Jump to content

Broxzier

Developers
  • Posts

    2205
  • Joined

  • Last visited

Everything posted by Broxzier

  1. Yes, that's how vanilla RCT2 has it too. It may be possible that a mistake was made during the refactoring, making a ride not have a flag to allow them having music. In theory all rides are able to play music, it's just not possible to set them to in all cases.
  2. I've made an issue about it on GitHub: https://github.com/OpenRCT2/OpenRCT2/issues/7284
  3. For me this seems to happen with all mazes, not just those two from the original game. Mini Maze is known to have issues, it previously caused crashes. This looks like an issue with the rotation. Each of the pieces gets rotated, but not the entire track. There should be one rotataion where the maze looks fine.
  4. Welcome to the forums! Glad to hear you're enjoying OpenRCT2 so much. OpenRCT2 can run on Mac without the use of Wine actually: https://github.com/OpenRCT2/OpenRCT2/wiki/Installation-on-Linux-and-macOS
  5. Welcome to the forums! We have a Discord server and a Group Park that you can join, and you can share your creations here.
  6. Broxzier

    Group Park 7

    Removed all guests to fix rides that were stuck (Shout out to @Deurklink who has fixed the cause of this problem! ) Renewed all rides, the park is brand new! Now rating stays up longer too Improved some paths with scenery and diagonal pieces. Filled some spaces with foilage to make it more appealing Set Bicycle Race to have a bike depart after 45 secs, to prevent peeps from having to wait just before they reach the station Hired some more mechanics Fast forwarded to make guests reach all corners of the map again Removed a few icy marker pillars (@SpiffyJack) Claimed: - Queue: Deurklink, Jochem, Broxzier Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Leudimin, Wuis, DiamondRush, SpiffyJack The OpenRCT2 Group Park 7.98.sv6
  7. Broxzier

    Group Park 7

    Claimed: Broxzier Queue: Deurklink, Jochem Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Leudimin, Wuis, DiamondRush, SpiffyJack Claiming! Also seeing the missing .sv6 extension again, and this time I was able to reproduce the issue
  8. Broxzier

    Group Park 7

    Fine by me Claimed: Jochem Queue: Broxzier, Deurklink Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Leudimin, Wuis, DiamondRush, SpiffyJack
  9. Just saw the issue on GitHub, and there's a fix for it now. Fixes usually get merged quickly, so it will probably work later today already. For the time bing you can own all land by enabling sandbox mode and buying land by opening the map window, like you would in the scenario editor.
  10. That's understandable, the versioning isn't too obvious. The version 0.1.2-36 means you're on release/develop version 0.1.2 of the game, and network version 36. Both of these must match the one of the server in order to join. The network version increases by one every time a change in the code gets made that changes some behaviour. That is needed because otherwise servers and clients will desync. Imagine if the AI for peeps has been changed, making guest go to bathrooms sooner or something. If you run that version of the game, and the server is still on an older build, you will see your guests heading to restrooms while in the server they are not. The other part of the game version, 0.1.2, us the release (0.1.2 currently being in development). Once it's ready for release we move on to the next (0.1.3 most likely) and the network version will be set to 1 again.
  11. Broxzier

    Brent Sigma

    That looks amazing! Very well done Deurklink
  12. Broxzier

    Group Park 7

    They don't. There is a wide flag set for 2+ tile wide paths, but that's not an issue with the updated pathfinding anymore. The original pathfinding used this to skip a path and look for the next until it reached a grid and would check again. An advantage that 2-wide paths have is that guests can turn around, and it obviously looks better for the main roads of the park. (edit) Correction: Wide paths are not a problem, but stairs in wide paths are, since those to act like single-width paths, causing the game to think there are thin junctions. I'll claim the park tomorrow, anyone from the missed turn list please claim the park if you have some spare time!
  13. I don't see how that hightmap would give the landscape you're building on. Did you cut out a part that you're using or something?
  14. Broxzier

    Group Park 7

    I've not built anything big, but a lot of small fixes throughout the park to improve the park rating. When I started, the park rating was 0, and almost all rides broke down within a few minutes. At first I used some cheats to get the leaving guests to leave the park asap and get the park rating up, but it dropped soon after anyway. I've made some single-width paths wider so guests can turn around when they want to and placed benches to prevent guests from puking all over the place. The only changes to further enhance the looks of the park are some more foilage here and there and a few signposts. Claimed: - Queue: Deurklink, Broxzier Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Jochem, Leudimin, Wuis, DiamondRush, SpiffyJack @Deurklink The OpenRCT2 Group Park 7.95.sv6
  15. Did you have clearance checks disabled when that happened?
  16. Broxzier

    Group Park 7

    Well those extra 24 hours were wasted. I'm claiming the park now. Claimed: Broxzier Queue: SpiffyJack, Deurklink Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Jochem, Leudimin, Wuis, DiamondRush
  17. Broxzier

    My Mega Park

    Nice job! I like the integrations with the cliffs.
  18. Broxzier

    Group Park 7

    @DiamondRush looks good only you forgot to post the updated queue and tag the next person.
  19. Looks like you already made a GitHub issue about it, but haven't answered the questions, which makes it impossible to help. Please head there again and provide the requested information. https://github.com/OpenRCT2/OpenRCT2/issues/6263
  20. Broxzier

    Group Park 7

    I'm fine with it, don't worry
  21. Welcome to the forums, I hope you'll have a good time here! We've got a group park going on that anyone may join, check it out if you're interested. https://openrct2.org/forums/topic/1337-intro-menu-parks/?do=findComment&comment=16286
  22. Broxzier

    Group Park 7

    You're very welcome to, you may go before me, maybe even before @Deurklink if he lets you. Claimed: - Queue: Deurklink, DiamondRush, Broxzier, SpiffyJack Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Jochem, Leudimin, Wuis
  23. Assign them a role without the chat permission.
  24. Broxzier

    Group Park 7

    Plunge has been decorated and opened for guests. Outside of this area I made a few small changes, mostly fences near paths without them, hired new handyman and set patrol areas. Claimed: Queue: Deurklink, Broxzier Missed: xbalogan, jensj12, Przemek, TheMightyClem, 1081p, cascadia, RedScope53, RaunchyRussel, Darthyoda714, TCE, saxman1089, Jochem, Leudimin, SpiffyJack, Wuis @Deurklink @Jochem The OpenRCT2 Group Park 7.88.sv6
  25. Broxzier

    Group Park 7

    Does this bug also occur when just saving over an existing file, or only when creating a new file?
×
×
  • Create New...