Broxzier Posted February 13, 2017 Author Posted February 13, 2017 (edited) 21 minutes ago, YoloSweggLord said: @Foxy There are some full-tile tarmac paths without railings: The one on the left is the in-game tarmac path. The one in the middle is CONCRETE.DAT, and the one on the right is SFFTPTAR.DAT. I like the middle one. On 12-2-2017 at 06:08, RedScope53 said: Sure. I've got a collection of paths I often use. I've got a tarmac with no stairs on slopes too Sounds useful for making roads. 8 minutes ago, SpiffyJack said: Is the map still unclaimed? I think so, no one has claimed it since the last upload. 5.07a that should be called 5.08 is the one you should continue on. Edited February 13, 2017 by Broxzier
YoloSweggLord Posted February 13, 2017 Posted February 13, 2017 That sign seems to be in a bad place, wouldn't it be in danger of being knocked down by the flash floods it warns about? It's also in danger of physics because it has no supports but nevermind that
imlegos Posted February 13, 2017 Posted February 13, 2017 If it had supports, then it'd probably depend how strong and deep the supports are. (Though, a support connected to the side of the cliff would probably help aswell)
Foxbox Posted February 14, 2017 Posted February 14, 2017 @YoloSweggLord yes the middle path (concrete.dat) looks like it would do the trick. were do i have to put those files? In the OpenRCT folder or in the original RCT2 Folder? i would like to test it out on a empty map.
SpiffyJack Posted February 14, 2017 Posted February 14, 2017 Change log: * Re Construct wash from top down: - Add slope from edge to blow out. - Define flow areas. - Add foliage. ** Build up Dunes: - Add an on- shore sand slope on north side. - Take slope at ridge to valley. - Add foliage. *** Add (very small "ocean" port): - Added small dock area with vessel. (Guests show up by land and sea ). **** Add ridge line between sand valley and grass valley. - Add foliage at new ridge. ***** Little bit of this and that here and there. - Temp signage at wash entrance, named after the famous SpiffyJack - Added a couple hidden little treasures. As of now, I'm passing the torch. Have Fun. The OpenRCT Group Park 5.08.sc6 1
Foxbox Posted February 14, 2017 Posted February 14, 2017 (edited) had just an idea: how about a multi-area park. at the ocean some sort of water park and on the other side the main park both are connected via railroad system. (i know, it could confuse the quests... maybe one single (hidden) path, so that the pathfinding function wont get too many problems) visually both parks are seperate ones. only the one hidden path and the railroad connects both of them Edit: real countdown timer: http://www.flash-fox.de/rct2/group/claimed.php Download will be added here (as soon as countdown ended /or earlier): http://flash-fox.de/rct2/group/download/ Edited February 14, 2017 by Foxy claimed
Foxbox Posted February 14, 2017 Posted February 14, 2017 question: i know, not everyone likes custom scenary, but i found those on http://www.nedesigns.com/ the problem is, that vanilla RCT2 has a lack of supports the blue ones could also be used for african style buildings (the roof supports that are logs sticking out of the sides) (8 parts) The red supports are only usefull for wooden coasters and bridges. (because of mount dirtmore, me might need a lot of bridges) (7 parts). catwalks for lifts could be done by merging other tracks ontop of an existing lift, i think (tile inspector copy&paste). Its your choice. i could create something without additional supports, but it might not look as good.
Foxbox Posted February 14, 2017 Posted February 14, 2017 (edited) ok. finished my claim for today. Download (last entry / scroll down): http://flash-fox.de/rct2/group/download/ only added a few details for the meadow: and tried something with the park entrance. my plan was to create something like a castle. I used 2 custom objects (a 1/16 tile and a 2/16 tile <long>) for this pixel-title if you dont like it, just remove it / change color / whatever. It was just a product of pure boringness *lol* Edited February 14, 2017 by Foxy 2
X7123M3-256 Posted February 14, 2017 Posted February 14, 2017 (edited) 13 hours ago, imlegos said: If it had supports, then it'd probably depend how strong and deep the supports are. (Though, a support connected to the side of the cliff would probably help aswell) It'd need some pretty hefty supports to stand up in a flood. Moving water is extremely powerful, and even if the structure holds up, the foundations can be rapidly eroded away. Edited February 14, 2017 by X7123M3-256
Foxbox Posted February 14, 2017 Posted February 14, 2017 1 hour ago, X7123M3-256 said: It'd need some pretty hefty supports to stand up in a flood. Moving water is extremely powerful, and even if the structure holds up, the foundations can be rapidly eroded away. or you just place that sign sideways to the flow. :>
Broxzier Posted February 14, 2017 Author Posted February 14, 2017 Randomized list of players: giraty Jochem RedScope53 Wuis Tune YoloSweggLord - didn't say you want to join, but I assume you want to TCE Cascadia - same for you jensj12 Philmon11 Broxzier Foxy UTMAN SpiffyJack @imlegos Not sure if you wanted to join or not. Claimed:Queue: @giraty, Jochem, RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJackMissed: (Let's keep this empty ) The OpenRCT2 Group Park 5.0.sv6
giraty Posted February 14, 2017 Posted February 14, 2017 48 hours right? I'll be back to my lappy in 24 hours (hopefully) so please be patient
Broxzier Posted February 14, 2017 Author Posted February 14, 2017 You've got 24 hours to claim it, then 48 hours to work on it, so you've got plenty of time. 1
YoloSweggLord Posted February 14, 2017 Posted February 14, 2017 46 minutes ago, Broxzier said: YoloSweggLord - didn't say you want to join, but I assume you want to You assumed correctly.
giraty Posted February 14, 2017 Posted February 14, 2017 26 minutes ago, Broxzier said: You've got 24 hours to claim it, then 48 hours to work on it, so you've got plenty of time. Okay then Claimed: giratyQueue: Jochem, RedScope53, Wuis, Tune, YoloSweggLord, TCE, Cascadia, jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJackMissed:
imlegos Posted February 14, 2017 Posted February 14, 2017 (edited) Well, I sorta was gonna do a Minetrain collab with YSL for this. Though, I'm not gonna really be able to do this until after next week. Going down to SouthCali next week for Mid Winter. Edited February 14, 2017 by imlegos
YoloSweggLord Posted February 14, 2017 Posted February 14, 2017 21 minutes ago, imlegos said: Well, I sorta was gonna do a Minetrain collab with YSL for this. Though, I'm not gonna really be able to do this until after next week. I figured we could work on it in a locked server, when it comes to the mine train. If that's fine with everyone else. 22 minutes ago, imlegos said: Going down to SouthCali next week for Mid Winter. Interesting, I'm going on a MidWinter retreat this weekend, in Daytona.
imlegos Posted February 14, 2017 Posted February 14, 2017 Anaheim, Pretty sure most people here knows what that means.
imlegos Posted February 14, 2017 Posted February 14, 2017 Eh, actually, I'd have Alt down in Cali, so I could probably still do some work.
SpiffyJack Posted February 14, 2017 Posted February 14, 2017 2 hours ago, imlegos said: Anaheim, Pretty sure most people here knows what that means. Disneyland? or Anaheim traffic... Luckily I live couple hours from that rat race.
SpiffyJack Posted February 14, 2017 Posted February 14, 2017 The group build has begun, Correct? or is map available for a few hours?
imlegos Posted February 14, 2017 Posted February 14, 2017 Obviously Anaheim traffic. Why would I waste my time at one of the best theme parks in the country, when I can sit in a parked car? /s
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