cascadia Posted June 8, 2016 Posted June 8, 2016 Also, several things I noted about the park: There is an easily fixable issue with Riverside Spa & Inn's queue line. Peeps seem to get lost on the way to Qin Dynasty, but this appears to be due to the long distances they walk instead of any pathing issues. @jensj12 and anyone else who might end up building the fourth monorail station: How about building a building at the station with food and restrooms, and maybe even shops? That would be something that I don't see often on ORCT2. A peep crammed right by a bench with people sitting there eatingto take some pictures. He immediately departed after taking a few pictures? Maybe the eating people got annoyed and told me to bug off?
cascadia Posted June 8, 2016 Posted June 8, 2016 There's an small pathing issue between between Riverside Spa & Inn and Resolver which can be fixed by building a path from the boardwalk to the main path by Resolver.
Yimmy Posted June 8, 2016 Posted June 8, 2016 the pressure is real Anyway, as I said, someone else will have to theme my ride
imlegos Posted June 8, 2016 Posted June 8, 2016 15 hours ago, cascadia said: How about building a building at the station with food and restrooms, and maybe even shops? That would be something that I don't see often on ORCT2. Clearly you've never seen me when a park just starts. I always create a sort of entrance area station, usually with either a Miniature or a Monorail with foodstalls and seating taking up any space not used by the transport station.
HookerHeels Posted June 8, 2016 Posted June 8, 2016 16 hours ago, cascadia said: and anyone else who might end up building the fourth monorail station: How about building a building at the station with food and restrooms, and maybe even shops? That would be something that I don't see often on ORCT2. I'll take that job (You know I love monorails)
Yimmy Posted June 8, 2016 Posted June 8, 2016 (edited) my goodness i almost feel like t;s not ok that i didn't theme things cause that was really, really fastThe part with the checkerboard under it is my part The OpenRCT Group Park 3.51.sv6 Queue: @RedScope53 , WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22, jensj12, Wuis, YimmyMissed: imlegos , SuperVarken, philmon11 Edited June 8, 2016 by Yimmy
HookerHeels Posted June 8, 2016 Posted June 8, 2016 9 minutes ago, Yimmy said: The OpenRCT Group Park 3.51.sv6 Queue: WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22, jensj12, Wuis, YimmyMissed: imlegos , SuperVarken, philmon11 Claimed! My first time, I'm excited Thats a neat, compact ride, Yimmy. Thoughts of possible themes?
cascadia Posted June 8, 2016 Posted June 8, 2016 1 hour ago, imlegos said: Clearly you've never seen me when a park just starts. I always create a sort of entrance area station, usually with either a Miniature or a Monorail with foodstalls and seating taking up any space not used by the transport station. Are you putting the stalls in the same building as the station itself? Because that was the idea I had in mind. Also, @RedScope53 Is this what you have planned, or something else?
HookerHeels Posted June 8, 2016 Posted June 8, 2016 1 minute ago, cascadia said: Are you putting the stalls in the same building as the station itself? Because that was the idea I had in mind. Also, @RedScope53 Is this what you have planned, or something else? That is indeed the plan.
cascadia Posted June 8, 2016 Posted June 8, 2016 5 minutes ago, RedScope53 said: That is indeed the plan. Great!
cascadia Posted June 8, 2016 Posted June 8, 2016 4 hours ago, RedScope53 said: That is indeed the plan. Also, remember to fix both pathing issues by Riverside Spa & Inn! One of them is with the queue inside, and the other one is connecting the boardwalk inner corner (where the crowds are) to the main path by Resolver.
cascadia Posted June 8, 2016 Posted June 8, 2016 @RedScope53 Also, there's a pathing issue with guests trying to get to Reverser Roller Coaster 2, easily fixed with a short path. Thanks!
HookerHeels Posted June 8, 2016 Posted June 8, 2016 1 minute ago, cascadia said: @RedScope53 Also, there's a pathing issue with guests trying to get to Reverser Roller Coaster 2, easily fixed with a short path. Thanks! Are you playing the map atm and posting problems as you find them
cascadia Posted June 8, 2016 Posted June 8, 2016 14 minutes ago, RedScope53 said: Are you playing the map atm and posting problems as you find them Basically, yes. But thanks for listening- sorry for any annoyance!
HookerHeels Posted June 8, 2016 Posted June 8, 2016 Just now, cascadia said: Basically, yes. But thanks for listening- sorry for any annoyance! No worries, I've been fixing little issues here and there anyways ^.^
HookerHeels Posted June 9, 2016 Posted June 9, 2016 (edited) Why don't we have spoilers?..Hope I didn't overstep my boundaries with anything, its all pretty much reversible if I did!I present to you, Reddington Station and Plaza.Along with two new rides and almost a dozen new shops and stalls!Backside viewCloser viewThe inner gutsChanged the HarryPotter path to a dirt path (thought it fit better as a 'back door' and extended fancy path, by ZicsorAdded a pond to accent the new station. Change log Plopped various bathrooms/info kiosks a guests were complaining horribly bad about how they can't find the potty. Fixed the pathing issues at Riverside Inn and Spa, also put a new mechanic on patrol strictly for the ride, as it seems to break down every 40 seconds. Replaced missing que line at second monorail station(under the tower.) Changed the monorail entrance to invisible, fixed hole in roof at second monorail station left behind from it. Added fencing to various places, along with trashcans and benches. Changed monorail colour scheme, feel free to change it back if thats not ok. Fixed the pathing issue by Reverser 2 Issues Nothing seems to be popping up in the news, except for rides breaking down every 15 seconds.. man thats annoying... The OpenRCT Group Park 3.52.sv6 (Use Cascadia's version instead) Queue: @WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22, jensj12, Wuis, Yimmy, RedScope53Missed: imlegos , SuperVarken, philmon11 Edited June 10, 2016 by RedScope53 1
cascadia Posted June 9, 2016 Posted June 9, 2016 47 minutes ago, RedScope53 said: Why don't we have spoilers?..Hope I didn't overstep my boundaries with anything, its all pretty much reversible if I did!I present to you, Reddington Station and Plaza.Along with two new rides and almost a dozen new shops and stalls!Backside viewCloser viewThe inner gutsChanged the HarryPotter path to a dirt path (thought it fit better as a 'back door' and extended fancy path, by ZicsorAdded a pond to accent the new station. Change log Plopped various bathrooms/info kiosks a guests were complaining horribly bad about how they can't find the potty. Fixed the pathing issues at Riverside Inn and Spa, also put a new mechanic on patrol strictly for the ride, as it seems to break down every 40 seconds. Replaced missing que line at second monorail station(under the tower.) Changed the monorail entrance to invisible, fixed hole in roof at second monorail station left behind from it. Added fencing to various places, along with trashcans and benches. Changed monorail colour scheme, feel free to change it back if thats not ok. Fixed the pathing issue by Reverser 2 Issues Nothing seems to be popping up in the news, except for rides breaking down every 15 seconds.. man thats annoying... The OpenRCT Group Park 3.52.sv6 Queue: @WobblyRails, Dan, Broxzier, ziscor, Cascadia, wilburg22, jensj12, Wuis, Yimmy, RedScope53Missed: imlegos , SuperVarken, philmon11 Great work! I loved the station, especially the little shopping arcade/food court and also the plaza around the station! You should consider adding some new types of coasters or/and flat rides not used in the park before using the debug menu on your next turn.
HookerHeels Posted June 9, 2016 Posted June 9, 2016 @cascadia Theres plenty of room under the main station for a small ride, and I thought about adding one, but the park rating was getting harder to keep up and I got scared and said I'm done! lol. And Thanks! Its probably the most detailed thing I've made on RCT2 in my life. @WobblyRails Seems I broke a piece of the path at the new station, if you could fix that for me (fourth pic)
cascadia Posted June 9, 2016 Posted June 9, 2016 (edited) Also, some additional issues: -There's a path by the front of Motocross 1 that the peeps need to be connected somehow to the castle area. -The little path to the little side entrance to the castle has been accidentally cut off. -For some reason I haven't found yet, random rides get a lot of people looking for them, and then it dies down and gets replaced by another ride that people are looking for. EDIT: Food court paths are broken. @RedScope53 You can actually do the fix yourself and upload a new version. Just add an a after the name of the file. Edited June 9, 2016 by cascadia
cascadia Posted June 9, 2016 Posted June 9, 2016 And just one more issue to report: Peeps are confused on the second floor plaza of the two new buildings, trying to get to stuff on the first floor (they don't understand floors that well). The second floor probably needs to either be removed or blocked off.
HookerHeels Posted June 9, 2016 Posted June 9, 2016 20 minutes ago, cascadia said: EDIT: Food court paths are broken. AGAIN?! i've fixed them 16 damn times already.
HookerHeels Posted June 9, 2016 Posted June 9, 2016 20 minutes ago, cascadia said: And just one more issue to report: Peeps are confused on the second floor plaza of the two new buildings, trying to get to stuff on the first floor (they don't understand floors that well). The second floor probably needs to either be removed or blocked off. I'd rather just the same get rid of the shops, as I like having the people walk around.
cascadia Posted June 9, 2016 Posted June 9, 2016 21 minutes ago, RedScope53 said: AGAIN?! i've fixed them 16 damn times already. Yes. You appear to be building with sandbox mode on or clearances off. Try not to do that too often, as it can make the game disconnect random paths like that. Sorry that your first turn had all of these problems happen to you. More issues: Path between spa and main path by Resolver is needed, and the food stalls in the spa have been accidentally disconnected from the path.
HookerHeels Posted June 9, 2016 Posted June 9, 2016 Just now, cascadia said: Yes. You appear to be building with sandbox mode on or clearances off. Try not to do that too often, as it can make the game disconnect random paths like that. Sorry that your first turn had all of these problems happen to you. More issues: Path between spa and main path by Resolver is needed, and the food stalls in the spa have been accidentally disconnected from the path. Thats odd. I fixed the paths at both of those places. And just clearances, not sandbox. Oh well, live and learn. maybe someone can fix things up a bit. Note, I'd/whoever does it, just turn the shops off, as opposed to removinh them.
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