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Posts
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Everything posted by Broxzier
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Don't think of it as a decimal number, each number next to a dot is a different number. The corresponding numbers are usually called Release, Major, Minor and Build. Check out this Wikipedia page about versioning, and especially the Incrementing sequences part.
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You know you can just upload the parks here, right? The version should be 5.10, not 5.1. I'm not sure if non-generic scenery like the signs and the to-be-wolves is a good idea. They cannot be reused in the rest of the park, and take up an object slot each. With GP2 and 3 we managed to hit the limit early on.
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It's all very white, I'd make use of some different colours between the lower and top part.
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@Foxy Actually those fences can be removed, I do plan on adding more buildings there in my next turn, or someone else can if they want.
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That can be based on the base height of the track block to be build. Comparing the average for track blocks that take up multiple tiles is a safe option. When the average ground level is higher than the average track block height, raise all land, lower otherwise.
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That's the reflection of the roads! It's because I cheat. There's no place for a glass wall. But now that I think of it, the glass cube might work here.
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Aaaaand done. For now at least So during my turn I've build part of the area where some of the staff work. They're keeping the stocks for the entire park up, you don't want your park to run out of balloons of course. Well, they're responsible for keeping track of the sales, and then there's the storage and the cars making sure everything is where it should be. Claimed: - Queue: @Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune, Cascadia, Broxzier Missed: Wuis, YoloSweggLord, jensj12, Philmon11 The OpenRCT2 Group Park 5.08.sv6
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Work-in-progress sneak peek: There's still lots of scenery work to be done, somewhere this evening I'll upload the new version.
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Nope... Claimed: Broxzier Queue: Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune, Cascadia Missed: Wuis, YoloSweggLord, jensj12, Philmon11
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As long as you're using the template and checking for duplicates, there's no way we'll be blocking you. Having someone QA features is always welcome. If you could do this for new features before they are being merged into the code, that would actually help find new bugs early on.
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These look nice. Are those 3 dots per object, or all separate?
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24 hours have passed since the last update. Claimed: - Queue: @Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune, Cascadia Missed: Wuis, YoloSweggLord, jensj12
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I don't see a reason not to, but it's not necessary.
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It's been years since I last used 3DS Max, but I think it has an option for ambient light. Set this high enough for the dark side, and then set the directional light's intensity to get the light side right. Once rendered, GIMP can apply the colour pallet with dithering for you. This tutorial here shows how to do that in Photoshop, GIMP probably has a similar feature for it.
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You need the game files from after the installation. What you have now sounds like just the file to install it. I don't know much about Macs, so if you have a Windows computer, install it there and copy the files over to your Mac. If not, there's probably a way to run the Windows installer on a Mac anyway. Some developers that have experience with Macs can be found in the gitter chat.
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From consistency comes flexibility, which is one of the most important elements when programming! Flexibility will result in being more prepared for the unknown. The OpenRCT2 source code is not very flexible at all.
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I only just now noticed the filename. For consistency it should be The OpenRCT2 Group Park 5.6.
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Yes, and this applies to both building forward and backwards. The conditions under which a vehicle decides to switch to a different track are: At least one starting* track element on the expected tile This element needs to have the expected base height and rotation (otherwise nothing will be found at all, and the vehicle will crash) The element found needs to be from the same ride (ride ID must match) The track element to switch to has the same base height (rotation does not matter here) The track element to switch to needs to be a starting track element The track element to switch to needs to be ordered on the tile before the connecting track element With starting track element I mean the first tile of a track block the vehicle will go over. When traveling forward this will be the beginning of the track block, and when traveling backwards it will be the end.
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That doesn't prevent it from merging though... http://www.broxzier.com/files/ShareX/2017-02-16_16-48-37.mp4
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You can organize these challenges with the community, I don't really see the point in having this as an in-game feature. That would only restrict what you can do with a challenge.
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Maybe a mine ride coaster with 4 station this time? They don't need chain lifts, and get some nice stats too.
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Correct. giraty is working on it.
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You've got 24 hours to claim it, then 48 hours to work on it, so you've got plenty of time.