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saxman1089

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Everything posted by saxman1089

  1. Welcome to the community cubo-C! Glad you're enjoying OpenRCT2!
  2. saxman1089

    Group Park 8

    L3mmy, why don't you put yourself in the missed queue? That's what people have done in the past when they've wanted a break.
  3. Welcome to the community! If you want to build with others, check out our Group Parks and get involved!
  4. Have you checked with some of the long time players over at NE? (www.nedesigns.com) They might have what you're looking for. Let me check with a few people and see if I can find it for you.
  5. This won't work if there's a wall in front of the shop, as there appears to be. Zero clearance and paths don't get along well when it comes to passing through ride tracks or walls. Use the tile inspector and check to see if the path in front of the stall is connected. If not, fix it by clicking the little box to make it connect!
  6. Okay, I took a look, and I cannot find any simple reason for this. Time to call in the big guns, and report it to Github. Attach the save file when you do.
  7. I love these. I am really hoping when you're ready, that the devs decide to put it in the game, maybe along with your double-spine Intamin track too?
  8. Hmmmm. Would you be willing to provide the save? Would be easier to troubleshoot in-game, especially if you say there are no "infinite-loop" rides. That seems to always be the culprit.
  9. Good to see you discovered, imo, the best features of OpenRCT2!
  10. So there’s a few ways. One of which, you can head over to www.nedesigns.com and download some workbench parks. Once you load the park in-game, all the custom objects and rides they obtain will be automatically added to OpenRCT2. You can also do this with any of the parks over there, I’d suggest checking out any of the “Head-2-Head 8” parks, as they have a ton of custom scenery and rides that will get you a really good set of objects to play with A second way is to put any manually downloaded objects into your OpenRCT2/objects folder. You can do this with any of the individual objects
  11. Are you adding the continuously looping ride mentioned in the original post? It must never return to the station, or else the stats will be calculated for that ride and for all other rides. Make the continuously looping ride and test it first, then use the console to change the ratings of your coaster.
  12. I'm not sure exactly what it is tbh. One on my list of a few bugs I've failed to report because I'm a jerk of a community member....
  13. Sorry, I should've been more clear about this. Broxzier gave good instructions though!
  14. I'd report this as an issue on Github, it sounds like a bug to me.
  15. Yeah, you're probably close to the sprite limit, depending on how large the park is. Open up the console and run "show_limits" and see what it says.
  16. You don't recall if you were placing a ride? placing scenery? opening a shop? etc? Just "playing the game" includes all of those. Not really much the devs can do if you can't give further information.
  17. I've noticed the staff one, but not when playing as a host... I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed. I don't think this is really an issue that the devs could fix, but I could be wrong. Desyncs are going to be a park of MP forever.
  18. If you spent about 15 seconds searching the site, you would already find the answer that jensj12 mentioned. I have a feeling this goes for many of your inquiries....
  19. Oh my where to start.... Stop posting your requested updates as though they are factual. Please. Before you really confuse anyone who is reading this thread. Nothing you’ve mentioned is “coming soon”, certainly not in the next version. To end, this can all be simplified by “don’t be an idiot.”
  20. It really depends on how you're trying to play. Are you guys on the same local network? Then you should be able to access the other's server by entering his local IP in the server address field. If you guys are not on the same local network and are just on the internet, then yes, you will need to open the port as Josh described. It really is "that" complicated to get a MP server going, it's just a consequence of how the internet works. Josh gave a decent explanation, and it's kinda crappy that you'd just dismiss it as "being too complicated" when its not. For more information on hosting your own MP game, check out these links: https://github.com/OpenRCT2/OpenRCT2/wiki/Multiplayer
  21. Wow, been almost a month since I updated this thread. Round 5 has come and gone, with Heaven's Gallery, Strangelove, The Replacements, and Team Spacecrab advancing to the playoffs. Semi-finals deadline is this coming Sunday, so we'll see four new parks early next week! Links to the Round 5 matches: https://www.nedesigns.com/topic/35912/h2h8-round-5-match-1-strangelove-vs-heavens-gallery/ https://www.nedesigns.com/topic/35923/h2h8-round-5-match-2-team-spacecrab-vs-ultrarealists/ https://www.nedesigns.com/topic/35934/h2h8-round-5-match-3-the-replacements-vs-the-icons/ Unfortunately we had a bit of drama with that last match, but you can read about it in the thread and some of the park files.
  22. Someone really needs to make a full, updated tutorial for this, and then display it prominently everywhere. This question gets asked so often....
  23. This has been reported as a bug a few times already, always be sure to check out the issue tracker to see if others are having the same issue. https://github.com/OpenRCT2/OpenRCT2/issues/7727 https://github.com/OpenRCT2/OpenRCT2/issues/7707
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