from using the brown one for main paths, I'd really appreciate it, tho I won't throw a fit if we do, I can just deal with it.The OpenRCT2 Group Park 5 v0.2.sv6Claimed: - Queue: @Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53Missed: @Jochem This reminds me of DayZ, if that means anything to anyone. Edited February 17, 2017 by RedScope53 1 Link to comment
giraty Posted February 17, 2017 Share Posted February 17, 2017 Okay I have no problem, can't help the OCD 1 Link to comment
Foxbox Posted February 17, 2017 Share Posted February 17, 2017 4 hours ago, RedScope53 said: This reminds me of DayZ, if that means anything to anyone. [image cut] this place was inspired by a glade in the Vulkan-Eifel, Germany (Vulkan => vulcano, yes, we have actually active vulcanos in germany... the more you know ^.^ but they are unlikely to errupt... unless a meteor crashes into that area. They are active in the sense of producing enough heat for hot springs and termal power plants.). speaking of Vulkaneifel: i have a nice idea, for my turn: https://www.google.de/maps/@50.2970161,7.1607736,418a,20y,41.54t/data=!3m1!1e3 A castle ruin and a railroad underneath it. But i'll skipt the railroad. Maybe one you can uses it for a rollercoaster. You can leave a sign, if i should build it in a specific location if you like. Link to comment
Wuis Posted February 17, 2017 Share Posted February 17, 2017 (edited) Claimed: - Queue: @Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53Missed: Jochem, Wuis I'm going to wait until the park is somewhat more established. I don't really have any ideas for now. (Also, that orange fence seems very screamy. It kind of gives me the cheap company feel.) Edited February 17, 2017 by Wuis Link to comment
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