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Tune

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Everything posted by Tune

  1. Tune

    Group Park 6

    I was feeling a bit nostalgic and was browsing through the old group projects. This sound really fun! Did you ever end up making a video?
  2. Tune

    Cheat ideas.

    Ghost trains will crash if they go trough small turns at 15, or large turns at 20.
  3. Tune

    Group Park 6

    @Wuis I'm pretty busy this week, so if you're done with your turn you can put me in the missed list. The coaster looks great though, keep it! 👍
  4. Tune

    Group Park 6

    Alright. I made a medieval themed junior coaster named Excalibur. It's a coaster that goes up and down the hill and through a castle. Claimed: -Queue: @imlegos, giraty, qbbq,TheMightyClem, Wuis, Jochem, TuneMissed: jensj12, RedScope53, Cascadia, SpiffyJack, Broxzier, WobblyRails The OpenRCT2 Group Park 6.21.sv6
  5. Tune

    Group Park 6

    @cascadia it seems this happened at 6.20. I don't know how, but seems you messed something up.
  6. Tune

    Group Park 6

    Is there any particular reason why every natural wall in the park is now black wood and half of the Kalahari Run rock has been flattened?
  7. Tune

    Group Park 6

    Time to get to work. Claimed.
  8. Tune

    Group Park 6

    Confined the yellow flowers Fixed the mechanic not reaching the Karts Made an invisible track in the lake to keep the boats close Removed a hedge in the maze that accidentally closed off a quarter of it The OpenRCT2 Group Park 6.13d.sv6
  9. Tune

    Group Park 6

    @Broxzier yeah. Yellow flowers need more room. Everyone knows that.
  10. Tune

    Group Park 6

    Is that wall really necessary? I mean, the lake isn't that big, right? Also I thought I fixed the path to the exit of the Race track using the tile editor, but I see now I put them the wrong way around.
  11. Tune

    Group Park 6

    Alrighty. I made a nice little house near the lake with some rowing boats and a nice maze-garden to get lost in. Also I fixed the Kalahari Desert Railway so now it can operate without the trains going off the rails. The OpenRCT2 Group Park 6.13.sv6 Claimed: Queue: @SpiffyJack, imlegos, giraty, qbbq, TheMightyClem, WobblyRails, Broxzier, Wuis , Jochem, TuneMissed: jensj12, RedScope53, Cascadia
  12. Tune

    Group Park 6

    Claimeth! Claimed: TuneQueue: SpiffyJack, imlegos, giraty, qbbq, TheMightyClem, WobblyRails, Broxzier, Wuis , JochemMissed: jensj12, RedScope53, Cascadia I'll probably work on it this evening, so if anyone wants to work on the file until then it's fine.
  13. Tune

    Group Park 6

    The stations look awesome. Really detailed too. I made a quick fix to enable mechanics to actually enter and fix the Kalahari Desert Run and repair it, and made sure the Kalahari Railway never gets inspections. The OpenRCT2 Group Park 6.09b.sv6
  14. Tune

    Group Park 6

    Seems like the staff walks in through the no-entry exit path of the Kart and then wander around the Kart track until they end up with Donkey Kong over there. It's only a small chance a staff member walks in there, but it seems the park already has been running for ten years so I guess it makes sense some guys get stuck there. (they must be rather peckish by now) Anyway. Disconnecting that path from the track should fix it.
  15. Tune

    Group Park 6

    @WobblyRails: Like explained in the first post: You may put yourself in the front of the que now, so you'll get a turn once TheMightyClem finishes.
  16. Tune

    Group Park 6

    Sweet. I think I can make this work.
  17. Tune

    Group Park 6

    Thanks! Go Karts are my favorite to make too. I would have made one in Group Park 5 too, but you beat me to it. It's still a shame I can't have the train and karts run at the same time without the trains/karts going off their track. @Broxzier, do you know if that's possible?
  18. Tune

    Group Park 6

    Actually I'll fix it now. Got some time anyway. Edit: fixed The OpenRCT2 Group Park 6.02b.sv6
  19. Tune

    Group Park 6

    Ah. I though we were just limited to no custom objects. Well if it's really a problem I can change it to the default kart track. Shouldn't be too hard. Donkey Kong is a free man Gorilla. He can't be bound down to paths.
  20. Tune

    Group Park 6

    Alright. Here it is: The Kalahari Desert Run. It's a kart track where the guests can race around and over a naturally formed rock in the desert. To make it more exciting there's the Kalahari Desert Express going around running over inattentive racers. I couldn't actually get the train to run properly. At the junctions the train would go off the rails and follow along with the kart track. Which looked pretty awesome, but was rather impractical. The OpenRCT2 Group Park 6.02.sv6 Queue: @SpiffyJack, imlegos, TheMightyClem, giraty, WobblyRails, Broxzier, RedScope53, Jochem, Wuis, Cascadia, TuneMissed: jensj12
  21. Tune

    Group Park 6

    Update. I'm making a kart track in this area which I've appropriately named Kalimari Desert. Only I'm still a bit confused about what scenery we're allowed to use. I noticed there's not much scenery selected yet, but we also did the strawpoll to figure out which sets were the most populair. Am I only allowed to pick scenery that ended up high in that list? Either way, I'm gonna need some pieces from the mining theme probably.
  22. Tune

    Group Park 6

    Well that was fast. Claimed: Tune Queue: SpiffyJack, imlegos, TheMightyClem, giraty, WobblyRails, Broxzier, RedScope53, Jochem, Wuis, Cascadia Missed: jensj12
  23. Tune

    Group Park 6

    Good job Putting Cascadia near the front of the list.
  24. Tune

    Group Park 6

    Yea, I'll join again.
  25. Alternatively. If that doesn't help, you could always just get rid of that crappy antivirus software and just have a Russian cleric bless your computer with holy water.
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