TCE Posted October 19, 2016 Posted October 19, 2016 Just now, Wuis said: @TCE Can I add block sections to your coaster? Yeah sure, no worries. 1
HookerHeels Posted October 20, 2016 Posted October 20, 2016 Can we not slam decorations on raised land above paths simply for the effect of having decorations......
Broxzier Posted October 20, 2016 Author Posted October 20, 2016 The junior coaster is clipping with the path and with the wall, please do not disable clearance checks for such things.
HookerHeels Posted October 21, 2016 Posted October 21, 2016 (edited) Also what on earth happened that the rating dropped 685? -Edit- Make the dropped 999. And lost 1,000 guests.... Edited October 21, 2016 by RedScope53 1
cascadia Posted October 21, 2016 Posted October 21, 2016 42 minutes ago, RedScope53 said: Also what on earth happened that the rating dropped 685? -Edit- Make the dropped 999. And lost 1,000 guests.... It appears someone accidentally built a queue line that goes nowhere for a ride exit.
BlazingEmpireHD Posted October 21, 2016 Posted October 21, 2016 (edited) It still amazes me that a good group of people, so many of you, can make such epic things. Whereas, my area is still a piece a junk. I would have worked on it last go round, but I am so darn busy. Next go round, I want to actually try and make something good. By the way, is it possible for me to get an entire screenshot of the progress? Edited October 21, 2016 by BlazingEmpireHD
jensj12 Posted October 21, 2016 Posted October 21, 2016 Since I finally found some spare time, claiming! Claimed: jensj12Queue: YoloSweggLord, Wuis, Broxzier, imlegos, Philmon11, RedScope53, Cascadia, TCEMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails
jensj12 Posted October 21, 2016 Posted October 21, 2016 (edited) Mostly fixed issues, let me repeat, do not do anything related to paths with 'disable clearance checks' on, and built a simple attraction. The OpenRTC2 Group Park 4.30.sv6 The park rating is fixed, the number of guests not (yet). Special thanks to Broxzier for the improved tile inspector that allowed me to fix pathing issues and build scenery much faster. Claimed: -Queue: @YoloSweggLord, Wuis, Broxzier, imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails Edited October 21, 2016 by jensj12 1
imlegos Posted October 21, 2016 Posted October 21, 2016 @BlazingEmpireHD, You can take a full map screenshot at the closest zoom, and it will create a .png that shows the whole map in the same LOD as where you took it. 1
Wuis Posted October 21, 2016 Posted October 21, 2016 Oiii, Jens claimed it. I'll probably have to get into the missed list for the first time. T_T someone in my household has his birthday this weekend, we'll have visitors the other day and school exams, which they say is important and what not. I hope I can squeeze it in whenever I get my turn, but I fear for not being able to, primarily for the first two reasons.
Wuis Posted October 22, 2016 Posted October 22, 2016 Claimed: WuisQueue: Broxzier, imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord
Wuis Posted October 22, 2016 Posted October 22, 2016 Sorry, if I messed up the surrounding area. This is my first try on a coaster and I don't completely like it, but it has something and the ratings are so I kept it. Claimed: -Queue: Broxzier, imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, WuisMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord The OpenRTC2 Group Park 4.31.sv6 1
cascadia Posted October 22, 2016 Posted October 22, 2016 Claimed: -Queue: @Broxzier, imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, WuisMissed: @Centric, @Dan, @ImABoss, @ectricsanon, @BlazingEmpireHD, @SensualEthiopianPolice, @_SpacE__, @WobblyRails, @YoloSweggLord 1
Broxzier Posted October 23, 2016 Author Posted October 23, 2016 Claimed: BroxzierQueue: imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, WuisMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord
Broxzier Posted October 23, 2016 Author Posted October 23, 2016 I just noticed that the train of Meltdown is stuck, apparently it needs a chain lift's speed to go over a hill... We've been discussing this before, don't build this, unless you add a failsafe!
Broxzier Posted October 23, 2016 Author Posted October 23, 2016 Fixes Set max/min waiting time for mountain chairlifts to allow more guests for using it Same goes for Oreogon Trail, which had a lot of negative thoughts because the station was cramped, and waiting times were long Made small changes to the Mountain Blast coaster, to prevent guests' heads and hands from being chopped off Consistent edge colouring near mountain blast I just noticed that Delta Explorer is taking up way too much space for one turn, it's occupying 1500 tiles, where 900 is the max... I will continue later, to add some scenery to this part. 2
jensj12 Posted October 23, 2016 Posted October 23, 2016 1 hour ago, Broxzier said: I just noticed that Delta Explorer is taking up way too much space for one turn, it's occupying 1500 tiles, where 900 is the max... That could very easily be possible. Should've waited for others to claim parts of that area before adding a widespread attraction to it. I hoped it would be ok because other attractions can still easily fit there. I can chop off the less interesting parts of the ride (about 50%) to be build by others if you'd like 1
Broxzier Posted October 25, 2016 Author Posted October 25, 2016 Whoops, forgot to upload it yesterday evening.
Broxzier Posted October 25, 2016 Author Posted October 25, 2016 (edited) Sorry for the delay, here's it is. Other than the list posted above, I placed some more staff around the park and edited patrol areas, and added a few other scenery pieces around the mountain area on the other side. Claimed: -Queue: @imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, BroxzierMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord The OpenRTC2 Group Park 4.32.sv6 Edited October 25, 2016 by Broxzier 1
HookerHeels Posted October 25, 2016 Posted October 25, 2016 Removed the raised scenery above the paths infront of the Driftwood Station.The OpenRTC2 Group Park 4.32A.sv6Claimed: -Queue: @imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, BroxzierMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord 1
cascadia Posted October 26, 2016 Posted October 26, 2016 Claiming this very quickly to fix two pathing issues I found. Claimed: CascadiaQueue: @imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, BroxzierMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord
cascadia Posted October 26, 2016 Posted October 26, 2016 Added a temporary bridge across the river by Minefalls and extended the staircase path to link two sections of path on the mountain together to fix two pathing issues. The OpenRTC2 Group Park 4.32b.sv6 Claimed: CascadiaQueue: @imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, BroxzierMissed: @Centric, @Dan, @ImABoss, @ectricsanon, @BlazingEmpireHD, @SensualEthiopianPolice, @_SpacE__, @WobblyRails, @YoloSweggLord
Broxzier Posted October 27, 2016 Author Posted October 27, 2016 You should probably remove yourself from claimed @cascadia It's been 24 hours, but in case @imlegos was confused he can go ahead another 24 hours. Claimed: -Queue: imlegos, Philmon11, RedScope53, Cascadia, TCE, jensj12, Wuis, BroxzierMissed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord 1
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