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Everything posted by saxman1089
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Match 1 is up. "Tahendo Zoo," a gorgeous creation with almost no actual rides, is up against "All Coasters Go to Heaven," a coaster-filled map with a really cool basis. Check it out! https://www.nedesigns.com/topic/35729/h2h8-round-1-match-1-the-replacements-vs-strangelove/
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I'm a bit too busy with other stuff at the moment (with both RCT and real life), so I'll be watching this one from the sidelines. Maybe I'll tag in at the end if things slow down!
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We have no idea why the site isn't loading on your end, and you're not giving enough information to let us help you. What type of computer are you on, what browser are you using, etc.
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If I understand the frame buffer thing, it should look like those cheesy color effects they used in 60s and 70s that trailed behind people when they walked or something. I thought it was cool. The whole park is basically supposed to be a drug trip. I'd be curious to get your thoughts on Match 2!
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That was supposed to be a particular effect, using the current bugginess of the OpenGL rendering. If you turn it on with that park, it's supposed to look very psychedelic. It did work for me, but not for others. The park could've used a readme, would've made it easier to understand what the builders were going for. On another note, Match 2 is up! https://www.nedesigns.com/topic/35724/h2h8-round-1-match-2-team-spacecrab-vs-the-icons/
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For those of you who are not aware, Head-to-Head 8 (H2H8) is currently going on over at www.nedesigns.com. This competition pits 6 teams of 11 RCT players against each other, with small parks going head to head every few weeks. This is the first iteration of the competition since OpenRCT2 was created, and the game is already changing the competition. Check out all the action here: https://www.nedesigns.com/forum/238/head-2-head-8/ For the first match of the first round, check out this link: https://www.nedesigns.com/topic/35713/h2h8-round-1-match-3-ultrarealists-vs-heavens-gallery/ These first two parks make use of many of the hacks/cheats/features of OpenRCT2, and are really interesting to look at. Check them out if you have a moment, you won't be disappointed!
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Now that H2H is underway over at NE, been working on this less. However, here's a screen from the last area I was working on.
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You may be waiting a while for that file format.
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How to make covered / sheltered roller coasters
saxman1089 replied to jimmychau's topic in General Discussion
When they say "covered" I believe they mean underground. The wiki page says scenery counts, but I'm not sure that's correct. -
Avoiding peeps crowds on more tile stairs
saxman1089 replied to S-Man42's topic in General Discussion
You should, since you're familiar with the problem and can provide screenshots to show the problem. =) -
I was having similar synchronization issues with dueling woodies I was working on the other day. It took lots of tinkering with the dispatch times to get them to actually sync up, but this sounds different.
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Avoiding peeps crowds on more tile stairs
saxman1089 replied to S-Man42's topic in General Discussion
Something like this should be reported to Github anyway. It might not be fixed anytime soon, but it gives someone something to do when they get back to fixing/upgrading the peep AI. -
Night time lighting not rendering from all camera angles.
saxman1089 replied to Worldo's topic in Problems, Bugs and Feedback
I've never had any luck with getting it to work consistently either. We need that OpenGL lighting branch to be finished! -
Guide: When and how do guests spawn?
saxman1089 replied to Deurklink's topic in Guides, Tips and Tricks
Your guides are always appreciated, door handle! -
Block brakes on merged coasters: possible solution?
saxman1089 replied to YoloSweggLord's topic in Ideas
Not sure what jensj12 said, but you don't even need to merge vertical drop and twister coaster, just change the ride type as necessary when building. So, when building steep lift hills and the drop brake, use vertical drop ride type, then switch to twister for the rest. Very easy to do, block sections work, etc. -
How terrible would it be to implement? This would be very useful for shoestringers everywhere.
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Guide: How to make invisible rides?
saxman1089 replied to Deurklink's topic in Guides, Tips and Tricks
Is there a way to add the other type that affects all subsequent tile elements in OpenRCT2? -
Default objects missing from Object Selection?
saxman1089 replied to Saltmarsh's topic in Problems, Bugs and Feedback
I think Broxzier nailed it, just clear out that folder periodically and you should be good to go. -
Ride Maintenance Feature?
saxman1089 replied to flyingthunder's topic in Problems, Bugs and Feedback
This would be a cool feature to implement for scenario players, and would add lots of depth to the game. Glad its being implemented. -
Hope this gets at least bronze!
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Incorrect Fence Behaviour in RCT1
saxman1089 replied to ChookFowler's topic in Problems, Bugs and Feedback
What a waste of time this thread was for me to read..... -
Dude, every time you post something you jut get better and better. This is effing amazing.