SpiffyJack Posted April 6, 2017 Posted April 6, 2017 Hey builders the Park is looking really great! Really cool ideas and and it's neat to see so much input in the process. 1
cascadia Posted April 6, 2017 Posted April 6, 2017 Forgot to post my claim, but here's the park after my turn: Made that slide by the German area a real ride, as well as building a small store. The OpenRCT2 Group Park 5.33.sv6 Claimed: -Queue: @Broxzier , Tune, BlazingEmpireHD, SpiffyJack, Wuis, CascadiaMissed: jensj12, TCE, YoloSweggLord, Redscope53, giraty, Jochem @jensj12 @TCE @YoloSweggLord @RedScope53 @giraty @Jochem 3
Wuis Posted April 6, 2017 Posted April 6, 2017 @Jochem Thanks, I've spend quite some time on making the giant whirlpool work and giving it appropriate theming, so the rest was kinda rapidly done afterwards, like I'm not sure if I have a photo-point in there and the queue was too short at first. I thought I could get this uploaded tuesday evening but there was so much stuff to fix or finetune. 2
Broxzier Posted April 6, 2017 Author Posted April 6, 2017 Claimed: BroxzierQueue: Tune, BlazingEmpireHD, SpiffyJack, Wuis, CascadiaMissed: jensj12, TCE, YoloSweggLord, Redscope53, giraty, Jochem
Broxzier Posted April 6, 2017 Author Posted April 6, 2017 @YoloSweggLord: Just now I noticed that Harbringer is stuck on the first hill. I thought this coaster was using boosters, but apparently it's using a chain lift without providing a track back to the station in case it fails, which we agreed on not to use.
cascadia Posted April 6, 2017 Posted April 6, 2017 @Broxzier The invisible exit path for Rest Area Slide (that small invisible except for scenery slide by the German area) appears to be broken. It is easily fixable by making the exit hut and the exit path next to it visible again, reconnecting the path and rebuilding the seats on it, and making them invisible again. Do you mind if you do this? Thanks!
cascadia Posted April 6, 2017 Posted April 6, 2017 1 minute ago, imlegos said: Couldn't you use the TI for that @cascadia Yes, I implied in my post about making things visible and invisible again that you can use the TI to do that.
imlegos Posted April 6, 2017 Posted April 6, 2017 But you can mod the path using TI, allowing you to establish the connection manually. Or does that not work? 1
cascadia Posted April 6, 2017 Posted April 6, 2017 2 minutes ago, imlegos said: But you can mod the path using TI, allowing you to establish the connection manually. Or does that not work? Ah. It does work, but it's a lot easier if you make the path visible again, to see if you've done the right thing.
cascadia Posted April 6, 2017 Posted April 6, 2017 Also, @Broxzier , hate to bother you again, but the ride exits for Verruckt and Monkey Business also appear to be broken. 1
Broxzier Posted April 6, 2017 Author Posted April 6, 2017 A new coaster has been built: Flying Spaghetti Monster. The architect of this coaster almost pulled his hair out, as he had to redesign the coaster several times to make it not too intense. Darn those stupid cars, he cursed during a few meetings. After a few attempts he managed to pull it off though, and as a result the coaster has been built and tested successfully, and is now open for the guests! @cascadia Well stopped, I fixed the three paths, and changed the entrance style of the rest area slide to invisible instead of using corrupt map elements. Claimed:Queue: Our manly @Tune, BlazingEmpireHD, SpiffyJack, Wuis, Cascadia, BroxzierMissed: jensj12, TCE, YoloSweggLord, Redscope53, giraty, Jochem The OpenRCT2 Group Park 5.34.sv6 4
Wuis Posted April 6, 2017 Posted April 6, 2017 @Broxzier Wait, is this the first ever coaster you build in the parks that has a bright colour? Also, that is a lovely flying spaghetti monster, really nice curves.
giraty Posted April 6, 2017 Posted April 6, 2017 Not busy anymore! Claimed:Queue: Our manly @Tune, BlazingEmpireHD, SpiffyJack, Wuis, Cascadia, Broxzier, giratyMissed: jensj12, TCE, YoloSweggLord, Redscope53, Jochem 1
Philmon11 Posted April 7, 2017 Posted April 7, 2017 Finally able to check out the park! @cascadia is that easter egg still there for me?
cascadia Posted April 7, 2017 Posted April 7, 2017 1 minute ago, Philmon11 said: Finally able to check out the park! @cascadia is that easter egg still there for me? Yes.
cascadia Posted April 7, 2017 Posted April 7, 2017 Question for @Broxzier : When a peep decides to go to a restroom that has been duplicated by a tile inspector, does he or she head for the nearest location of that restroom, or do they simply head for the original location of that restroom?
cascadia Posted April 7, 2017 Posted April 7, 2017 1 hour ago, Philmon11 said: Found it! Both of them, or just one?
cascadia Posted April 7, 2017 Posted April 7, 2017 1 hour ago, Philmon11 said: There's two? :0 I was putting in Easter Eggs for everyone who has contributed to the park (if I missed you, please post so I can fix that!) and I put in one for you, then forgot, then put in another one. 1
Tune Posted April 7, 2017 Posted April 7, 2017 I'm away on a scouts camp for the coming weekend. So gonna have to pass. Claimed:Queue: @BlazingEmpireHD, SpiffyJack, Wuis, Cascadia, Broxzier, giratyMissed: jensj12, TCE, YoloSweggLord, Redscope53, Jochem, Tune 2 hours ago, cascadia said: I was putting in Easter Eggs for everyone who has contributed to the park Cool. I haven't found mine yet... I think? Usually I check the whole park every now and then to see if somethings changed. 1
Jochem Posted April 7, 2017 Posted April 7, 2017 Claimed: JochemQueue: @BlazingEmpireHD, SpiffyJack, Wuis, Cascadia, Broxzier, giratyMissed: jensj12, TCE, YoloSweggLord, Redscope53, Tune
BlazingEmpireHD Posted April 7, 2017 Posted April 7, 2017 I'm gonna skip this turn again because I am uninspired and also busy. *again* I will do something in this park eventually, just...not yet. @SpiffyJack, you can skip my turn once Jochem is done.
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